Γεια σας παιδια θα ηθελα μια βοηθεια με το rebirth manager θελω οταν καποις παικτης κανει rebirth να αφερει ενα item απο το invetory ξερει κανεις κατι ??
εδω ειναι ο κωδικας:
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.model.actor.instance;
/**
* Rebirth Manager
* @author Trance
* @skype chr.trance
*/
public final class L2RebirthInstance extends L2NpcInstance
{
private static HashMap<Integer, Integer> _rebirthInfo = new HashMap<>();
public L2RebirthInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
}
@Override
public void onBypassFeedback(L2PcInstance player, String command)
{
if (command.startsWith("performRebirth"))
{
// Maximum rebirth count. Return the player's current Rebirth Level.
int currBirth = getRebirthLevel(player);
if (currBirth >= Config.REBIRTH_MAX)
{
// Send a Server->Client NpcHtmlMessage containing the text of the L2Npc to the L2PcInstance
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
html.setFile("data/html/gold/rebirth-max.htm");
player.sendPacket(html);
return;
}
// Level requirement for a rebirth.
if (player.getLevel() < Config.REBIRTH_MIN_LEVEL)
{
// Send a Server->Client NpcHtmlMessage containing the text of the L2Npc to the L2PcInstance
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
html.setFile("data/html/gold/rebirth-level.htm");
player.sendPacket(html);
return;
}
int itemId = 0;
int itemCount = 0;
int loopBirth = 0;
for (String readItems : Config.REBIRTH_ITEMS)
{
String[] currItem = readItems.split(",");
if (loopBirth == currBirth)
{
itemId = Integer.parseInt(currItem[0]);
itemCount = Integer.parseInt(currItem[1]);
break;
}
loopBirth++;
}
// Rewards the player with an item.
rebirthItemReward(player, itemId, itemCount);
// Check and see if its the player's first rebirth calling.
boolean firstBirth = currBirth == 0;
// Player meets requirements and starts Rebirth process.
rebirthRequirements(player, (currBirth + 1), firstBirth);
}
else
super.onBypassFeedback(player, command);
}
@Override
public void showChatWindow(L2PcInstance player)
{
// Send a Server->Client NpcHtmlMessage containing the text of the L2Npc to the L2PcInstance
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
// Html contents.
html.setFile("data/html/gold/rebirth.htm");
html.replace("%objectId%", getObjectId());
html.replace("%level%", + Config.REBIRTH_RETURN_TO_LEVEL);
// Send a packet to the L2PcInstance.
player.sendPacket(html);
// Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
player.sendPacket(ActionFailed.STATIC_PACKET);
}
/**
* Physically rewards player and resets status to nothing.
*
* @param player the player
* @param newBirthCount the new birth count
* @param firstBirth the first birth
*/
public void rebirthRequirements(L2PcInstance player, int newBirthCount, boolean firstBirth)
{
try
{
// Delevel.
player.removeExpAndSp(player.getExp() - Experience.LEVEL[Config.REBIRTH_RETURN_TO_LEVEL], 0);
// Back to the first class.
player.setClassId(player.getClassId().getFirstClass().getId());
// Send the Server->Client packet StatusUpdate with current HP, MP and CP to this L2PcInstance
player.broadcastStatusUpdate();
// Broadcast informations from a user to himself and his knownlist.
player.broadcastUserInfo();
// Remove the player's current skills.
for (L2Skill skill : player.getAllSkills())
player.removeSkill(skill);
// Give all available skills to the player.
player.giveAvailableSkills();
// Update L2PcInstance stats in the characters table of the database.
player.store();
if (firstBirth)
// Stores the player's information in the DB.
storePlayerBirth(player);
else
// Updates the player's information in the DB.
updatePlayerBirth(player, newBirthCount);
// Send a Server->Client NpcHtmlMessage containing the text of the L2Npc to the L2PcInstance
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
// Html contents.
html.setFile("data/html/gold/rebirth-successfully.htm");
html.replace("%level%", + Config.REBIRTH_RETURN_TO_LEVEL);
// Send a packet to the L2PcInstance.
player.sendPacket(html);
}
catch (Exception e)
{
e.printStackTrace();
}
}
/**
* Rewards the player with an item.
*
* @param player the player
* @param itemId : Identifier of the item.
* @param itemCount : Quantity of items to add.
*/
public static void rebirthItemReward(L2PcInstance player, int itemId, int itemCount)
{
// Incorrect amount.
if (itemCount <= 0)
return;
final L2ItemInstance item = player.getInventory().addItem("Quest", itemId, itemCount, player, player);
if (item == null)
return;
// Send message to the client.
SystemMessage smsg = SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1);
smsg.addItemName(itemId);
player.sendPacket(smsg);
// Send status update packet.
StatusUpdate su = new StatusUpdate(player);
su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
player.sendPacket(su);
}
/**
* Return the player's current Rebirth Level.
*
* @param player the player
* @return the rebirth level
*/
public static int getRebirthLevel(L2PcInstance player)
{
int playerId = player.getObjectId();
if (_rebirthInfo.get(playerId) == null)
loadRebirthInfo(player);
return _rebirthInfo.get(playerId);
}
/**
* Database caller to retrieve player's current Rebirth Level.
