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How to open .bin files (L2CompiledShader.bin, etc)


darta

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If you're interested I'll show you what's inside

 

L2CompiledShader.bin - lineage 2 essence Revision: 338  LANG:EU

[ Build Date 2021-12-15 ] Battle Cronicle


Microsoft (R) HLSL Shader Compiler 
KernelScale    
vs_1_1     Vertex Shader Version  - 1.1


Microsoft (R) HLSL Shader Compiler 
ScreenCoord    
vs_2_0     Vertex Shader Version  - 2.x    


Microsoft (R) HLSL Shader Compiler 
AmbientLight    
BoneMatrixArray    
PointLightAttenuation    
PointLightDiffuse    
PointLightPosition    
ProjectionMatrix    
SunLightDiffuse    
SunLightDirection    
TexCoordType    
TexCoordTypeEx    
TexMatrixArray    
ViewMatrix    
WorldMatrix    
vs_2_0     Vertex Shader Version  - 2.x    


Microsoft (R) HLSL Shader Compiler 
WVPMatrix    
vs_1_1    


Microsoft (R) HLSL Shader Compiler 
proj_mat    
view_mat    
world_mat    
vs_3_0     Vertex Shader Version  - 3.x    


Microsoft (R) HLSL Shader Compiler 
proj_mat    
view_mat    
world_mat    
vs_3_0     Vertex Shader Version  - 3.x    


Microsoft (R) HLSL Shader Compiler 
NormalBias    
SunLightDirection    
proj_mat    
view_mat    
world_mat    
vs_3_0     Vertex Shader Version  - 3.x    


Microsoft (R) HLSL Shader Compiler 
ViewportSize    
vs_3_0     Vertex Shader Version  - 3.x    


Microsoft (R) HLSL Shader Compiler 
height    
width    
vs_3_0     Vertex Shader Version  - 3.x


Microsoft (R) HLSL Shader Compiler
proj_mat    
texTransform    
view_mat    
world_mat    
vs_3_0     Vertex Shader Version  - 3.x    


Microsoft (R) HLSL Shader Compiler 
proj_mat    
view_mat    
world_mat    
vs_3_0     Vertex Shader Version  - 3.x    


Microsoft (R) HLSL Shader Compiler 
proj_mat    
view_mat    
world_mat    
vs_2_0     Vertex Shader Version  - 2.x    


Microsoft (R) HLSL Shader Compiler 
SunLightEmit    
SunScreenPos    
proj_mat    
view_mat    
world_mat    
vs_2_0     Vertex Shader Version  - 2.x    


Microsoft (R) HLSL Shader Compiler
extrude    
proj_mat    
view_mat    
world_mat    
vs_2_0     Vertex Shader Version  - 2.x    


Microsoft (R) HLSL Shader Compiler 
WVPMatrix    
vs_3_0     Vertex Shader Version  - 3.x    


Microsoft (R) HLSL Shader Compiler
Gamma    
sceneSamp    
ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    


Microsoft (R) HLSL Shader Compiler 
Sampler    
ScreenSize    
ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )


Microsoft (R) HLSL Shader Compiler
KernelScale
Sampler    
ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    


Microsoft (R) HLSL Shader Compiler 
KernelScale    
Sampler    
ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    


Microsoft (R) HLSL Shader Compiler 
Sampler    
ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    


Microsoft (R) HLSL Shader Compiler 
KernelScale    
Sampler
ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    


Microsoft (R) HLSL Shader Compiler 
CurLumSamp    
PrevLumSamp    
fElapsed    
ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    


Microsoft (R) HLSL Shader Compiler
ClampMax    
ClampMin    
CurLumSamp    
GrayLum    
HDRSceneSamp
LumSamp    
ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    


Microsoft (R) HLSL Shader Compiler 
Sampler    
ScreenSize    
ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    


Microsoft (R) HLSL Shader Compiler 
ColorSampler    
RefractionSampler    
RefractionScale    
ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    


