Hello maxcheaters! We are a small group of friends that are developing a closed roleplay community, and want to adapt some customs to our L2JMobius free pack (currently we are using Classic Zaken 2.1). We have currently adapted a Skin Manager and L2JDevs ModEngine, but we are having some problem with An4rchy's Dressme. So far, te code is "working". Panel works, get target appearance works, but only for other players. That's surely because our CharInfo implementation is ok, but the UserInfo is messed up. That's something that we can usually fix on our end but...
We have realised that the UserInfo in L2JMobius is pretty different from the one present on aCIs or Frozen, and that the appareance of the player is controlled by ExUserInfoEquipSlot (I guess?). We have currently tried some approachs to solve this, none of them with success. This is our last try:
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.network.serverpackets;import org.l2jmobius.commons.network.PacketWriter;import org.l2jmobius.gameserver.enums.InventorySlot;import org.l2jmobius.gameserver.model.VariationInstance;import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;import org.l2jmobius.gameserver.model.itemcontainer.PlayerInventory;import org.l2jmobius.gameserver.network.OutgoingPackets;/**
* @author Sdw
*/publicclassExUserInfoEquipSlot extends AbstractMaskPacket<InventorySlot>{private final PlayerInstance _player;private final byte[] _masks =new byte[]{(byte)0x00,(byte)0x00,(byte)0x00,(byte)0x00,(byte)0x00};publicExUserInfoEquipSlot(PlayerInstance player){this(player,true);}publicExUserInfoEquipSlot(PlayerInstance player, boolean addAll){
_player = player;if(addAll){
addComponentType(InventorySlot.values());}}@Overrideprotected byte[] getMasks(){return _masks;}@Overridepublic boolean write(PacketWriter packet){OutgoingPackets.EX_USER_INFO_EQUIP_SLOT.writeId(packet);
packet.writeD(_player.getObjectId());
packet.writeH(InventorySlot.values().length);
packet.writeB(_masks);
final PlayerInventory inventory = _player.getInventory();for(InventorySlot slot :InventorySlot.values()){if(containsMask(slot)){if(!_player.isDressMeEnabled()){
final VariationInstance augment = inventory.getPaperdollAugmentation(slot.getSlot());
packet.writeH(22);// 10 + 4 * 3
packet.writeD(inventory.getPaperdollObjectId(slot.getSlot()));
packet.writeD(inventory.getPaperdollItemId(slot.getSlot()));
packet.writeD(augment != null ? augment.getOption1Id():0);
packet.writeD(augment != null ? augment.getOption2Id():0);
packet.writeD(inventory.getPaperdollItemVisualId(slot.getSlot()));}else{switch(slot){case RHAND:
final VariationInstance augmentRHand = inventory.getPaperdollAugmentation(slot.getSlot());
packet.writeH(22);// 10 + 4 * 3
packet.writeD(_player.getDressMeData()== null ? inventory.getPaperdollObjectId(slot.getSlot()):(_player.getDressMeData().getWeapId()==0? inventory.getPaperdollObjectId(slot.getSlot()): _player.getDressMeData().getWeapId()));
packet.writeD(_player.getDressMeData()== null ? inventory.getPaperdollItemId(slot.getSlot()):(_player.getDressMeData().getWeapId()==0? inventory.getPaperdollItemId(slot.getSlot()): _player.getDressMeData().getWeapId()));
packet.writeD(augmentRHand != null ? augmentRHand.getOption1Id():0);
packet.writeD(augmentRHand != null ? augmentRHand.getOption2Id():0);
packet.writeD(_player.getDressMeData()== null ? inventory.getPaperdollItemVisualId(slot.getSlot()):(_player.getDressMeData().getWeapId()==0? inventory.getPaperdollItemVisualId(slot.getSlot()): _player.getDressMeData().getWeapId()));break;case GLOVES:
final VariationInstance augmentGloves = inventory.getPaperdollAugmentation(slot.getSlot());
packet.writeH(22);// 10 + 4 * 3
packet.writeD(_player.getDressMeData()== null ? inventory.getPaperdollObjectId(slot.getSlot()):(_player.getDressMeData().getGlovesId()==0? inventory.getPaperdollObjectId(slot.getSlot()): _player.getDressMeData().getGlovesId()));
packet.writeD(_player.getDressMeData()== null ? inventory.getPaperdollItemId(slot.getSlot()):(_player.getDressMeData().getGlovesId()==0? inventory.getPaperdollItemId(slot.getSlot()): _player.getDressMeData().getGlovesId()));
packet.writeD(augmentGloves != null ? augmentGloves.getOption1Id():0);
packet.writeD(augmentGloves != null ? augmentGloves.getOption2Id():0);
packet.writeD(_player.getDressMeData()== null ? inventory.getPaperdollItemVisualId(slot.getSlot()):(_player.getDressMeData().getGlovesId()==0? inventory.getPaperdollItemVisualId(slot.getSlot()): _player.getDressMeData().getGlovesId()));break;case CHEST:
final VariationInstance augmentChest = inventory.getPaperdollAugmentation(slot.getSlot());
packet.writeH(22);// 10 + 4 * 3
packet.writeD(_player.getDressMeData()== null ? inventory.getPaperdollObjectId(slot.getSlot()):(_player.getDressMeData().getChestId()==0? inventory.getPaperdollObjectId(slot.getSlot()): _player.getDressMeData().getChestId()));
packet.writeD(_player.getDressMeData()== null ? inventory.getPaperdollItemId(slot.getSlot()):(_player.getDressMeData().getChestId()==0? inventory.getPaperdollItemId(slot.getSlot()): _player.getDressMeData().getChestId()));
packet.writeD(augmentChest != null ? augmentChest.getOption1Id():0);
packet.writeD(augmentChest != null ? augmentChest.getOption2Id():0);
packet.writeD(_player.getDressMeData()== null ? inventory.getPaperdollItemVisualId(slot.getSlot()):(_player.getDressMeData().getChestId()==0? inventory.getPaperdollItemVisualId(slot.getSlot()): _player.getDressMeData().getChestId()));break;case LEGS:
final VariationInstance augmentLegs = inventory.getPaperdollAugmentation(slot.getSlot());
packet.writeH(22);// 10 + 4 * 3
packet.writeD(_player.getDressMeData()== null ? inventory.getPaperdollObjectId(slot.getSlot()):(_player.getDressMeData().getLegsId()==0? inventory.getPaperdollObjectId(slot.getSlot()): _player.getDressMeData().getLegsId()));
packet.writeD(_player.getDressMeData()== null ? inventory.getPaperdollItemId(slot.getSlot()):(_player.getDressMeData().getLegsId()==0? inventory.getPaperdollItemId(slot.getSlot()): _player.getDressMeData().getLegsId()));
packet.writeD(augmentLegs != null ? augmentLegs.getOption1Id():0);
packet.writeD(augmentLegs != null ? augmentLegs.getOption2Id():0);
packet.writeD(_player.getDressMeData()== null ? inventory.getPaperdollItemVisualId(slot.getSlot()):(_player.getDressMeData().getLegsId()==0? inventory.getPaperdollItemVisualId(slot.getSlot()): _player.getDressMeData().getLegsId()));break;case FEET:
final VariationInstance augmentFeet = inventory.getPaperdollAugmentation(slot.getSlot());
packet.writeH(22);// 10 + 4 * 3
packet.writeD(_player.getDressMeData()== null ? inventory.getPaperdollObjectId(slot.getSlot()):(_player.getDressMeData().getBootsId()==0? inventory.getPaperdollObjectId(slot.getSlot()): _player.getDressMeData().getBootsId()));
packet.writeD(_player.getDressMeData()== null ? inventory.getPaperdollItemId(slot.getSlot()):(_player.getDressMeData().getBootsId()==0? inventory.getPaperdollItemId(slot.getSlot()): _player.getDressMeData().getBootsId()));
packet.writeD(augmentFeet != null ? augmentFeet.getOption1Id():0);
packet.writeD(augmentFeet != null ? augmentFeet.getOption2Id():0);
packet.writeD(_player.getDressMeData()== null ? inventory.getPaperdollItemVisualId(slot.getSlot()):(_player.getDressMeData().getBootsId()==0? inventory.getPaperdollItemVisualId(slot.getSlot()): _player.getDressMeData().getBootsId()));break;default:
final VariationInstance augment = inventory.getPaperdollAugmentation(slot.getSlot());
packet.writeH(22);// 10 + 4 * 3
packet.writeD(inventory.getPaperdollObjectId(slot.getSlot()));
packet.writeD(inventory.getPaperdollItemId(slot.getSlot()));
packet.writeD(augment != null ? augment.getOption1Id():0);
packet.writeD(augment != null ? augment.getOption2Id():0);
packet.writeD(inventory.getPaperdollItemVisualId(slot.getSlot()));break;}}}}returntrue;}}
I know it can be wrote WAY better, but we are ourselves PHP devs, so pls understand :p
These are the reference classes, so you can see the difference:
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Use Navicat to import it as "backup". It will create the tables for you automatically, and you can then export the SQL structure and/or data if present.
this by far takes the prize for one of the dumbest max cheaters posts in history but thanks for the good laugh once agen proving "people" who use crypto have moar coins than brain LOL
with all due respect, to spend 7300usd in a totally closed system depending on them. you could have hired a programmer to develop a kernel driver signed and with all your requirements, I think it would have been much more economical and meet all your expectations.
there are clients of mine that use active anticheat, it is good, but you always depend on them that way.
Good luck.
@ERROR501, I’ve been waiting for the “big update” since last October, and at this point, it’s starting to feel like an empty promise.
You’re better off implementing your own minimum detection server-side instead of relying on AAC to fix their issues; despite what their website claims about blocking everything, it clearly falls short.
Question
Ikeryn
Hello maxcheaters! We are a small group of friends that are developing a closed roleplay community, and want to adapt some customs to our L2JMobius free pack (currently we are using Classic Zaken 2.1). We have currently adapted a Skin Manager and L2JDevs ModEngine, but we are having some problem with An4rchy's Dressme. So far, te code is "working". Panel works, get target appearance works, but only for other players. That's surely because our CharInfo implementation is ok, but the UserInfo is messed up. That's something that we can usually fix on our end but...
We have realised that the UserInfo in L2JMobius is pretty different from the one present on aCIs or Frozen, and that the appareance of the player is controlled by ExUserInfoEquipSlot (I guess?). We have currently tried some approachs to solve this, none of them with success. This is our last try:
I know it can be wrote WAY better, but we are ourselves PHP devs, so pls understand :p
These are the reference classes, so you can see the difference:
https://bitbucket.org/MobiusDev/l2j_mobius/src/master/L2J_Mobius_Classic_2.1_Zaken/java/org/l2jmobius/gameserver/network/serverpackets/UserInfo.java
https://bitbucket.org/MobiusDev/l2j_mobius/src/master/L2J_Mobius_Classic_2.1_Zaken/java/org/l2jmobius/gameserver/network/serverpackets/ExUserInfoEquipSlot.java
and
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/UserInfo.java
We are adapting An4rchy's dressme:
Some help would be much appreciated. In exchange, we will release and share it with the community!
Have a nice corona-day!
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