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SpecialCamera Function Documentation

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this thread is about using SpecialCamera function.

It is particurarly useful if you're interested in providing a quality custom raid boss. The final result can be further enchanced with proper client editing.


The function consists of 12 arguments.


1st argument: The npcthat the camera effects will work in relation to. If your npc will be moving while the camera effect is taking place, I would advise to use a dummy npc for the camera so that it works as a global coordinate system.


2nd argument: Distance from the npc.


3rd argument: Yaw angle.

4th argument: Pitch angle.



5th argument: The timeframe that the camera effect must reach its specified values (which means  it affects the "acceleration" of the effect). Though I've noticed it doesn't work properly all the time.


6th argument: The radius in which it will affect the players.


7th argument: The time that the camera will be in place and thus not allowing players to do any moves.


8th argument: It's kinda responsible for horizontal translation


9th argument: Responsible for vertical translation


10th argument: Whether or not you'd like the black frames up and down shown in the image.


11th argument: It kind of mirrors the camera effect (if set to 1), the exact opposite stated effect takes place.


12th argument: Haven't figured it out.


Here's a draft video of what I came up with for a specific zombie event.



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