YulRun Posted May 28, 2021 Posted May 28, 2021 I've managed to figure out how to make my own UTX texture libraries and reference them with the interface. However I'm looking to open an entire existing UTX, in this case the L2UI_CH3. I ran l2encdec -h on it and then tried to open it with Unreal Engine Runtime but I keep getting this error. Is it not possible to open them this way? Or Did I miss something? Any help appreciated cheers.
YulRun Posted May 28, 2021 Author Posted May 28, 2021 13 minutes ago, Piaro said: use l2editor or l2tool L2Tool did the trick, thanks!
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