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Hey guys! I am publishing this manual by your many requests. But all code will be available to VIP Members only. 

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If you have published many useful topics, but do not have vip status, write me a private message.

 

 

In the end, it will look like this: 

image.png.873cce40811f1668d8675a4d437d3d8f.png

 

First of all, in the interface we open the class 

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, and find the
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 function there. At the very top, add a new variable: 

local EItemType eItemType;

 

Then, after all the local variables, we need to set our new variable:

eItemType = EItemType(info.ItemType);

 

Now we will have two options to choose from. In the first one, you will not see the enchantment level displayed if it is zero. In the second one, all items that can be enchanted will show an enchantment level of +0-35. Go down to the bottom of the function and add one of the code options.

 

 

First option (+0 is not displayed ) :

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Second option (+0 displayed  ) :

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Note the "Info.Enchanted <= 35" part of the code; the number "35" is the last enchantment level to be displayed. If you add your icons where the enchantment level will be greater than 35, change that number in your code!

 

If you have enough +0-35 icons, you can download them here: 

https://maxcheaters.com/topic/239445-pack-of-icons-for-enchanting-levels-0-35/

 

Edited by Rolo
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