Hello , it seems myself and people playing on my server get critical error when using the globlal gatkeeper after about 10 or 15 minutes... also happens when using admin teleport....
Anyone know what can cause this? Using L2jFree Interlude and imported Global GK sql locations into database.
2008.12.29 12:18:16
OS : Windows XP x64 5.2 (Build: 2600)
CPU : GenuineIntel PentiumPro-class processor @ 2261 MHz with 1023MB RAM
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The Grand Opening, originally scheduled for October 10, has been postponed to November.
Due to some personal issues, the launch cannot happen on the original date.
⚔️ Don’t worry the server WILL 100% open this year!
This short delay will allow us to polish everything and make sure the launch is smooth and exciting.
🙏 Thank you all for your patience and support.
Stay tuned the exact November date will be announced soon!
Hello guys i wanna add some custom areas like giran aden in protocol 110 but i dont find anything we know where can find free sources and files or paid and maybe any tutorial how to design in l2 Classic 110 protocol Thanks a lot ❤️ im new in community so i learn slowly xx kisses to all best l2 community
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l2link
Hello , it seems myself and people playing on my server get critical error when using the globlal gatkeeper after about 10 or 15 minutes... also happens when using admin teleport....
Anyone know what can cause this? Using L2jFree Interlude and imported Global GK sql locations into database.
2008.12.29 12:18:16
OS : Windows XP x64 5.2 (Build: 2600)
CPU : GenuineIntel PentiumPro-class processor @ 2261 MHz with 1023MB RAM
Video : NVIDIA GeForce 9800M GTS (8070)
General protection fault!
History: UObject::GetFullName <- TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial36) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial36) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector36) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector36) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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