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I'm using Myext64 HF and recently tried to replicate the "br_xmas09_event" Raising Rudolph Event. Detailed event information can be found at https://legacy-lineage2.com/news/_rudolf_the_red.html After configuring .eventdata.xml and starting the server, t server log shows: 12/02/2025 15:39:01.809, [NO_ERROR] SpawnEx2 [br_xmas2009_invisible][schuttgart20_npc2213_xs03m1] [1][0][0][0][0][346796390] 12/02/2025 15:39:02.057, DummyPacket received from L2Server 12/02/2025 15:39:02.058, server socket close 312ac(f0820224) error(997) 12/02/2025 15:39:02.058, [CallStack][tid:0][tick:2][0] Begin 12/02/2025 15:39:02.058, [CallStack][tid:0][tick:2][1][0] void __cdecl IOThreadCallback::IOThread_common(void) 12/02/2025 15:39:02.059, [CallStack][tid:0][tick:2][2][1] void IOThread_common 1 12/02/2025 15:39:02.059, [CallStack][tid:0][tick:2][3][2] void __cdecl CIOSocketEx<class CIOBufferEx<16384> >::Close(void) 12/02/2025 15:39:02.059, [CallStack][tid:0][tick:2][4][3] void __cdecl CServerSocket::OnClose(void) 12/02/2025 15:39:02.059, [CallStack][tid:0][tick:2][5] End l2server log: 12/02/2025 15:39:02.112, npc server closed(127.0.0.1) error: 64 read buffer size: (server:0 npc:0) 12/02/2025 15:39:02.112, [NO_ERROR] L2Server is under protection mode!!! 12/02/2025 15:39:02.112, [NO_ERROR] L2Server is under protection mode!!! 12/02/2025 15:39:02.112, [NO_ERROR] L2Server is under protection mode!!! 12/02/2025 15:39:02.131, dwTime[0] < 80 !!!!!!! 12/02/2025 15:39:02.131, [CallStack][tid:7][tick:1][0] Begin 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][1][0] void __cdecl IOThreadCallback::IOThread_common(void) 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][2][1] void IOThread_common 1 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][4][3] void __cdecl NpcSocket::OnClose(void) 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][3][2] void __cdecl CIOSocketEx<class CIOBufferEx<16384> >::Close(void) 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][5] End 12/02/2025 15:39:31.767, server closed(127.0.0.1) Error: 64 Read buffer size: (server:0 npc:0) 12/02/2025 15:39:31.768, [NO_ERROR] Logout All Characters : 1 The NPC server sent a packet to the L2 server while generating the br_xmas2009_invisible game NPC server, and the NPC server subsequently crashed. After some digging, I found a clue in a very old MXC post, but the fix was for the GF version. The whole problem is in l2server side support for NPC function CreateOnePrivateNearUser. It sends CreatePacket but Koreans made some changes in it (added instance ID) so it got broken. As Santa event is the only AI that uses this function, they probably don't know about it So is there a way to fix this problem, specifically for Myext64 HF? I'd be happy to buy him coffee. set_compiler_opt base_event_type(@NTYPE_NPC_EVENT) class ai_br_vital_manager : default_npc { parameter: int br_vitality2010_EVENT_ID = 20108888; handler: EventHandler CREATED() { } EventHandler TALKED(talker) { ShowPage(talker, "br_vi_stevu001.htm"); super; } EventHandler GIVE_EVENT_DATA(talker, i0, i1, i2, i3, i4) { i3 = i2 / 3600; i2 = i2 - i3 * 3600; i4 = i2 / 60; i2 = i2 - i4 * 60; if (i1 == 