Jump to content

Recommended Posts

Posted (edited)

gggg.jpg.e1f0f8a6aa1681d06318316d671e27e0.jpg

 

Gosu Gaming PvP Server

GRAND OPENING: 15/05/2020

TIME: 18:00 GMT+2

Gosugaming: Website

Gosugaming: Server Forum

 

New Updates 15.05.2020 : Click Here

 

Server Rates:

Quote

etc_exp_point_i00.png.2a2fb45a89f0bfdb66c469db0980d86e.pngXp 1000x.
etc_sp_point_i00.png.e985e4441c8bda0c0b1f169da70f223b.png Sp 1000x.
etc_adena_i00.png.09c4dfdfa5f83d5b61987767d7b8b439.png Adena 1000x.
 
skill0332.png.7ff5986d5507a8cb1b1c628b6c28b0ef.pngDrop 1x.
 
skill0254.png.c208144d81af753e9a60dfa3630a87a7.pngSpoil 1x.  


 

Server Customs:

Quote

weapon_dynasty_bow_i01.png.5eb08b39cbdff2dd2be351367de4809d.png Dynasty Weapons
armor_dynasty_jewelleather_mail_bow_i00.png.d4a5d7cfaca1fb906c73d4e7b37b54e4.png Dynasty Armor
skill1354.png.3e0a513bdb73de08dee750e9cc12f2cb.png Special Tattoo

 

 Enchant Rates:

Quote

» Max enchant +21.
 
etc_scroll_of_enchant_weapon_i05.png.e3a14b8d5c87654371a4bf34233286b2.pngSimple scrolls – 100%.(from +1 to +16)
br_cashtex_item.br_cash_scrl_of_ench_wp_d_i00.png.ce2c748b9a4e473e6aff46471489b671.pngCrystal scrolls - 100%.(from +16 to +21)   

 

 Life Stone Rates:

Quote

etc_mineral_special_i03.png.9163d2f3001c5b6749d7894bbdf80e92.png Mid Life Stone: 10%

 etc_mineral_rare_i03.png.744de6dd1259071073c9399d4282036f.pngHigh Life Stone: 12%

etc_mineral_unique_i03.png.d1357814a73b249b72dda0a98b275560.png Top Life Stone: 20%

skill3808.png.4f128cf48058202294071f004b89b0ce.png Augment Skills : 1 Passive / 1 Active

 

 Epic/Boss & Quest

Quote

» Flag Area
 
accessory_necklace_of_valakas_i00.png.8a512e152f27a70f50d7fa9d1d9db6be.pngAll Epic bosses lvl 80
 m_class_robe.png.97182ebdde7ce913c948733ca2783c59.pngFree Class Transfer
 
etc_wizard_subjob_skillbook_i00.png.7acf55c23209a1efd33e5f960a3c9478.pngFree SubClass
etc_letter_envelope_i00.png.14362ba3a369f02200492bd241f83687.png Nobless with caradines letter from npc 


 

Server Events:

Quote

 etc_alliance_flag_i00.png.1e778f860fb57c98211cc1a932132ffb.pngCapture the flag event every 2 hours
»
etc_event_medal_i00.png.0567be0abcf208e3734546a71d0cf6ff.pngEvent rewards 5 for the winning team
» Four different areas for the event

 

Command Board:     

Quote

MacroWnd_Icon02.png.3a827302825490782ff5645047e66e07.png .gk
MacroWnd_Icon02.png.469463ce26d68bafcf1cc8e2e9f08fd1.png .boss
MacroWnd_Icon02.png.e0febb994fc723c2d4f7ff5a8d7b0865.png .vote
MacroWnd_Icon02.png.ac21c52b487a8fdd9e0b7d8aba713159.png .menu(auto cp/mp/hp)

 

NPC:

Quote

» Global Gatekeeper.
skill0269.png.d615c47df9801f8fab35d5827ded4384.png Buffer.
 skill0332.png.7ff5986d5507a8cb1b1c628b6c28b0ef.pngWarehouse.
 
giant_book_i01.png.e8084c04f357bf744bc206897d7d3845.pngSkill Enchant.
skill3808.png.4f128cf48058202294071f004b89b0ce.png Augmenter
 
etc_alliance_flag_i00.png.3e261c99188e05cf74b749e2f866baba.pngEvent.
skill0272.png.38078570ec48aa01644ab9f3529c2d03.png Buff 2h

 


Client Mode:

 

Quote

» Same files for All
» Custom GosuGaming interface
» 5 Skills Bars.
»1 extra macro bar.


 

Avoid Client LAG:

Quote

 etc_magic_coin_gold_i00.png.00324e07bbc1ab2e15f53fdecc8c4ced.pngReplaced Hero Glow effect with smaller effect to avoid PVP Lags.



Global Gatekeeper:

Quote

»Farm areas with custom bosses
»Teleport from .boss command outside every epic bosse's room.



Raid Bosses:

Quote

br_cashtex_item.br_cash_scrl_of_ench_am_d_i00.png.6ac1aeaf918308539c5afc453de4438f.pngAll epic bosses drops reworked    
br_cashtex_item.br_cash_scrl_of_ench_wp_d_i00.png.f0d1696c845c14ef4514bffdae2e1fc5.pngCustom Bosses in Crypts of Disgrace(drops Top/High LS, Crystall scrolls)

 


Farming Zones:

Quote

etc_mineral_special_i03.png.6934c31d58103e2a1f557edf6b63778e.pngMonastery of silence(drops Mid/High LS)
etc_mineral_rare_i03.png.b57ed5beb9c6dba06354e5e40bc3b4fa.pngCrypts of Disgrace(drops Mid/High LS)

 

 

 

 

br_cashtex.item.br_cash_rune_of_exp_i00.png

br_cashtex.item.br_cash_rune_of_sp_i00.png

br_cashtex.item.br_cash_rune_of_sp_i00.png

br_cashtex.item.br_cash_rune_of_exp_i00.png

br_cashtex.item.br_cash_rune_of_sp_i00.png

etc_blessed_scrl_of_ench_am_s_i05.png

br_cashtex.item.br_cash_scrl_of_ench_am_d_i00.png

etc_blessed_scrl_of_ench_wp_s_i05.png

Edited by GosuGaming
Posted (edited)

Excuse me but you didn't specify anything about Olympiads..
I'm trying the server and I would like to have a clean system of the server (because the actual one is really heavy graphics with damage written in blue in the center of the screen and can't target mobs).
How can I change this? I don't want damage in red from mobs and my damage in blue..

Edited by simone
Posted

New Updates

 

⚔️ Gosu Gaming x1000 Season 2 ⚔️
✅Main Town Changed (Giran Castle Town)
✅Starting Level: 80 (Location Giran Castle Town)
✅Easy Farm Added
✅Farm Zone Changed (Hot Springs)
✅Easy Enchant Added
✅Safe Enchant +16
✅PvP Reward Added (20 CP Potions for every kill)
✅PvP Zone Added ( PvP Boss every 15 Minutes)
✅All NPC's Changed
✅Balance Classes Fixed
✅Augmentation skill System Changed (1 Passive / 1 Active)
✅Grand Bosses no Quest item Needed (Flag Zone for all Grandbosses Zones)
✅PvP Hero Aura System (15 kills in row you get hero aura till Restart)
Read more: https://gosugaming.com

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock