Jump to content

Recommended Posts

Posted

Hi, I'd like to share my test results regarding see_creature handler and Lookneighbor () function and get some more input or get a discussion going regarding the way they work.

 

Test performed: Change AI and type of NPC and check how it detects PC and another NPC (citizen). 

Platform: GF PTS (Emca's Extender).

 

Results

 

1) For Boss type NPC

 

Without LookNeighbor:
Boss detects PC (see_creature initialization) for radius = agro_range (npcdata parameter) and keeps detecting it even with the slightest PC movement. It will not detect PC if PC stops moving. NPC is not detected at all.

 

With LookNeighbor:
Boss detects PC (see_creature initialization) for radius = agro_range (npcdata parameter) and keeps detecting it even with the slightest PC movement.
It also spots immobile PC / NPC. This happens every 30 seconds and if you want it to work again you need to have LookNeighbor run continuously in a timer loop. Basically see_creature checks if lookneighbor has been executed and sets it to zero after execution.

 


2) For Warrior / citizen type NPC

Without LookNeighbor:
Warrior / citizen detects PC (see_creature handler) inside radius of ~ 400 (standard). In order to detect it again, PC must leave radius (move further away) and enter again.

 

With LookNeighbor:
See_creature handler is initialized (for ~ 400 standard radius) and it spots both PC / NPC. This happens every 30 seconds and if you want it to work again you need to have LookNeighbor run continuously in a timer loop.

 

Overall, I found no use of Lookneighbor argument (I initially thought it would be the radius that NPC is looking for other npcs). Whether I used 20 or 2000 values, I had the same results. This is further confirmed by the behavior of guards at gludio airship attacking zealot of silen. I spawned a zealot of silen outside of the broadcast range script (ai_fanatic_of_silen) to avoid alerting the guards. When the guard (ai_guard_of_airharbor1) got close, he ignored the zealot even though there is this code:
EventHandler NODE_ARRIVED (script_event_arg1, script_event_arg2) {
LookNeighbor (1000);
}

 

I believe this happened because of guard's bad timing ( 30 seconds expired and see_creature got initialized when he got out of 400 radius range, therefore he didn't attack zealot). I ran this test more times and there were a few cases that he did attack, so it's indeed a timing thing. Video link regarding this behavior: https://www.youtube.com/watch?v=ju3obIkaMTc

  • Upvote 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • I created a system of FAKES to improve my GeoEngine, but I'm having problems with blocks. I've tried everything to fix it, but a block going from the inside out bugs the player's movement and freezes them. However, the reverse doesn't cause this bug. If I'm outside and click inside, the path is traced normally, but if it's reversed, it bugs at the fence. I've created several debugs and read all kinds of GeoEngine versions, but I haven't had any success. Can someone give me some insight into graphical data?   When fakes spawn, they are given possible routes, but they don't follow them. If there's a target, instead of following the correctly drawn path, it simply uses a straight line.  
    • The legendary L2Elixir you remember from 2008 is officially back — remastered, refreshed, and reborn! Our x3 Interlude server launched on 28 November, and the community is growing every single day.   🔥 Fresh start 🔥 Active players joining daily 🔥 Long-term project — Licensed for over 5 years from PlayINERA. 🔥 True 2008 nostalgia with modern stability & polish   If you were part of the original Elixir family, this is your chance to relive the magic. If you’re new — welcome to a classic Lineage II experience built with passion, not profit.   Join the battles. Join the nostalgia. Join L2Elixir Reborn. Website: https://l2elixir.org/ Discord: https://discord.gg/5ydPHvhbxs
    • still available?  java version? client  salvation?  accept smarguart¡?
    • 🎉 L2NeverPain StuckSub - GRAND OPENING 12 December 2025🎉 After beta, testing, mistakes, laughs and a lot of PvP, the moment has finally come. L2NeverPain StuckSub is officially opening its gates on 12 December 2025.   ⚔️What to expect: ✦Main Class +2 Stuck Sub system ✦Balanced PvP & custom party farm areas ✦Custom events, bosses and strong rewards ✦Competitive clan scene with castle rewards   📌Until the opening: ✦Create your clans and register them in the Clan-Register channel ✦Invite your friends / old parties / CPs ✦Stay tuned for more information (rates, events, siege times, etc.)   Get your setups ready, prepare your macros and your Discord/voice. On 12 December 2025 20:00 GMT+2, we write the first chapter of NeverPain together. 🔥 https://l2neverpain.com/ https://discord.gg/kNP3UXgkmN
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock