Jump to content
  • 0

Help fix ScrollDonate code for acis 388


Question

Posted

Here's the code.

package net.sf.l2j.gameserver.handler.itemhandlers;

import net.sf.l2j.gameserver.data.SkillTable;
import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.handler.ItemHandler;
import net.sf.l2j.gameserver.model.actor.Playable;
import net.sf.l2j.gameserver.model.actor.Player;
import net.sf.l2j.gameserver.model.item.instance.ItemInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;

import java.util.HashMap;

public class DonateScrolls implements IItemHandler
{
    private final static HashMap<Integer, Integer[]> SCROLLS = new HashMap<Integer, Integer[]>();
    private static int[] ITEM_IDS = null;

    public DonateScrolls()
    {
        /**
		  * SCROLLS.put(item_id, new Integer[] { id_buffa, buffa level, id_skilla_animation, animation duration(ms)), take the item(1 yes, 0 no)) });
          */
        SCROLLS.put(11986, new Integer[] { 8001, 1, 7038, 1, 1 });
        SCROLLS.put(11987, new Integer[] { 8002, 1, 7038, 1, 1 });
        SCROLLS.put(11988, new Integer[] { 8003, 1, 7038, 1, 1 });
        SCROLLS.put(11989, new Integer[] { 8004, 1, 7038, 1, 1 });
        SCROLLS.put(11469, new Integer[] { 11510, 1, 7038, 1, 0 });
        SCROLLS.put(11470, new Integer[] { 11510, 2, 7038, 1, 0 });
        SCROLLS.put(11471, new Integer[] { 11510, 3, 7038, 1, 0 });
        SCROLLS.put(11472, new Integer[] { 11510, 4, 7038, 1, 0 });
        SCROLLS.put(11473, new Integer[] { 11510, 5, 7038, 1, 0 });
        SCROLLS.put(11474, new Integer[] { 11515, 1, 7038, 1, 0 });
        SCROLLS.put(11475, new Integer[] { 11515, 2, 7038, 1, 0 });
        SCROLLS.put(11476, new Integer[] { 11515, 3, 7038, 1, 0 });
        SCROLLS.put(11477, new Integer[] { 11515, 4, 7038, 1, 0 });
        SCROLLS.put(11478, new Integer[] { 11515, 5, 7038, 1, 0 });
        SCROLLS.put(11479, new Integer[] { 11520, 1, 7038, 1, 0 });
        SCROLLS.put(11480, new Integer[] { 11520, 2, 7038, 1, 0 });
        SCROLLS.put(11481, new Integer[] { 11520, 3, 7038, 1, 0 });
        SCROLLS.put(11482, new Integer[] { 11520, 4, 7038, 1, 0 });
        SCROLLS.put(11483, new Integer[] { 11520, 5, 7038, 1, 0 });
        SCROLLS.put(11484, new Integer[] { 11525, 1, 7038, 1, 0 });
        SCROLLS.put(11485, new Integer[] { 11525, 2, 7038, 1, 0 });
        SCROLLS.put(11486, new Integer[] { 11525, 3, 7038, 1, 0 });
        SCROLLS.put(11487, new Integer[] { 11525, 4, 7038, 1, 0 });
        SCROLLS.put(11488, new Integer[] { 11525, 5, 7038, 1, 0 });
        SCROLLS.put(11489, new Integer[] { 11530, 1, 7038, 1, 0 });
        SCROLLS.put(11490, new Integer[] { 11530, 2, 7038, 1, 0 });
        SCROLLS.put(11491, new Integer[] { 11530, 3, 7038, 1, 0 });
        SCROLLS.put(11492, new Integer[] { 11530, 4, 7038, 1, 0 });
        SCROLLS.put(11493, new Integer[] { 11530, 5, 7038, 1, 0 });
        SCROLLS.put(11494, new Integer[] { 11535, 1, 7038, 1, 0 });
        SCROLLS.put(11495, new Integer[] { 11535, 2, 7038, 1, 0 });
        SCROLLS.put(11496, new Integer[] { 11535, 3, 7038, 1, 0 });
        SCROLLS.put(11497, new Integer[] { 11535, 4, 7038, 1, 0 });
        SCROLLS.put(11498, new Integer[] { 11535, 5, 7038, 1, 0 });
        SCROLLS.put(11499, new Integer[] { 11540, 1, 7038, 1, 0 });
        SCROLLS.put(11500, new Integer[] { 11540, 2, 7038, 1, 0 });
        SCROLLS.put(11501, new Integer[] { 11540, 3, 7038, 1, 0 });
        SCROLLS.put(11502, new Integer[] { 11540, 4, 7038, 1, 0 });
        SCROLLS.put(11503, new Integer[] { 11540, 5, 7038, 1, 0 });

        //
        Integer[] tmp_ids = (Integer[]) SCROLLS.keySet().toArray(new Integer[SCROLLS.size()]);
        ITEM_IDS = toIntArray(tmp_ids);
        tmp_ids = null;
        ItemHandler.getInstance().getHandler(null);
    }

    public static void main (String... arguments )
    {
        new DonateScrolls();
    }

    public void useItem(Playable playable, ItemInstance item, boolean forceUse)
    {
        if (playable instanceof Player)
            return;

