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Mass Skills count debuff/root/mages mass skills


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Helloo guys,i have question it very big discusion now in server.... in Interlude chronicle Roots/debuffs/mages skills have count or no? like overlord root 10 mobs max per cast,aura flash max hit 10 mobs? because i remember that overlords can root without count,same to mages skills in Interlude L2OFF files.

Thanks for answers!:)

Edited by faintlt
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  • 2 weeks later...

Hello Friends, I think you should test the parameter affect_limit.
See Example Below:

skill_begin	skill_name = [s_blazing_circle11]	/* [ ] */	skill_id = 1171	level = 1	operate_type = A1	magic_level = 38	self_effect = {}	effect = {{i_m_attack;29}}	is_magic = 1	mp_consume1 = 10	mp_consume2 = 40	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 4	attribute = {attr_fire;20}	trait = {trait_none}	effect_point = -180	target_type = self	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {6;12}	next_action = none	ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf}	multi_class = 0	olympiad_use = 1	skill_end

I think in this example it affect 6 to 12 enemies in a random fashion. It means that it will not always hit 12 enemies but not less than 6.

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