20108888) { if (i0 == 1) { CastBuffForQuestReward(talker, @s_br_vitality_day_1); CastBuffForQuestReward(talker, @s_br_vitality_day_2); ShowPage(talker, "br_vi_stevu002.htm"); } else { ShowPage(talker, "br_vi_stevu003.htm"); } } } EventHandler MENU_SELECTED(talker, ask, reply, c0) { if (ask == 50021) { select (reply) { case 1: CanGiveEventData(talker, 20108888); break; case 2: if (talker.level <= 75) { ShowPage(talker, "br_vi_stevu005.htm"); } else if (IsInCategory(@fighter_group, talker.occupation)) { CastBuffForQuestReward(talker, @s_wind_walk_for_newbie); CastBuffForQuestReward(talker, @s_shield_for_newbie); CastBuffForQuestReward(talker, @s_magic_barrier_for_adventurer); CastBuffForQuestReward(talker, @s_bless_the_body_for_newbie); CastBuffForQuestReward(talker, @s_vampiric_rage_for_newbie); CastBuffForQuestReward(talker, @s_regeneration_for_newbie); CastBuffForQuestReward(talker, @s_haste_for_adventurer); ShowPage(talker, "br_vi_stevu006.htm"); } else if (IsInCategory(@mage_group, talker.occupation)) { CastBuffForQuestReward(talker, @s_wind_walk_for_newbie); CastBuffForQuestReward(talker, @s_shield_for_newbie); CastBuffForQuestReward(talker, @s_magic_barrier_for_adventurer); CastBuffForQuestReward(talker, @s_bless_the_soul_for_newbie); CastBuffForQuestReward(talker, @s_acumen_for_newbie); CastBuffForQuestReward(talker, @s_concentration_for_newbie); CastBuffForQuestReward(talker, @s_empower_for_newbie); ShowPage(talker, "br_vi_stevu007.htm"); } break; case 3: c0 = GetSummon(talker); if (talker.level <= 75) { ShowPage(talker, "br_vi_stevu011.htm"); } else if (IsNullCreature(c0) == 0 && IsInCategory(@summon_npc_group, c0.class_id) && IsInCategory(@pet_group, c0.class_id) == 0) { CastBuffForQuestReward(c0, @s_wind_walk_for_newbie); CastBuffForQuestReward(c0, @s_shield_for_newbie); CastBuffForQuestReward(c0, @s_magic_barrier_for_adventurer); CastBuffForQuestReward(c0, @s_bless_the_body_for_newbie); CastBuffForQuestReward(c0, @s_vampiric_rage_for_newbie); CastBuffForQuestReward(c0, @s_regeneration_for_newbie); CastBuffForQuestReward(c0, @s_bless_the_soul_for_newbie); CastBuffForQuestReward(c0, @s_acumen_for_newbie); CastBuffForQuestReward(c0, @s_concentration_for_newbie); CastBuffForQuestReward(c0, @s_empower_for_newbie); CastBuffForQuestReward(c0, @s_haste_for_adventurer); ShowPage(talker, "br_vi_stevu009.htm"); } else { ShowPage(talker, "br_vi_stevu010.htm"); } break; } } } } Another one is about the " br_vitality2010_event event". GIVE_EVENT_DATA is likely the only one in the activity AI script that uses this handle.
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Offtopic, personal attacks, probably too old to use that much memes and what's YOUR actual contribution to L2J, in order I laugh aswell ? The main poster quotes my pack so I answer accordingly, while you advertise L2JFrozen in both of your posts - discontinued since 2014 (? 1132 rev), with none taking back the open source lead while anyone could. If you're somewhat affiliated to hopzone, you probably packed way more money than me. Packs don't make any type of money (barely 100e/month) and if you would follow me, you would know there are ways to handle it or even getting paid. Hope I was short enough, 🧂🤡.
