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Posted (edited)

Most of the single word NPCs are loaded without capitalisation, Core being an exception. The same happens if I use a fresh npcdata-e.

Any idea what's going? NPC names that contain more than one word, are completely fine.

 

Edited by Orphexile
Posted (edited)

I followed your advice and changed around alpha channel thickness and the result is the same. Do you have a sample that works? I managed to "solve" the problem with the "Russian Chat Patch" and I have a feeling that the issue lies underneath, probably in NWindow.dll or Engine.dll.

Also, what about this? @Tassadar


Itemname-e.txt:

npc_begin	id=3	nickcolor=default	nick=[Warehouse Keeper]	name=[Taurin]	npc_end
npc_begin	id=7086	nickcolor=default	nick=[Warehouse Keeper]	name=[Taurin]	npc_end

 

Untitled.jpg

 

Do you have any clue where else the C1 client could be pulling NPC values out? For some reason title colour seems be overwritten by something else.

 

Cheers.

Edited by Orphexile
Posted

Sorry, i dont have patch with normal letters, i try'ed make for self normal C1 font but give up after same type problem like in you questions, but I thought problem in LargeFont-e and SmallFont-e, maybe you can solve this problems for another way.

Posted

@Tassadar"My" solution. I used the Cyrillic chat patch, which seems to work and I made the text more visible, I use the 50% shadow option. I also added 50% shadow to SmallFont-e to match the default NA/EU look.

 

unknown.jpg

 

Files: https://gofile.io/d/4kirS2

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