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L2 Rebirth Manager by trance {HELP}


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Γεια σας παιδια θα ηθελα μια βοηθεια με το rebirth manager θελω οταν καποις παικτης κανει rebirth να αφερει ενα item απο το invetory ξερει κανεις κατι ??

 

 

εδω ειναι ο κωδικας:

 

/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.model.actor.instance;

import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.HashMap;

import net.sf.l2j.Config;
import net.sf.l2j.L2DatabaseFactory;
import net.sf.l2j.gameserver.model.base.Experience;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate;

/**
 * Rebirth Manager
 * @author Trance
 * @skype chr.trance
 */
public final class L2RebirthInstance extends L2NpcInstance
{
    private static HashMap<Integer, Integer> _rebirthInfo = new HashMap<>();
    
    public L2RebirthInstance(int objectId, L2NpcTemplate template)
    {
        super(objectId, template);
    }
    
    @Override
    public void onBypassFeedback(L2PcInstance player, String command)
    {
        if (command.startsWith("performRebirth"))
        {
            // Maximum rebirth count. Return the player's current Rebirth Level.
            int currBirth = getRebirthLevel(player);
            if (currBirth >= Config.REBIRTH_MAX)
            {
                // Send a Server->Client NpcHtmlMessage containing the text of the L2Npc to the L2PcInstance
                NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
                html.setFile("data/html/gold/rebirth-max.htm");
                player.sendPacket(html);
                return;
            }
            
            // Level requirement for a rebirth.
            if (player.getLevel() < Config.REBIRTH_MIN_LEVEL)
            {
                // Send a Server->Client NpcHtmlMessage containing the text of the L2Npc to the L2PcInstance
                NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
                html.setFile("data/html/gold/rebirth-level.htm");
                player.sendPacket(html);
                return;
            }
            
            int itemId = 0;
            int itemCount = 0;
            int loopBirth = 0;
            for (String readItems : Config.REBIRTH_ITEMS)
            {
                String[] currItem = readItems.split(",");
                if (loopBirth == currBirth)
                {
                    itemId = Integer.parseInt(currItem[0]);
                    itemCount = Integer.parseInt(currItem[1]);
                    break;
                }
                loopBirth++;
            }
            
            // Rewards the player with an item.
            rebirthItemReward(player, itemId, itemCount);
            
            // Check and see if its the player's first rebirth calling.
            boolean firstBirth = currBirth == 0;
            
            // Player meets requirements and starts Rebirth process.
            rebirthRequirements(player, (currBirth + 1), firstBirth);
        }
        else
            super.onBypassFeedback(player, command);
    }
    
    @Override
    public void showChatWindow(L2PcInstance player)
    {
        // Send a Server->Client NpcHtmlMessage containing the text of the L2Npc to the L2PcInstance
        NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
        
        // Html contents.
        html.setFile("data/html/gold/rebirth.htm");
        html.replace("%objectId%", getObjectId());
        html.replace("%level%", + Config.REBIRTH_RETURN_TO_LEVEL);
        
        // Send a packet to the L2PcInstance.
        player.sendPacket(html);
        
        // Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
        player.sendPacket(ActionFailed.STATIC_PACKET);
    }
    
    /**
     * Physically rewards player and resets status to nothing.
     *
     * @param player the player
     * @param newBirthCount the new birth count
     * @param firstBirth the first birth
     */
    public void rebirthRequirements(L2PcInstance player, int newBirthCount, boolean firstBirth)
    {
        try
        {
            // Delevel.
            player.removeExpAndSp(player.getExp() - Experience.LEVEL[Config.REBIRTH_RETURN_TO_LEVEL], 0);
            
            // Back to the first class.
            player.setClassId(player.getClassId().getFirstClass().getId());
            
            // Send the Server->Client packet StatusUpdate with current HP, MP and CP to this L2PcInstance
            player.broadcastStatusUpdate();
            
            // Broadcast informations from a user to himself and his knownlist.
            player.broadcastUserInfo();
            
            // Remove the player's current skills.
            for (L2Skill skill : player.getAllSkills())
                player.removeSkill(skill);
            
