Hello , it seems myself and people playing on my server get critical error when using the globlal gatkeeper after about 10 or 15 minutes... also happens when using admin teleport....
Anyone know what can cause this? Using L2jFree Interlude and imported Global GK sql locations into database.
2008.12.29 12:18:16
OS : Windows XP x64 5.2 (Build: 2600)
CPU : GenuineIntel PentiumPro-class processor @ 2261 MHz with 1023MB RAM
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SELLING AN ANNOUNCER SCRIPT! SIMILAR TO L2OOPS / L2HOP. THE SCRIPT HAS BEEN A LITTLE REDONE, VISUALLY SIMILAR TO THESE ANNOUNCERS, THE PRICE IS VERY GOOD. WE SHOW EVERYTHING HOW TO USE IT, ETC.
DISCORD - adver745645
TELEGRAM - MMOPROMO
DISCORD :
utchiha_market
telegram :
https://t.me/utchiha_market
SELLIX STORE :
https://utchiha.sellpass.io/
Join our server for more products :
https://discord.gg/uthciha-services
https://campsite.bio/utchihaamkt
DISCORD :
utchiha_market
telegram :
https://t.me/utchiha_market
SELLIX STORE :
https://utchiha.sellpass.io/
Join our server for more products :
https://discord.gg/uthciha-services
https://campsite.bio/utchihaamkt
DISCORD :
utchiha_market
telegram :
https://t.me/utchiha_market
SELLIX STORE :
https://utchiha.sellpass.io/
Join our server for more products :
https://discord.gg/uthciha-services
https://campsite.bio/utchihaamkt
Question
l2link
Hello , it seems myself and people playing on my server get critical error when using the globlal gatkeeper after about 10 or 15 minutes... also happens when using admin teleport....
Anyone know what can cause this? Using L2jFree Interlude and imported Global GK sql locations into database.
2008.12.29 12:18:16
OS : Windows XP x64 5.2 (Build: 2600)
CPU : GenuineIntel PentiumPro-class processor @ 2261 MHz with 1023MB RAM
Video : NVIDIA GeForce 9800M GTS (8070)
General protection fault!
History: UObject::GetFullName <- TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial36) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial36) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector36) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector36) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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