Jump to content

Recommended Posts

Posted

L2 Bret Interlude PvP Server - Lineage 2 Interlude.
 

GRAND OPENING 29/10/2021 20:00 GMT +2

 

WWW.L2BRET.COM JOIN AND HAVE FUN 


RATES:

Xp : x1200
Sp : x1200
Party Rates: (EXP/SP) 1200x
Drop : x1200

ENCHANTS RATE:

Safe Enchant - 3
Max Enchant - 20
Scroll chance: 66% Max +16
Blessed Scroll chance: 90% Max +16
Crystall Scroll: 40% from 16 to 20 [ if fails enchants return to 16. ]
Bret Scroll : 100% to +21, can be dropped from Special boss or from donate

ADDITIONAL FEATURES

Auto Loot: Enabled
Auto Loot Raid Disabled
Auto Learn Skills: Enabled
Weight Limit: Disabled
Grade penalty: Enabled
Max Subclasses: Three (5)
Subclass Without Quest
Bow is dissabled for Tanks, Titans, Tyrants, Warlords.
No Heal and Buffs at Monsters and Raids.
Anti-Farm Protection for PvP(You don't get PvP points from Same IP).
Unique killing spree system.
Raid Boss announce.
Player spawn protection - 30 seconds

ZONES INFO:

Main Town
Safe Zones
Farm Zones
Easy Farm Zone (Party Zones changes every day) [Flag Zone]
PVP/Multifunctional Zone (PvP Zone change every 1 hour) [Flag Zone]

CUSTOMIZED EQUIPMENT SYSTEM

Dusk Weap
Icarus Weap
Dynasty Armor

ACCESSORIES:

-Epic Mask .
-Demonic & Angelic Wings Hair.

TATTOOS:

Tattoo of Power: P.Atk +12%
Tattoo of Soul: Attack Speed +33%
Tattoo of Fire: Shield Def. +15% (Reflect damage)
Tattoo of Resolve: Speed +33
Tattoo of Bravery(Braze): Critical Rate +25%
Tattoo of Flame: M.Atk +65%
Tattoo of Avadon: Casting Speed +23%
Tatoo of Divine: Mental Aegis +3 (Resistance against sleep, etc.)
Tattoo of Pledge: P.Def +40%, Evasion +7 (Only on light armor)
Tattoo of Doom: P.Def +40% (Only on heavy armor)
Tattoo of Blood: Bleeding -40 (Resist Bleeding)
Tattoo of Absolute: HP +15% (Bless The Body)
Nightmarish Tattoo: Increases & Fusion of all tattoos

JEWELS:

-Valakas's Necklace Dropped by Valakas Raid Boss.
-Antharas's Earring Dropped by Antharas Raid Boss.
-Zaken's Earring Dropped by Zaken Raid Boss.
-Baium's Ring Dropped by Baium Raid Boss.
-AQ's Ring Dropped by AQ Raid Boss.
L2Bret jewels are droped by all raids. ( 50% random chance for any of them )
Earring of Garacsia: Produces the following effects: MP +31, +10% bow resistance and +7 speed.
Earring of Ipos: Produces the following effects: MP +31, +10% dagger resistance and +7 speed.
Earring of Kandra: Produces the following effects: MP +31, +20% wind resistance and +7 speed.
Earring of Von Helman: Produces the following effects: MP +31, +20% dark resistance and +7 speed.
Earring of Vermilion: Produces the following effects: MP +31, +20% fire resistance and +7 speed.
Earring of Falston: Produces the following effects: MP +31, +20% water resistance and +7 speed.
Ring of Horuth: Produces the following effects: MP +21 and +10% P.Def.
Ring of Mos: Produces the following effects: MP +21 and +10% M.Def.
Ring of Shadith: Produces the following effects: MP +21 and 500% faster hp regen.
Ring of Tayr: Produces the following effects: MP +21 and +100 bow range.
Necklace of Hekaton: Produces the following effects: MP +42 and +15% CP.
Necklace of Brakki: Produces the following effects: MP +42 and +60% resistance to most of the debuffs.
Necklace of Naga: Produces the following effects: MP +42 and +15% HP.

CUSTOMIZED NOBLESSE SYSTEM

Ready up your party!
In order to become Noblesse you'll need to kill barakiel raid bossand get instantly noblesse or farm for it and go /target Maximilian and take noblesse status..

EVENT INFO:


Simon Says Event
DM Event
Last man Standing.
Lucky Chests
Tournament 1v1, 3v3, 5v5, 9v9

AUGMENTATION

About augments, We will have an augment shop.You will have to buy your augment.
Peple are available to use 1+1 augments
Low Grade Lifestone: 5%
Mid Grade Lifestone: 8%
High Grade Lifestone: 15%
Top Grade Lifestone: 25%
Augment skills got lower stats so it won't make the gameplay unbalanced

OLYMPIAD

Hero period: 1 WeeK
Hero every 7 Days at 2AM
At least 3 players to begin playing
Skill reuse after match
Items - A Grade ( NO CUSTOMS )
Max Enchant is + 6
If you have more than +6 it will automatic be counted as +6 in your status
Olympiad Starts 18:00 GMT +2
Olympiad Ends 00:00 GMT +2