            // Give all available skills to the player.
            player.giveAvailableSkills();
            
            // Update L2PcInstance stats in the characters table of the database.
            player.store();
            
            if (firstBirth)
                // Stores the player's information in the DB.
                storePlayerBirth(player);
            else
                // Updates the player's information in the DB.
                updatePlayerBirth(player, newBirthCount);
            
            // Send a Server->Client NpcHtmlMessage containing the text of the L2Npc to the L2PcInstance
            NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
            
            // Html contents.
            html.setFile("data/html/gold/rebirth-successfully.htm");
            html.replace("%level%", + Config.REBIRTH_RETURN_TO_LEVEL);
            
            // Send a packet to the L2PcInstance.
            player.sendPacket(html);
        }
        catch (Exception e)
        {
            e.printStackTrace();
        }
    }
    
    /**
     * Rewards the player with an item.
     *
     * @param player the player
     * @param itemId : Identifier of the item.
     * @param itemCount : Quantity of items to add.
     */
    public static void rebirthItemReward(L2PcInstance player, int itemId, int itemCount)
    {
        // Incorrect amount.
        if (itemCount <= 0)
            return;
        
        final L2ItemInstance item = player.getInventory().addItem("Quest", itemId, itemCount, player, player);
        if (item == null)
            return;
        
        // Send message to the client.
        SystemMessage smsg = SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1);
        smsg.addItemName(itemId);
        player.sendPacket(smsg);
        
        // Send status update packet.
        StatusUpdate su = new StatusUpdate(player);
        su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
        player.sendPacket(su);
    }
    
    /**
     * Return the player's current Rebirth Level.
     *
     * @param player the player
     * @return the rebirth level
     */
    public static int getRebirthLevel(L2PcInstance player)
    {
        int playerId = player.getObjectId();
        if (_rebirthInfo.get(playerId) == null)
            loadRebirthInfo(player);
        
        return _rebirthInfo.get(playerId);
    }
    
    /**
     * Database caller to retrieve player's current Rebirth Level.
     *
     * @param player the player
     */
    public static void loadRebirthInfo(L2PcInstance player)
    {
        int playerId = player.getObjectId();
        int rebirthCount = 0;
        
        try (Connection con = L2DatabaseFactory.getInstance().getConnection())
        {
            ResultSet rset;
            PreparedStatement statement = con.prepareStatement("SELECT * FROM `character_rebirths` WHERE playerId = ?");
            statement.setInt(1, playerId);
            rset = statement.executeQuery();
            
            while (rset.next())
            {
                rebirthCount = rset.getInt("rebirthCount");
            }
            
            rset.close();
            statement.close();
        }
        catch (Exception e)
        {
            e.printStackTrace();
        }
        
        _rebirthInfo.put(playerId, rebirthCount);
    }
    
    /**
     * Stores the player's information in the DB.
     *
     * @param player the player
     */
    public static void storePlayerBirth(L2PcInstance player)
    {
        try (Connection con = L2DatabaseFactory.getInstance().getConnection())
        {
            PreparedStatement statement = con.prepareStatement("INSERT INTO `character_rebirths` (playerId,rebirthCount) VALUES (?,1)");
            statement.setInt(1, player.getObjectId());
            statement.execute();
            
            _rebirthInfo.put(player.getObjectId(), 1);
        }
        catch (Exception e)
        {
            e.printStackTrace();
        }
    }
    
    /**
     * Updates the player's information in the DB.
     *
     * @param player the player
     * @param newRebirthCount the new rebirth count
     */
    public static void updatePlayerBirth(L2PcInstance player, int newRebirthCount)
    {
        int playerId = player.getObjectId();
        
        try (Connection con = L2DatabaseFactory.getInstance().getConnection())
        {
            PreparedStatement statement = con.prepareStatement("UPDATE `character_rebirths` SET rebirthCount = ? WHERE playerId = ?");
            statement.setInt(1, newRebirthCount);
            statement.setInt(2, playerId);
            statement.execute();
            
            _rebirthInfo.put(playerId, newRebirthCount);
        }
        catch (Exception e)
        {
            e.printStackTrace();
        }
    }
}

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