        Player player = (Player) playable;
        if (player.isAllSkillsDisabled())
        {
            player.sendMessage("");
            return;
        }

        if (player.isInOlympiadMode())
        {
            player.sendPacket(SystemMessageId.THIS_ITEM_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT);
            player.sendMessage("");
            return;
        }

        Integer[] data = SCROLLS.get(item.getItemId());
        if(data != null)
        {
            player.stopSkillEffects(data[0]);
            SkillTable.getInstance().getInfo(data[0], data[1]).getEffects(player, player);
            player.broadcastPacket(new MagicSkillUse(player, player, data[2], 1, data[3], 0));
            if (data[4] == 1) {
                player.destroyItem("Consume", item.getObjectId(), 1, null, false);
            }
        }
    }

    private int[] toIntArray(Integer[] arr)
    {
        int[] ret = new int[arr.length];
        int i = 0;
        for (Integer e : arr)
            ret[i++] = e.intValue();
        return ret;
    }

    public int[] getItemIds()
    {
        return ITEM_IDS;
    }
}

Here are some xml items

should remain in inventory
	<item id="11469" type="EtcItem" name="MIGHT1">
		<set name="default_action" val="capsule" />
		<set name="material" val="PAPER" />
		<set name="weight" val="100" />
		<set name="is_stackable" val="true" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="DonateScrolls" />
		<set name="item_skill" val="11510-1" />
	</item>
this one should disappear.
	<item id="11987" type="EtcItem" name="Speed">
		<set name="default_action" val="capsule" />
		<set name="material" val="PAPER" />
		<set name="weight" val="100" />
		<set name="is_stackable" val="true" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="DonateScrolls" />
		<set name="item_skill" val="8002-1" />
	</item>

 

This code must make the object constant which lies in the inventory and, when using it, imposes a buffer if the value 0 is set in the code. If the value is set to 1, the item puts a buffer and disappears. How to make the code work. You need help.

4 answers to this question

Recommended Posts

  • 0
Posted

If i am not wrong,  you want player use that scrolls like others. So copy xml from might buff for exemple, and make a second xml skill for scroll with scroll image. Or simple edit with status existing scrolls.

  • 0
Posted (edited)

Copy xml from original scroll, if you make that xml for scroll. 
open L2-file edit and search in ItemName-e.dat "Scroll of Might" And copy or edit that xml. Just change Item_Skill with your skill id.

Also check this line if you have. i don;t work with aCis.

 


 <set name="default_action" val="SKILL_REDUCE" />

 

Edited by 0flee

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • ➡ Discount for your purchase: APRIL (10% discount) ➡ Our Online Shop: https://socnet.store ✅ ➡ Our SMM-Boosting Panel: https://socnet.pro ✅ ➡ Telegram Shop Bot: https://socnet.shop ✅ ➡ Telegram Support: https://t.me/solomon_bog ✅ ➡ Telegram Channel: https://t.me/accsforyou_shop ✅ ➡ Discord Support: @AllSocialNetworksShop ✅ ➡ Discord Server: https://discord.gg/y9AStFFsrh ✅ ➡ WhatsApp Support: https://wa.me/79051904467✅ ➡ WhatsApp Channel: https://whatsapp.com/channel/0029Vau0CMX002TGkD4uHa2n ✅ ➡ Email Support: solomonbog@socnet.store ✅
    • ➡ Discount for your purchase: APRIL (10% discount) ➡ Our Online Shop: https://socnet.store ✅ ➡ Our SMM-Boosting Panel: https://socnet.pro ✅ ➡ Telegram Shop Bot: https://socnet.shop ✅ ➡ Telegram Support: https://t.me/solomon_bog ✅ ➡ Telegram Channel: https://t.me/accsforyou_shop ✅ ➡ Discord Support: @AllSocialNetworksShop ✅ ➡ Discord Server: https://discord.gg/y9AStFFsrh ✅ ➡ WhatsApp Support: https://wa.me/79051904467✅ ➡ WhatsApp Channel: https://whatsapp.com/channel/0029Vau0CMX002TGkD4uHa2n ✅ ➡ Email Support: solomonbog@socnet.store ✅
    • Hey. I've been looking all over the internet about this but not being able to find anything about it. I have edited systemmsg using MSG editor changing colors etc. But now I want to change and add some of the sounds as well. But I need the sound IDs for each audiofile and I dont know how to find them. Ive found all the audio files but I cant use the filename as someone said in a thread here, it only seem to take numbers. I have looked into every guide about systemmsg on this website and no one mention anything about the sound, just that its possible to add sound but nothing more. So, do anyone know how to find these sound IDs? Preferably together with the soundname of the audio file that it plays so I know which ID to use for each soundfile. Thanks in advance!
    • We are certainly not an ambulance, but we will definitely cure you of blacklists and empty pockets. Live freely with SX! Each of you will receive a trial version of SX to familiarize yourself with the product, all you have to do is post in this thread
  • Topics

×
×
  • Create New...