You can post now and register later.
If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.
2 clients:
StyleA: Original client
test1: Unity client
Monster kills are displayed correctly on both clients. Soon it will be possible to kill mobs in a party on 2 different clients
I apologize for my incompetence. The ability to trade is limited only for builder 1. Ordinary characters can trade with each other, and this has nothing to do with auto loot.)
Question
Dreigons
Hello,
I have one question. Is any way to change NPC title color without editing client side (npcname-e.dat)? i mean from server side. (Client Interlude).
Or maybe someone already have edited npcname-e.dat with NPC levels and different colors for aggro monsters?
Here is my NpcInfo packet
protected final void writeImpl() { if (_activeChar == null) { return; } if (_activeChar instanceof L2Summon) { if (((L2Summon) _activeChar).getOwner() != null && ((L2Summon) _activeChar).getOwner().getAppearance().getInvisible()) { return; } } writeC(0x16); writeD(_activeChar.getObjectId()); writeD(_idTemplate + 1000000); writeD(_isAttackable ? 1 : 0); writeD(_x); writeD(_y); writeD(_z); writeD(_heading); writeD(0x00); writeD(_mAtkSpd); writeD(_pAtkSpd); writeD(_runSpd); writeD(_walkSpd); writeD(_swimRunSpd); writeD(_swimWalkSpd); writeD(_flRunSpd); writeD(_flWalkSpd); writeD(_flyRunSpd); writeD(_flyWalkSpd); writeF(1.1); writeF(_pAtkSpd / 277.478340719); writeF(_collisionRadius); writeF(_collisionHeight); writeD(_rhand); writeD(0); writeD(_lhand); writeC(1); writeC(_activeChar.isRunning() ? 1 : 0); writeC(_activeChar.isInCombat() ? 1 : 0); writeC(_activeChar.isAlikeDead() ? 1 : 0); writeC(_isSummoned ? 2 : 0); writeS(_name); writeS(_title); if (_activeChar instanceof L2Summon) { writeD(0x01); writeD(((L2Summon) _activeChar).getPvpFlag()); writeD(((L2Summon) _activeChar).getKarma()); } else { writeD(0); writeD(0); writeD(0); } writeD(_activeChar.getAbnormalEffect()); if (Config.SHOW_NPC_CREST) { writeD(_clanId); writeD(_clanCrest); writeD(_allyId); writeD(_allyCrest); } else { writeD(0); writeD(0); writeD(0); writeD(0); } writeC(0000); // C2 if (Config.L2JMOD_CHAMPION_ENABLE) { writeC(_activeChar.isChampion() ? Config.L2JMOD_CHAMP_AURA : 0); } else { writeC(0); } writeF(_collisionRadius); writeF(_collisionHeight); writeD(0x00); // C4 writeD(0x00); // C6 }
2 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.