Microsoft (R) HLSL Shader Compiler 
ColorSampler    
RefractionSampler    
RegionSampler    
ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    


Microsoft (R) HLSL Shader Compiler 
ShadowMap    
ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    


Microsoft (R) HLSL Shader Compiler 
EdgeMap
ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    


Microsoft (R) HLSL Shader Compiler 
Sampler    
ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    


Microsoft (R) HLSL Shader Compiler 
Color    
ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    


Microsoft (R) HLSL Shader Compiler 
tFactor    
ps_3_0     Pixel Shader Version  - 3.x    


Microsoft (R) HLSL Shader Compiler 
bProjected    
ps_3_0     Pixel Shader Version  - 3.x    


Microsoft (R) HLSL Shader Compiler 
BackTex    
DepthTex    
FogColor    
ReflTex    
ViewportSize    
WaterNormalTex    
WaterTex    
ps_3_0     Pixel Shader Version  - 3.x    


Microsoft (R) HLSL Shader Compiler 
BlurIntensity    
DepthDifference    
NormalDifference    
PixelWidth    
ps_3_0     Pixel Shader Version  - 3.x    


Microsoft (R) HLSL Shader Compiler
DoFFocus    
ps_3_0     Pixel Shader Version  - 3.x    


Microsoft (R) HLSL Shader Compiler 
SamplerNum    
bProjected    
ps_3_0     Pixel Shader Version  - 3.x    


Microsoft (R) HLSL Shader Compiler
cDepthDifference    
cFadeFront    
cIntensity    
cMaxIntensity    
cNoiseScale
cSampleDistance    
ps_3_0     Pixel Shader Version  - 3.x    


Microsoft (R) HLSL Shader Compiler
tFactor    
ps_3_0     Pixel Shader Version  - 3.x     


Microsoft (R) HLSL Shader Compiler 
Color1    
Color2    
Option    
ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    


Microsoft (R) HLSL Shader Compiler 
ChangeOption    
FixOption    
ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    


Microsoft (R) HLSL Shader Compiler 
ChangeOption1    
ChangeOption2    
ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    


Microsoft (R) HLSL Shader Compiler 
Option    
sColorGrading1    
sColorGrading2    
ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    


Microsoft (R) HLSL Shader Compiler
g_fCloudDensity    
g_samNoise    
g_vBlendFactor    
g_vNoiseTranslationO1    
g_vNoiseTranslationO2    
g_vNoiseTranslationO3    
g_vNoiseTranslationO4    
ps_3_0     Pixel Shader Version  - 3.x    


Microsoft (R) HLSL Shader Compiler 
CombinedMaterialSwapped    
OpacityStage
ScaleColor    
ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    


Microsoft (R) HLSL Shader Compiler 
SunLightBrightness    
SunLightSize    
SunScreenPos    
ViewportSize    
sRenderTargetTexture    
sSunRadialGlowMask    
ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    


Microsoft (R) HLSL Shader Compiler 
sRenderTargetTexture    
ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    


Microsoft (R) HLSL Shader Compiler
FogColor    
HairDiffuseColorPickedByUser    
bUseDynamicColor    
m_ColorScaleFactor    
m_bUseColorScale    
ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    


Microsoft (R) HLSL Shader Compiler 
custom_edge
default_sampler    
mask_sampler    
max_color    
min_color    
noise_param    
t_factor    
ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    


Microsoft (R) HLSL Shader Compiler 
OutlineParam    
PixelSize    
ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    

    
Microsoft (R) HLSL Shader Compiler
ChangeOption1    
ChangeOption2    
ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )     

 

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wow ty alyssa!!!, 

this file is generated by the game 

could you please tell me what is inside :
L2PreCompiledShader.bin of essence, and this old  l2predecompiledshader i attached? ( i want to see what new functions were added compared to old)  https://gofile.io/d/wKxKI1

Im trying to find if l2 has volumetric fog, or something alike 

Edited by darta
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