darta Posted December 26, 2021 Posted December 26, 2021 Anyone knows How to open .bin files (L2CompiledShader.bin, etc)? i tried to google it but almost 0 info Quote
AlisaCodeDragon Posted December 27, 2021 Posted December 27, 2021 If you're interested I'll show you what's inside L2CompiledShader.bin - lineage 2 essence Revision: 338 LANG:EU [ Build Date 2021-12-15 ] Battle Cronicle Microsoft (R) HLSL Shader Compiler KernelScale vs_1_1 Vertex Shader Version - 1.1 Microsoft (R) HLSL Shader Compiler ScreenCoord vs_2_0 Vertex Shader Version - 2.x Microsoft (R) HLSL Shader Compiler AmbientLight BoneMatrixArray PointLightAttenuation PointLightDiffuse PointLightPosition ProjectionMatrix SunLightDiffuse SunLightDirection TexCoordType TexCoordTypeEx TexMatrixArray ViewMatrix WorldMatrix vs_2_0 Vertex Shader Version - 2.x Microsoft (R) HLSL Shader Compiler WVPMatrix vs_1_1 Microsoft (R) HLSL Shader Compiler proj_mat view_mat world_mat vs_3_0 Vertex Shader Version - 3.x Microsoft (R) HLSL Shader Compiler proj_mat view_mat world_mat vs_3_0 Vertex Shader Version - 3.x Microsoft (R) HLSL Shader Compiler NormalBias SunLightDirection proj_mat view_mat world_mat vs_3_0 Vertex Shader Version - 3.x Microsoft (R) HLSL Shader Compiler ViewportSize vs_3_0 Vertex Shader Version - 3.x Microsoft (R) HLSL Shader Compiler height width vs_3_0 Vertex Shader Version - 3.x Microsoft (R) HLSL Shader Compiler proj_mat texTransform view_mat world_mat vs_3_0 Vertex Shader Version - 3.x Microsoft (R) HLSL Shader Compiler proj_mat view_mat world_mat vs_3_0 Vertex Shader Version - 3.x Microsoft (R) HLSL Shader Compiler proj_mat view_mat world_mat vs_2_0 Vertex Shader Version - 2.x Microsoft (R) HLSL Shader Compiler SunLightEmit SunScreenPos proj_mat view_mat world_mat vs_2_0 Vertex Shader Version - 2.x Microsoft (R) HLSL Shader Compiler extrude proj_mat view_mat world_mat vs_2_0 Vertex Shader Version - 2.x Microsoft (R) HLSL Shader Compiler WVPMatrix vs_3_0 Vertex Shader Version - 3.x Microsoft (R) HLSL Shader Compiler Gamma sceneSamp ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x ) Microsoft (R) HLSL Shader Compiler Sampler ScreenSize ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x ) Microsoft (R) HLSL Shader Compiler KernelScale Sampler ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x ) Microsoft (R) HLSL Shader Compiler KernelScale Sampler ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x ) Microsoft (R) HLSL Shader Compiler Sampler ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x ) Microsoft (R) HLSL Shader Compiler KernelScale Sampler ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x ) Microsoft (R) HLSL Shader Compiler CurLumSamp PrevLumSamp fElapsed ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x ) Microsoft (R) HLSL Shader Compiler ClampMax ClampMin CurLumSamp GrayLum HDRSceneSamp LumSamp ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x ) Microsoft (R) HLSL Shader Compiler Sampler ScreenSize ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x ) Microsoft (R) HLSL Shader Compiler ColorSampler RefractionSampler RefractionScale ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x ) Microsoft (R) HLSL Shader Compiler ColorSampler RefractionSampler RegionSampler ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x ) Microsoft (R) HLSL Shader Compiler ShadowMap ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x ) Microsoft (R) HLSL Shader Compiler EdgeMap ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x ) Microsoft (R) HLSL Shader Compiler Sampler ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x ) Microsoft (R) HLSL Shader Compiler Color ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x ) Microsoft (R) HLSL Shader Compiler tFactor ps_3_0 Pixel Shader Version - 3.x Microsoft (R) HLSL Shader Compiler bProjected ps_3_0 Pixel Shader Version - 3.x Microsoft (R) HLSL Shader Compiler BackTex DepthTex FogColor ReflTex ViewportSize WaterNormalTex WaterTex ps_3_0 Pixel Shader Version - 3.x Microsoft (R) HLSL Shader Compiler BlurIntensity DepthDifference NormalDifference PixelWidth ps_3_0 Pixel Shader Version - 3.x Microsoft (R) HLSL Shader Compiler DoFFocus ps_3_0 Pixel Shader Version - 3.x Microsoft (R) HLSL Shader Compiler SamplerNum bProjected ps_3_0 Pixel Shader Version - 3.x Microsoft (R) HLSL Shader Compiler cDepthDifference cFadeFront cIntensity cMaxIntensity cNoiseScale cSampleDistance ps_3_0 Pixel Shader Version - 3.x Microsoft (R) HLSL Shader Compiler tFactor ps_3_0 Pixel Shader Version - 3.x Microsoft (R) HLSL Shader Compiler Color1 Color2 Option ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x ) Microsoft (R) HLSL Shader Compiler ChangeOption FixOption ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x ) Microsoft (R) HLSL Shader Compiler ChangeOption1 ChangeOption2 ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x ) Microsoft (R) HLSL Shader Compiler Option sColorGrading1 sColorGrading2 ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x ) Microsoft (R) HLSL Shader Compiler g_fCloudDensity g_samNoise g_vBlendFactor g_vNoiseTranslationO1 g_vNoiseTranslationO2 g_vNoiseTranslationO3 g_vNoiseTranslationO4 ps_3_0 Pixel Shader Version - 3.x Microsoft (R) HLSL Shader Compiler CombinedMaterialSwapped OpacityStage ScaleColor ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x ) Microsoft (R) HLSL Shader Compiler SunLightBrightness SunLightSize SunScreenPos ViewportSize sRenderTargetTexture sSunRadialGlowMask ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x ) Microsoft (R) HLSL Shader Compiler sRenderTargetTexture ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x ) Microsoft (R) HLSL Shader Compiler FogColor HairDiffuseColorPickedByUser bUseDynamicColor m_ColorScaleFactor m_bUseColorScale ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x ) Microsoft (R) HLSL Shader Compiler custom_edge default_sampler mask_sampler max_color min_color noise_param t_factor ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x ) Microsoft (R) HLSL Shader Compiler OutlineParam PixelSize ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x ) Microsoft (R) HLSL Shader Compiler ChangeOption1 ChangeOption2 ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x ) ================================================================= ================================================================= ================================================================= 1 Quote
darta Posted December 27, 2021 Author Posted December 27, 2021 (edited) wow ty alyssa!!!, this file is generated by the game could you please tell me what is inside : L2PreCompiledShader.bin of essence, and this old l2predecompiledshader i attached? ( i want to see what new functions were added compared to old) https://gofile.io/d/wKxKI1 Im trying to find if l2 has volumetric fog, or something alike Edited December 27, 2021 by darta Quote
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