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Hi guys, this is a CMS im sharing for lineage 2 servers, im tired of the crap i see on new release servers. Dont let me start on the IA developed ones lmao. 📋 Description Free and open source template to create landing pages for Lineage 2 private servers. Designed with a dark fantasy theme and modern animations. ✨ Current Features This FREE version includes: Complete Landing Page - Professional design ready to use Multi-language Support - Spanish, English, Portuguese Dark Fantasy Theme - With animated UI elements Server Information - Rates, features, and rules Olympiad Ranking - Rankings display Download Section - For game client Skins and Animations Gallery Streaming Widget - Twitch/Kick integration Fully Customizable - Via configuration files ❌ Not Included in Free Version ❌ User Registration System ❌ Online Players Counter ❌ Donation Panel 💎 Premium Integrations IntegrationPrice Registration System $50 USD Online Players Counter $50 USD Donation Panel $50 USD 📧 Contact: https://gh0tstudio.com 🛠️ Tech Stack Technology Version Description React 19.2.0 UI Library TypeScript 5.8.2 Static typing Vite 6.2.0 Build tool TailwindCSS CDNCSS Framework Lucide React 0.554.0 Icons i18next 23.16.0 Internationalization react-i18next 15.1.0 React bindings for i18n All documentation provided for AI AGENTS to make changes on the ui texts and so on. u can have a look on the cms fully working with donation panel, online count and register via: https://crmlineage2.vercel.app/ https://github.com/6h0T/CRM-LINEAGE2-FREE If u are in the lookings to develop a unique website for ur projects, u can dm me or contact me throw my socials on my profile. all code has encrypted references so any type of rebranding, copying or selling without authorization will result in take downs
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Hello dude, i can help u out, i reached to u via DM, my studio is https://gh0tstudio.com i have worked with almost 40 brands on developing Private Lineage and Mu online servers, dashboard for vote pages and more. I sent u some examples too
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L2 TARTARUS - HTML DESIGN L2 KOMBAT - ANIMATED BORDER L2 SERENITY - ANIMATED LOGO L2 ARCANE - COMMUNITY BOARD L2 AMERIKA - ADVERTISING BANNER L2 ZERON - ADVERTISING BANNER
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Question
MonkZe
Hi! Could someone please halp to make Feanor event drop - min level condition? Like, drop starts from players level 20 etc?
I tired to write something like - if (player.getLevel() > 20 around drop section, or boolean for easy control through config - if (player.getLevel() >= Config.MIN_FEANOR_LEVEL), but I'm having issue 1# to set it in the right place and 2# compose the implement correctly, to work. Somethings wrong all the time with "player" to identify it correctly, I tried to add lines from similar examples where player.getLevel can be found, like L2PcInstance player, adding aditional imports of L2PcInstance (also tried L2World).
I tried all feanor related classes, mainly FeanorInterface class. Is there a way to do it here?
/*
* L2jFrozen Project - www.l2jfrozen.com
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.script.faenor;
import java.util.List;
import java.util.Map;
import javax.script.ScriptContext;
import javolution.util.FastList;
import org.apache.log4j.Logger;
import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.model.L2DropCategory;
import com.l2jfrozen.gameserver.model.L2DropData;
import com.l2jfrozen.gameserver.model.L2PetData;
import com.l2jfrozen.gameserver.model.entity.Announcements;
import com.l2jfrozen.gameserver.script.DateRange;
import com.l2jfrozen.gameserver.script.EngineInterface;
import com.l2jfrozen.gameserver.script.EventDroplist;
import com.l2jfrozen.gameserver.script.Expression;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
/**
* @author Luis Arias
*/
public class FaenorInterface implements EngineInterface
{
protected static final Logger LOGGER = Logger.getLogger(FaenorInterface.class);
public static FaenorInterface getInstance()
{
return SingletonHolder._instance;
}
private FaenorInterface()
{
}
