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AutoPotion for l2jsunrice


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AutoPotions to l2jsunrice


package handlers.voicedcommandhandlers;

import l2r.gameserver.handler.IItemHandler;
import l2r.gameserver.handler.IVoicedCommandHandler;
import l2r.gameserver.handler.ItemHandler;
import l2r.gameserver.model.actor.instance.L2PcInstance;
import l2r.gameserver.model.items.instance.L2ItemInstance;

import java.util.HashMap;

/**
 * @author root
 * @date: 20/01/2021 at 23:15
 * Description : autocp / automp / autohp item use.
 */
public class AutoPotion implements IVoicedCommandHandler {

    //*******Config Section*****************/
    //    *********************** Potion ItemID
    private static final int ID_HEAL_CP = 5592;
    private static final int ID_HEAL_MP = 728;
    private static final int ID_HEAL_HP = 1539;
    //*********************** USE FULL
    //Enable/Disable voicecoomand
    private static final boolean ACP_ON = true;
    //    Min lvl for use ACP
    private static final int ACP_MIN_LVL = 0;
    private static final int ACP_HP_LVL = 70;
    private static final int ACP_CP_LVL = 70;
    private static final int ACP_MP_LVL = 70;
    private static final int ACP_MILI_SECONDS_FOR_LOOP = 1000;
    //Only for premium user?
    private static final boolean ACP_PREMIUM = false;
    // Automatic regen : Default ACP/MP/HP
    private static final boolean ACP_CP = true;
    private static final boolean ACP_MP = true;
    private static final boolean ACP_HP = true;
    private static final HashMap<String, Thread> userAcpMap = new HashMap<String, Thread>();

    private static String[] _voicedCommands = {
                    "acpon",
                    "acpoff"
    };

    @Override
    public boolean useVoicedCommand(String command, L2PcInstance activeChar, String params) {
        if (activeChar == null) {
            return false;
        }

        if (command.equals("acpon")) {
            if (!ACP_ON) {
                activeChar.sendMessage("The function is disabled on the server!");
                return false;
            } else {
                if (userAcpMap.containsKey(activeChar.toString())) {
                    activeChar.sendMessage("Already included!");
                } else {
                    activeChar.sendMessage("Acp enabled!");
                    Thread t = new Thread(new AcpHealer(activeChar));
                    userAcpMap.put(activeChar.toString(), t);
                    t.start();
                    return true;
                }
            }
        } else if (command.equals("acpoff")) {
            if (!userAcpMap.containsKey(activeChar.toString())) {
                activeChar.sendMessage("Was not included");
            } else {
                userAcpMap.remove(activeChar.toString()) //here we get thread and remove it from map
                        .interrupt(); //and interrupt it
                activeChar.sendMessage("Disabled");
            }
        }
        return false;
    }

    @Override
    public String[] getVoicedCommandList() {
        return _voicedCommands;
    }

    private class AcpHealer implements Runnable {

        L2PcInstance activeChar;

        public AcpHealer(L2PcInstance activeChar) {
            this.activeChar = activeChar;
        }

        @Override
        public void run() {
            try {
                while (true) {
//                  Checking the level
                    if (activeChar.getLevel() >= ACP_MIN_LVL) {
//                        We check if we need a premium
                        if (!(activeChar.isPremium() && ACP_PREMIUM)) {
//                            Checking if we have at least one can of something
                            L2ItemInstance cpBottle = activeChar.getInventory().getItemByItemId(ID_HEAL_CP);
                            L2ItemInstance hpBottle = activeChar.getInventory().getItemByItemId(ID_HEAL_HP);
                            L2ItemInstance mpBottle = activeChar.getInventory().getItemByItemId(ID_HEAL_MP);

