Hello, tell me someone how it is possible this? What i do wrong in config?
I have repeated classes on npc learn skill. And here it is configs
I inform you my server it is multiskill.
Spoiler
# ---------------------------------------------------------------------------
# Class, Sub-class and skill learning options
# ---------------------------------------------------------------------------
# Allow use of Event Managers for changing occupation without any quests.
# Default: False
AllowClassMasters = True
# ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)]
# 1st occupation change for 100.000 Adena (item id 57)
# 2nd occupation change for 1.000.0000 Adena (item id 57)
# 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575)
# on 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622)
# ConfigClassMaster=1;[];[];2;[];[];3;[];[]
# 1st, 2nd, 3rd occupation change for free, without rewards.
# ConfigClassMaster=1;[];[];2;[];[]
# Allow only first and second change.
ConfigClassMaster = 1;[];[];2;[];[];3;[];[]
# Class Masters will allow changing to any occupation on any level inside class tree
# For example, Dwarven Fighter will be able to advance to:
# Artisan, Scavenger, Warsmith, Bounty Hunter, Maestro, Fortune Seeker.
# But Warsmith will be able to change only to Maestro.
# Default = False
AllowEntireTree = False
# When character reach levels 20,40,76 he will receive tutorial page
# with list of the all possible variants, and can select and immediately
# change to the new occupation, or decide to choose later (on next login).
# Can be used with or without classic Class Masters.
# Default = False
AlternateClassMaster = True
# Require life crystal needed to learn clan skills.
# Default: True
LifeCrystalNeeded = True
# Require book needed to enchant skills.
# Default: True
EnchantSkillSpBookNeeded = True
# Require spell book needed to learn Divine Inspiration.
# Default: True
DivineInspirationSpBookNeeded = True
# When enabled, the following will be true:
# All classes can learn all skills.
# Skills of another class costs x2 SP to learn.
# Skills of another race costs x2 SP to learn.
# Skills of fighters/mages costs x3 SP to learn.
# Default: False
AltGameSkillLearn = True
# Allow player to sub-class without checking for unique quest items.
# Default: False
AltSubClassWithoutQuests = True
# Allow player to add/change subclass at all village master
# Default: False
AltSubclassEverywhere = False
# Allow player to learn transformations without quest.
# Default: False
AltTransformationWithoutQuest = False
# Fee to remove Transfer skills.
# Default: 10000000
FeeDeleteTransferSkills = 0
# Fee to remove Sub-Class skills.
# Default: 10000000
FeeDeleteSubClassSkills = 0
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bro you need other tools for do that working... and other files...
listen to me... you need UTPT to open the class or take the textures like this...
https://prnt.sc/cHneGXEgxlwJ
from here you can take what ever you want and after go make in Notepad ++ paste -> save as .uc
latter on you must have source for interface to compile your new interface.u with new .uc
you put inside this .uc what you made and thats create all the script lets say about the fuctionality of buttons...
NEXT...
Go download Xdat Editior
go open file -> interface.xdat
and copy one by one handmade all the Wnd and childrens...
after you get in l2.exe and you can use ///reloadui or ///show windowname to help you fix your windows without close and open the l2.exe all the time...
Question
0flee
Hello, tell me someone how it is possible this? What i do wrong in config?
I have repeated classes on npc learn skill. And here it is configs
I inform you my server it is multiskill.
# --------------------------------------------------------------------------- # Class, Sub-class and skill learning options # --------------------------------------------------------------------------- # Allow use of Event Managers for changing occupation without any quests. # Default: False AllowClassMasters = True # ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)] # 1st occupation change for 100.000 Adena (item id 57) # 2nd occupation change for 1.000.0000 Adena (item id 57) # 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575) # on 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622) # ConfigClassMaster=1;[];[];2;[];[];3;[];[] # 1st, 2nd, 3rd occupation change for free, without rewards. # ConfigClassMaster=1;[];[];2;[];[] # Allow only first and second change. ConfigClassMaster = 1;[];[];2;[];[];3;[];[] # Class Masters will allow changing to any occupation on any level inside class tree # For example, Dwarven Fighter will be able to advance to: # Artisan, Scavenger, Warsmith, Bounty Hunter, Maestro, Fortune Seeker. # But Warsmith will be able to change only to Maestro. # Default = False AllowEntireTree = False # When character reach levels 20,40,76 he will receive tutorial page # with list of the all possible variants, and can select and immediately # change to the new occupation, or decide to choose later (on next login). # Can be used with or without classic Class Masters. # Default = False AlternateClassMaster = True # Require life crystal needed to learn clan skills. # Default: True LifeCrystalNeeded = True # Require book needed to enchant skills. # Default: True EnchantSkillSpBookNeeded = True # Require spell book needed to learn Divine Inspiration. # Default: True DivineInspirationSpBookNeeded = True # When enabled, the following will be true: # All classes can learn all skills. # Skills of another class costs x2 SP to learn. # Skills of another race costs x2 SP to learn. # Skills of fighters/mages costs x3 SP to learn. # Default: False AltGameSkillLearn = True # Allow player to sub-class without checking for unique quest items. # Default: False AltSubClassWithoutQuests = True # Allow player to add/change subclass at all village master # Default: False AltSubclassEverywhere = False # Allow player to learn transformations without quest. # Default: False AltTransformationWithoutQuest = False # Fee to remove Transfer skills. # Default: 10000000 FeeDeleteTransferSkills = 0 # Fee to remove Sub-Class skills. # Default: 10000000 FeeDeleteSubClassSkills = 0
Greetings. Project L2j-Sunrise
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