*
* @param player the player
*/
public static void loadRebirthInfo(L2PcInstance player)
{
int playerId = player.getObjectId();
int rebirthCount = 0;
try (Connection con = L2DatabaseFactory.getInstance().getConnection())
{
ResultSet rset;
PreparedStatement statement = con.prepareStatement("SELECT * FROM `character_rebirths` WHERE playerId = ?");
statement.setInt(1, playerId);
rset = statement.executeQuery();
while (rset.next())
{
rebirthCount = rset.getInt("rebirthCount");
}
/**
* Stores the player's information in the DB.
*
* @param player the player
*/
public static void storePlayerBirth(L2PcInstance player)
{
try (Connection con = L2DatabaseFactory.getInstance().getConnection())
{
PreparedStatement statement = con.prepareStatement("INSERT INTO `character_rebirths` (playerId,rebirthCount) VALUES (?,1)");
statement.setInt(1, player.getObjectId());
statement.execute();
/**
* Updates the player's information in the DB.
*
* @param player the player
* @param newRebirthCount the new rebirth count
*/
public static void updatePlayerBirth(L2PcInstance player, int newRebirthCount)
{
int playerId = player.getObjectId();
try (Connection con = L2DatabaseFactory.getInstance().getConnection())
{
PreparedStatement statement = con.prepareStatement("UPDATE `character_rebirths` SET rebirthCount = ? WHERE playerId = ?");
statement.setInt(1, newRebirthCount);
statement.setInt(2, playerId);
statement.execute();
You can post now and register later.
If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.
Hello, I would like to create the same quest as in the video but I will need help because this is my first time doing something like this. Any advice and tutorial would be helpful.
My opinion there is nothing close to official package. As muche we developers try to update + fix skills quests and many other shit on all those packages , we never or they never gonna succeed!!
all packs use the same l2j base just different emmprovments.
dose it matter what is l2jmobius / Acis / Lucera and many many more that we see 15 years now all are the same packs with similar problems a and many issues..... the difference is some smart people make money from
newbies that they believe that if they purchase a pack from premium projects
they will have something special they really stupid themselves...
any way Lineage2 is dead many years now so.
hapy Christmas to all and peace
The Ultimate Winter Skin for Lineage 2
Experience frosty armor that melds luxurious furs, glacial spikes, and breathtaking metallic finishes - all designed to strike fear into your foes.
2 Epic Roman Skins for Lineage 2 | Any protocol | All classes
Inspired by the unstoppable might of the ancient legions, these skins feature towering crests, ornate shields, and fearsome metal plating that radiates authority from regal red capes to radiant golden finishes.
Question
xTakegawa
Γεια σας παιδια θα ηθελα μια βοηθεια με το rebirth manager θελω οταν καποις παικτης κανει rebirth να αφερει ενα item απο το invetory ξερει κανεις κατι ??
εδω ειναι ο κωδικας:
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.model.actor.instance;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.HashMap;
import net.sf.l2j.Config;
import net.sf.l2j.L2DatabaseFactory;
import net.sf.l2j.gameserver.model.base.Experience;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate;
/**
* Rebirth Manager
* @author Trance
* @skype chr.trance
*/
public final class L2RebirthInstance extends L2NpcInstance
{
private static HashMap<Integer, Integer> _rebirthInfo = new HashMap<>();
public L2RebirthInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
}
@Override
public void onBypassFeedback(L2PcInstance player, String command)
{
if (command.startsWith("performRebirth"))
{
// Maximum rebirth count. Return the player's current Rebirth Level.
int currBirth = getRebirthLevel(player);
if (currBirth >= Config.REBIRTH_MAX)
{
// Send a Server->Client NpcHtmlMessage containing the text of the L2Npc to the L2PcInstance
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
html.setFile("data/html/gold/rebirth-max.htm");
player.sendPacket(html);
return;
}
// Level requirement for a rebirth.
if (player.getLevel() < Config.REBIRTH_MIN_LEVEL)
{
// Send a Server->Client NpcHtmlMessage containing the text of the L2Npc to the L2PcInstance
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
html.setFile("data/html/gold/rebirth-level.htm");
player.sendPacket(html);
return;
}
int itemId = 0;
int itemCount = 0;
int loopBirth = 0;
for (String readItems : Config.REBIRTH_ITEMS)
{
String[] currItem = readItems.split(",");
if (loopBirth == currBirth)
{
itemId = Integer.parseInt(currItem[0]);
itemCount = Integer.parseInt(currItem[1]);
break;
}
loopBirth++;
}
// Rewards the player with an item.
rebirthItemReward(player, itemId, itemCount);
// Check and see if its the player's first rebirth calling.
boolean firstBirth = currBirth == 0;
// Player meets requirements and starts Rebirth process.
rebirthRequirements(player, (currBirth + 1), firstBirth);
}
else
super.onBypassFeedback(player, command);
}
@Override
public void showChatWindow(L2PcInstance player)
{
// Send a Server->Client NpcHtmlMessage containing the text of the L2Npc to the L2PcInstance
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
// Html contents.
html.setFile("data/html/gold/rebirth.htm");
html.replace("%objectId%", getObjectId());
html.replace("%level%", + Config.REBIRTH_RETURN_TO_LEVEL);
// Send a packet to the L2PcInstance.
player.sendPacket(html);
// Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
player.sendPacket(ActionFailed.STATIC_PACKET);
}
/**
* Physically rewards player and resets status to nothing.
