How Can I use cached for my game? or maybe there is better alternative. I'm making multiplayer game in unity and I want to use cache for database Like Lineage2
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Tell me please, what is loading so much RAM? I excluded all npc, left one geodata square, deleted half of the scripts. On h5 it loads significantly more RAM than Gf. And I still get the bug when I run and call the "invalid target" - which causes the character to be thrown back. (they fixed it only for destroyers, but not for mages)
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girogius
How Can I use cached for my game? or maybe there is better alternative. I'm making multiplayer game in unity and I want to use cache for database Like Lineage2
client -> <- cache
client -> <- cache -> <- database
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