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I present to your attention two options for the Hellbound location map
details in the archive
if you have larger effect files, you do not need to replace them
download
updates can be made behind the scenes, so if you catch a crit, post on the forum or download the archive, it may have already been fixed
additionally you can download
all la2 music from the latest version of the game 2025 download
the entire La2 ambisound from the latest version of the game 2025 download
I do what I like because I don't need to push myself to do things for L2 as a means of income. You, on the other hand, are here trying to scam people for $20k files...
But, since you're so talented and competent, I suppose you must be thriving on the fruits of your talents as an L2Off dev, no?
Oh wait
Guess not
Question
Dreigons
Hello,
I have one question. Is any way to change NPC title color without editing client side (npcname-e.dat)? i mean from server side. (Client Interlude).
Or maybe someone already have edited npcname-e.dat with NPC levels and different colors for aggro monsters?
Here is my NpcInfo packet
protected final void writeImpl() { if (_activeChar == null) { return; } if (_activeChar instanceof L2Summon) { if (((L2Summon) _activeChar).getOwner() != null && ((L2Summon) _activeChar).getOwner().getAppearance().getInvisible()) { return; } } writeC(0x16); writeD(_activeChar.getObjectId()); writeD(_idTemplate + 1000000); writeD(_isAttackable ? 1 : 0); writeD(_x); writeD(_y); writeD(_z); writeD(_heading); writeD(0x00); writeD(_mAtkSpd); writeD(_pAtkSpd); writeD(_runSpd); writeD(_walkSpd); writeD(_swimRunSpd); writeD(_swimWalkSpd); writeD(_flRunSpd); writeD(_flWalkSpd); writeD(_flyRunSpd); writeD(_flyWalkSpd); writeF(1.1); writeF(_pAtkSpd / 277.478340719); writeF(_collisionRadius); writeF(_collisionHeight); writeD(_rhand); writeD(0); writeD(_lhand); writeC(1); writeC(_activeChar.isRunning() ? 1 : 0); writeC(_activeChar.isInCombat() ? 1 : 0); writeC(_activeChar.isAlikeDead() ? 1 : 0); writeC(_isSummoned ? 2 : 0); writeS(_name); writeS(_title); if (_activeChar instanceof L2Summon) { writeD(0x01); writeD(((L2Summon) _activeChar).getPvpFlag()); writeD(((L2Summon) _activeChar).getKarma()); } else { writeD(0); writeD(0); writeD(0); } writeD(_activeChar.getAbnormalEffect()); if (Config.SHOW_NPC_CREST) { writeD(_clanId); writeD(_clanCrest); writeD(_allyId); writeD(_allyCrest); } else { writeD(0); writeD(0); writeD(0); writeD(0); } writeC(0000); // C2 if (Config.L2JMOD_CHAMPION_ENABLE) { writeC(_activeChar.isChampion() ? Config.L2JMOD_CHAMP_AURA : 0); } else { writeC(0); } writeF(_collisionRadius); writeF(_collisionHeight); writeD(0x00); // C4 writeD(0x00); // C6 }
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