*
* @param player the player
* @param newBirthCount the new birth count
* @param firstBirth the first birth
*/
public void rebirthRequirements(L2PcInstance player, int newBirthCount, boolean firstBirth)
{
try
{
// Delevel.
player.removeExpAndSp(player.getExp() - Experience.LEVEL[Config.REBIRTH_RETURN_TO_LEVEL], 0);
// Back to the first class.
player.setClassId(player.getClassId().getFirstClass().getId());
// Send the Server->Client packet StatusUpdate with current HP, MP and CP to this L2PcInstance
player.broadcastStatusUpdate();
// Broadcast informations from a user to himself and his knownlist.
player.broadcastUserInfo();
// Remove the player's current skills.
for (L2Skill skill : player.getAllSkills())
player.removeSkill(skill);
// Give all available skills to the player.
player.giveAvailableSkills();
// Update L2PcInstance stats in the characters table of the database.
player.store();
if (firstBirth)
// Stores the player's information in the DB.
storePlayerBirth(player);
else
// Updates the player's information in the DB.
updatePlayerBirth(player, newBirthCount);
// Send a Server->Client NpcHtmlMessage containing the text of the L2Npc to the L2PcInstance
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
// Html contents.
html.setFile("data/html/gold/rebirth-successfully.htm");
html.replace("%level%", + Config.REBIRTH_RETURN_TO_LEVEL);
// Send a packet to the L2PcInstance.
player.sendPacket(html);
}
catch (Exception e)
{
e.printStackTrace();
}
}
/**
* Rewards the player with an item.
*
* @param player the player
* @param itemId : Identifier of the item.
* @param itemCount : Quantity of items to add.
*/
public static void rebirthItemReward(L2PcInstance player, int itemId, int itemCount)
{
// Incorrect amount.
if (itemCount <= 0)
return;
final L2ItemInstance item = player.getInventory().addItem("Quest", itemId, itemCount, player, player);
if (item == null)
return;
// Send message to the client.
SystemMessage smsg = SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1);
smsg.addItemName(itemId);
player.sendPacket(smsg);
// Send status update packet.
StatusUpdate su = new StatusUpdate(player);
su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
player.sendPacket(su);
}
/**
* Return the player's current Rebirth Level.
*
* @param player the player
* @return the rebirth level
*/
public static int getRebirthLevel(L2PcInstance player)
{
int playerId = player.getObjectId();
if (_rebirthInfo.get(playerId) == null)
loadRebirthInfo(player);
return _rebirthInfo.get(playerId);
}
/**
* Database caller to retrieve player's current Rebirth Level.
*
* @param player the player
*/
public static void loadRebirthInfo(L2PcInstance player)
{
int playerId = player.getObjectId();
int rebirthCount = 0;
try (Connection con = L2DatabaseFactory.getInstance().getConnection())
{
ResultSet rset;
PreparedStatement statement = con.prepareStatement("SELECT * FROM `character_rebirths` WHERE playerId = ?");
statement.setInt(1, playerId);
rset = statement.executeQuery();
while (rset.next())
{
rebirthCount = rset.getInt("rebirthCount");
}
rset.close();
statement.close();
}
catch (Exception e)
{
e.printStackTrace();
}
_rebirthInfo.put(playerId, rebirthCount);
}
/**
* Stores the player's information in the DB.
*
* @param player the player
*/
public static void storePlayerBirth(L2PcInstance player)
{
try (Connection con = L2DatabaseFactory.getInstance().getConnection())
{
PreparedStatement statement = con.prepareStatement("INSERT INTO `character_rebirths` (playerId,rebirthCount) VALUES (?,1)");
statement.setInt(1, player.getObjectId());
statement.execute();
_rebirthInfo.put(player.getObjectId(), 1);
}
catch (Exception e)
{
e.printStackTrace();
}
}
/**
* Updates the player's information in the DB.
*
* @param player the player
* @param newRebirthCount the new rebirth count
*/
public static void updatePlayerBirth(L2PcInstance player, int newRebirthCount)
{
int playerId = player.getObjectId();
try (Connection con = L2DatabaseFactory.getInstance().getConnection())
{
PreparedStatement statement = con.prepareStatement("UPDATE `character_rebirths` SET rebirthCount = ? WHERE playerId = ?");
statement.setInt(1, newRebirthCount);
statement.setInt(2, playerId);
statement.execute();
_rebirthInfo.put(playerId, newRebirthCount);
}
catch (Exception e)
{
e.printStackTrace();
}
}
}
0 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.