                            if (hpBottle != null && hpBottle.getCount() > 0) {
//                               Checking our health
                                if ((activeChar.getStatus().getCurrentHp() / activeChar.getMaxHp()) * 100 < ACP_HP_LVL && ACP_HP) {
                                    IItemHandler handlerHP = ItemHandler.getInstance().getHandler(hpBottle.getEtcItem());
                                    if (handlerHP != null) {
                                        handlerHP.useItem(activeChar, hpBottle, true);
                                        activeChar.sendMessage("ACP: Restored HP");
                                    }
                                }
//                               Checking our CP level
                                if (cpBottle != null && cpBottle.getCount() > 0) {
                                    if ((activeChar.getStatus().getCurrentCp() / activeChar.getMaxCp()) * 100 < ACP_CP_LVL && ACP_CP) {
                                        IItemHandler handlerCP = ItemHandler.getInstance().getHandler(cpBottle.getEtcItem());
                                        if (handlerCP != null) {
                                            handlerCP.useItem(activeChar, cpBottle, true);
                                            activeChar.sendMessage("ACP: Restored CP");
                                        }
                                    }
                                }
//                              Checking our MP level
                                if (mpBottle != null && mpBottle.getCount() > 0) {
                                    if ((activeChar.getStatus().getCurrentMp() / activeChar.getMaxMp()) * 100 < ACP_MP_LVL && ACP_MP) {
                                        IItemHandler handlerMP = ItemHandler.getInstance().getHandler(mpBottle.getEtcItem());
                                        if (handlerMP != null) {
                                            handlerMP.useItem(activeChar, mpBottle, true);
                                            activeChar.sendMessage("ACP: Restored MP");
                                        }
                                    }
                                }
                            } else {
                                activeChar.sendMessage("[ACP] Incorrect item count");
                                return;
                            }
                        } else {
                            activeChar.sendMessage("Available only to premium characters!");
                            return;
                        }
                    } else {
                        activeChar.sendMessage("Available only " + ACP_MIN_LVL + " level!");
                        return;
                    }
                    Thread.sleep(ACP_MILI_SECONDS_FOR_LOOP);
                }
            } catch (InterruptedException e) {
                //nothing
            } catch (Exception e) {
                _log.warn(e.getMessage(), e);
                Thread.currentThread().interrupt();
            } finally {
                userAcpMap.remove(activeChar.toString());
            }
        }
    }
}


 

 

 

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  • 1 month later...
On 2/8/2021 at 10:11 PM, L2JC-Developer said:
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AutoPotions to l2jsunrice





package handlers.voicedcommandhandlers;

import l2r.gameserver.handler.IItemHandler;
import l2r.gameserver.handler.IVoicedCommandHandler;
import l2r.gameserver.handler.ItemHandler;
import l2r.gameserver.model.actor.instance.L2PcInstance;
import l2r.gameserver.model.items.instance.L2ItemInstance;

import java.util.HashMap;

/**
 * @author root
 * @date: 20/01/2021 at 23:15
 * Description : autocp / automp / autohp item use.
 */
public class AutoPotion implements IVoicedCommandHandler {

    //*******Config Section*****************/
    //    *********************** Potion ItemID
    private static final int ID_HEAL_CP = 5592;
    private static final int ID_HEAL_MP = 728;
    private static final int ID_HEAL_HP = 1539;
    //*********************** USE FULL
    //Enable/Disable voicecoomand
    private static final boolean ACP_ON = true;
    //    Min lvl for use ACP
    private static final int ACP_MIN_LVL = 0;
    private static final int ACP_HP_LVL = 70;
    private static final int ACP_CP_LVL = 70;
    private static final int ACP_MP_LVL = 70;
    private static final int ACP_MILI_SECONDS_FOR_LOOP = 1000;
    //Only for premium user?
    private static final boolean ACP_PREMIUM = false;
    // Automatic regen : Default ACP/MP/HP
    private static final boolean ACP_CP = true;
    private static final boolean ACP_MP = true;
    private static final boolean ACP_HP = true;
    private static final HashMap<String, Thread> userAcpMap = new HashMap<String, Thread>();

    private static String[] _voicedCommands = {
                    "acpon",
                    "acpoff"
    };