COMMANDS

.menu
.exit

  • Celestine changed the title to [L2J]L2BRET

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • hello, i want to wtt my charracter in l2elmorelab 1x harbor for 1.5kkk adena in l2reborn 10x new. Or if you interested tell me your offer. :)) Clean Mail 30 lvl Cleric Naked   Updated.
    • package ai.npc.NFWalker; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.Random; import l2r.gameserver.enums.CtrlIntention; import l2r.gameserver.model.Location; import l2r.gameserver.model.actor.L2Npc; import l2r.gameserver.model.quest.Quest; import l2r.gameserver.network.clientpackets.Say2; import l2r.gameserver.network.serverpackets.NpcSay; public class NFWalkerAI extends Quest { private static final int WALKER_NPC_ID = 20116; private final Map<String, Route> routes = new HashMap<>(); private final Map<Integer, Integer> npcIndexes = new HashMap<>(); private final Map<Integer, Boolean> npcReverse = new HashMap<>(); private final Map<Integer, String> npcCurrentRoute = new HashMap<>(); public NFWalkerAI() { super(-1, NFWalkerAI.class.getSimpleName(), "ai/npc/NFWalker"); loadRoutes(); addSpawnId(WALKER_NPC_ID); } private void loadRoutes() { // Route 1 Data Route route1 = new Route("route1"); route1.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff")); route1.addPoint(new RoutePoint(2, 148536, 172792, -980, 0, false, "")); // Route 2 Data Route route2 = new Route("route2"); route2.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route2.addPoint(new RoutePoint(1, 150248, 172328, -980, 5, true, "Rise my children! Bring me the servants of the god! Let them be offered to our god Bifrons!")); route2.addPoint(new RoutePoint(2, 150248, 172776, -980, 0, false, "")); // Add routes to the map routes.put("route1", route1); routes.put("route2", route2); } @Override public String onSpawn(L2Npc npc) { if (npc.getId() == WALKER_NPC_ID) { selectInitialRouteForNpc(npc); } return super.onSpawn(npc); } @Override public String onAdvEvent(String event, L2Npc npc, l2r.gameserver.model.actor.instance.L2PcInstance player) { if (event.equalsIgnoreCase("move")) { moveNpc(npc); } else if (event.equalsIgnoreCase("check_reached")) { checkIfReached(npc); } return null; } private void moveNpc(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); if (point.isRun()) { npc.setRunning(); } else { npc.setWalking(); } if (!point.getChat().isEmpty()) { npc.broadcastPacket(new NpcSay(npc.getObjectId(), Say2.NPC_ALL, npc.getId(), point.getChat())); } npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ())); // Log movement intention System.out.println("NPC " + npc.getObjectId() + " moving to " + point.getX() + ", " + point.getY() + ", " + point.getZ()); // Schedule a check to see if the NPC has reached its destination startQuestTimer("check_reached", 1000, npc, null); } } private void checkIfReached(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); Location currentLocation = npc.getLocation(); Location targetLocation = new Location(point.getX(), point.getY(), point.getZ()); // Check if the NPC has reached the target location if (currentLocation.equals(targetLocation)) { // Log that the NPC has reached the target System.out.println("NPC " + npc.getObjectId() + " reached target " + targetLocation); // Schedule the next movement startQuestTimer("move", point.getDelay() * 1000, npc, null); if (!npcReverse.get(npc.getObjectId())) { pointIndex++; if (pointIndex >= route.getPoints().size()) { npcReverse.put(npc.getObjectId(), true); pointIndex = route.getPoints().size() - 1; } } else { pointIndex--; if (pointIndex < 0) { npcReverse.put(npc.getObjectId(), false); pointIndex = 0; // Choose a new route after completing the current one in both directions switchRouteForNpc(npc); return; } } npcIndexes.put(npc.getObjectId(), pointIndex); } else { // Check again after 1 second startQuestTimer("check_reached", 1000, npc, null); } } } private void selectInitialRouteForNpc(L2Npc npc) { // Randomly select either route1 or route2 String selectedRouteName = "route" + (new Random().nextInt(2) + 1); npcCurrentRoute.put(npc.getObjectId(), selectedRouteName); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log initial route selection System.out.println("NPC " + npc.getObjectId() + " selected initial route " + selectedRouteName); } private void switchRouteForNpc(L2Npc npc) { String currentRoute = npcCurrentRoute.get(npc.getObjectId()); String newRoute = currentRoute.equals("route1") ? "route2" : "route1"; npcCurrentRoute.put(npc.getObjectId(), newRoute); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log route switching System.out.println("NPC " + npc.getObjectId() + " switched to route " + newRoute); } private static class Route { private List<RoutePoint> points = new ArrayList<>(); public Route(String name) { } public void addPoint(RoutePoint point) { points.add(point); } public List<RoutePoint> getPoints() { return points; } } private static class RoutePoint { private int id; private int x, y, z, delay; private boolean run; private String chat; public RoutePoint(int id, int x, int y, int z, int delay, boolean run, String chat) { this.id = id; this.x = x; this.y = y; this.z = z; this.delay = delay; this.run = run; this.chat = chat; } public int getId() { return id; } public int getX() { return x; } public int getY() { return y; } public int getZ() { return z; } public int getDelay() { return delay; } public boolean isRun() { return run; } public String getChat() { return chat; } } } I looking for help, with this, the npc not start to move. Im trying to create, an NPC wich have multiple walk routes basic logic is  random pick a route complite the route  like Route 1 start form zero (0 -> 1 -> 2(or more) -> 1 -> 0) When the npc return to 0, the script should pic the other route and start again.  And if there is a message like point 1 here     "route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff"));" The npc should display the chat message. Currently my problem is the npc not moving, but if I manage it to start moving its randomly move between the route 1 and 2 set of coordinates. Currently for me its  a nightmare. I hope anyone can help somhow.
    • We are certainly not an ambulance, but we will definitely cure you of blacklists and empty pockets. Live freely with SX! Each of you will receive a trial version of SX to familiarize yourself with the product, all you have to do is post in this thread
    • qual e o valor pra atualizar o java da soucer ?
  • Topics

×
×
  • Create New...