public List<?> getAllPlayers()
{
// TODO Auto-generated method stub
return null;
}
/**
* Adds a new Quest Drop to an NPC
* @see com.l2jfrozen.gameserver.script.EngineInterface#addQuestDrop(int, int, int, int, int, String, String[])
*/
@Override
public void addQuestDrop(final int npcID, final int itemID, final int min, final int max, final int chance, final String questID, final String[] states)
{
final L2NpcTemplate npc = npcTable.getTemplate(npcID);
if (npc == null)
{
LOGGER.info("FeanorInterface: Npc " + npcID + " is null..");
return;
}
final L2DropData drop = new L2DropData();
drop.setItemId(itemID);
drop.setMinDrop(min);
drop.setMaxDrop(max);
drop.setChance(chance);
drop.setQuestID(questID);
drop.addStates(states);
addDrop(npc, drop, false);
}
/**
* Adds a new Drop to an NPC
* @param npcID
* @param itemID
* @param min
* @param max
* @param sweep
* @param chance
* @throws NullPointerException
* @see com.l2jfrozen.gameserver.script.EngineInterface#addQuestDrop(int, int, int, int, int, String, String[])
*/
public void addDrop(final int npcID, final int itemID, final int min, final int max, final boolean sweep, final int chance) throws NullPointerException
{
final L2NpcTemplate npc = npcTable.getTemplate(npcID);
if (npc == null)
{
if (Config.DEBUG)
{
LOGGER.warn("Npc doesnt Exist");
}
throw new NullPointerException();
}
final L2DropData drop = new L2DropData();
drop.setItemId(itemID);
drop.setMinDrop(min);
drop.setMaxDrop(max);
drop.setChance(chance);
addDrop(npc, drop, sweep);
}
/**
* Adds a new drop to an NPC. If the drop is sweep, it adds it to the NPC's Sweep category If the drop is non-sweep, it creates a new category for this drop.
* @param npc
* @param drop
* @param sweep
*/
public void addDrop(final L2NpcTemplate npc, final L2DropData drop, final boolean sweep)
{
if (sweep)
{
addDrop(npc, drop, -1);
}
else
{
int maxCategory = -1;
if (npc.getDropData() != null)
{
for (final L2DropCategory cat : npc.getDropData())
{
if (maxCategory < cat.getCategoryType())
{
maxCategory = cat.getCategoryType();
}
}
}
maxCategory++;
npc.addDropData(drop, maxCategory);
}
}
/**
* Adds a new drop to an NPC, in the specified category. If the category does not exist, it is created.
* @param npc
* @param drop
* @param category
*/
public void addDrop(final L2NpcTemplate npc, final L2DropData drop, final int category)
{
npc.addDropData(drop, category);
}
/**
* @param npcID
* @return Returns the _questDrops.
*/
public List<L2DropData> getQuestDrops(final int npcID)
{
final L2NpcTemplate npc = npcTable.getTemplate(npcID);
if (npc == null)
return null;
final List<L2DropData> questDrops = new FastList<>();
if (npc.getDropData() != null)
{
for (final L2DropCategory cat : npc.getDropData())
{
for (final L2DropData drop : cat.getAllDrops())
{
if (drop.getQuestID() != null)
{
questDrops.add(drop);
}
}
}
}
return questDrops;
}
@Override
public void addEventDrop(final int[] items, final int[] count, final double chance, final DateRange range)
{
EventDroplist.getInstance().addGlobalDrop(items, count, (int) (chance * L2DropData.MAX_CHANCE), range);
}
@Override
public void onPlayerLogin(final String[] message, final DateRange validDateRange)
{
Announcements.getInstance().addEventAnnouncement(validDateRange, message);
}
public void addPetData(final ScriptContext context, final int petID, final int levelStart, final int levelEnd, final Map<String, String> stats)
{
final L2PetData[] petData = new L2PetData[levelEnd - levelStart + 1];
int value = 0;
for (int level = levelStart; level <= levelEnd; level++)
{
petData[level - 1] = new L2PetData();
petData[level - 1].setPetID(petID);
petData[level - 1].setPetLevel(level);
context.setAttribute("level", new Double(level), ScriptContext.ENGINE_SCOPE);
for (final String stat : stats.keySet())
{
value = ((Number) Expression.eval(context, "beanshell", stats.get(stat))).intValue();
petData[level - 1].setStat(stat, value);
}
context.removeAttribute("level", ScriptContext.ENGINE_SCOPE);
}
}
@SuppressWarnings("synthetic-access")
private static class SingletonHolder
{
protected static final FaenorInterface _instance = new FaenorInterface();
}
}
Edited by MonkZe2 answers to this question
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