    @Override
    public boolean useVoicedCommand(String command, L2PcInstance activeChar, String params) {
        if (activeChar == null) {
            return false;
        }

        if (command.equals("acpon")) {
            if (!ACP_ON) {
                activeChar.sendMessage("The function is disabled on the server!");
                return false;
            } else {
                if (userAcpMap.containsKey(activeChar.toString())) {
                    activeChar.sendMessage("Already included!");
                } else {
                    activeChar.sendMessage("Acp enabled!");
                    Thread t = new Thread(new AcpHealer(activeChar));
                    userAcpMap.put(activeChar.toString(), t);
                    t.start();
                    return true;
                }
            }
        } else if (command.equals("acpoff")) {
            if (!userAcpMap.containsKey(activeChar.toString())) {
                activeChar.sendMessage("Was not included");
            } else {
                userAcpMap.remove(activeChar.toString()) //here we get thread and remove it from map
                        .interrupt(); //and interrupt it
                activeChar.sendMessage("Disabled");
            }
        }
        return false;
    }

    @Override
    public String[] getVoicedCommandList() {
        return _voicedCommands;
    }

    private class AcpHealer implements Runnable {

        L2PcInstance activeChar;

        public AcpHealer(L2PcInstance activeChar) {
            this.activeChar = activeChar;
        }

        @Override
        public void run() {
            try {
                while (true) {
//                  Checking the level
                    if (activeChar.getLevel() >= ACP_MIN_LVL) {
//                        We check if we need a premium
                        if (!(activeChar.isPremium() && ACP_PREMIUM)) {
//                            Checking if we have at least one can of something
                            L2ItemInstance cpBottle = activeChar.getInventory().getItemByItemId(ID_HEAL_CP);
                            L2ItemInstance hpBottle = activeChar.getInventory().getItemByItemId(ID_HEAL_HP);
                            L2ItemInstance mpBottle = activeChar.getInventory().getItemByItemId(ID_HEAL_MP);

                            if (hpBottle != null && hpBottle.getCount() > 0) {
//                               Checking our health
                                if ((activeChar.getStatus().getCurrentHp() / activeChar.getMaxHp()) * 100 < ACP_HP_LVL && ACP_HP) {
                                    IItemHandler handlerHP = ItemHandler.getInstance().getHandler(hpBottle.getEtcItem());
                                    if (handlerHP != null) {
                                        handlerHP.useItem(activeChar, hpBottle, true);
                                        activeChar.sendMessage("ACP: Restored HP");
                                    }
                                }
//                               Checking our CP level
                                if (cpBottle != null && cpBottle.getCount() > 0) {
                                    if ((activeChar.getStatus().getCurrentCp() / activeChar.getMaxCp()) * 100 < ACP_CP_LVL && ACP_CP) {
                                        IItemHandler handlerCP = ItemHandler.getInstance().getHandler(cpBottle.getEtcItem());
                                        if (handlerCP != null) {
                                            handlerCP.useItem(activeChar, cpBottle, true);
                                            activeChar.sendMessage("ACP: Restored CP");
                                        }
                                    }
                                }
//                              Checking our MP level
                                if (mpBottle != null && mpBottle.getCount() > 0) {
                                    if ((activeChar.getStatus().getCurrentMp() / activeChar.getMaxMp()) * 100 < ACP_MP_LVL && ACP_MP) {
                                        IItemHandler handlerMP = ItemHandler.getInstance().getHandler(mpBottle.getEtcItem());
                                        if (handlerMP != null) {
                                            handlerMP.useItem(activeChar, mpBottle, true);
                                            activeChar.sendMessage("ACP: Restored MP");
                                        }
                                    }
                                }
                            } else {
                                activeChar.sendMessage("[ACP] Incorrect item count");
                                return;
                            }
                        } else {
                            activeChar.sendMessage("Available only to premium characters!");
                            return;
                        }
                    } else {
                        activeChar.sendMessage("Available only " + ACP_MIN_LVL + " level!");
                        return;
                    }
                    Thread.sleep(ACP_MILI_SECONDS_FOR_LOOP);
                }
            } catch (InterruptedException e) {
                //nothing
            } catch (Exception e) {
                _log.warn(e.getMessage(), e);
                Thread.currentThread().interrupt();
            } finally {
                userAcpMap.remove(activeChar.toString());
            }
        }
    }
}

 

 

 

 

 

 

It has bugs.
 1st of all: thread.sleep is for all potions.
if loop=1000 then your hp pots (which need 15sec) will be like you trying t activated over and over as result if many char uses ".acpon" server will glitch.
And if loop=15000 then this code is useless for cp and mp pots

Edited by Irrelevant
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