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Help L2 Rebirth Manager by trance {HELP}
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Good evening, gentlemen. After many requests and after seeing half a dozen people using the project name with buggy acis sources that make no sense, I decided to bring some content that is truly worthy of carrying the name of our project L2JDREAM. I come through this topic to share the source code of our old L2JDream 2.0 revision This project was active from December/2012 to December/2019, being discontinued in 2019 as we now use alucera based source-code in L2JDream V3.0 That said, there is also the content of our VIP customer review, already embedded in this source, fully functional, and FREE.. WITH THE ONLY EXCEPTION OF ANTIBOT PROTECTION, which requires a valid license to work, THAT IS, a 100% free project with open source, but my protection will only work for customers who had a project license. I found this to be a fair way for customers of the private project. The VIP revision has all the features of the free revision , plus other exclusive features. Check out more complete information about it below. Project Information: BASE: A High Five project was downgraded to Interlude. Features: Quests - All Interlude Quests working according to [L2OFF]. Raid & Grand Bosses - Working perfectly with their proper videos according to [L2OFF]. Olympiads - Fully functional according to [L2OFF]. Sieges - Fully functional and with all Castle functions according to [L2OFF]. Fortress Sieges - Working perfectly with all its functions according to [L2OFF]. Siege Hall - All working perfectly according to [L2OFF]. Lottery - Working perfectly according to [L2OFF]. Fishing - Working perfectly according to [L2OFF]. Skills - All skills in the revision are balanced for standard servers with all working perfectly according to [L2OFF]. Gameplay - All game components have been tested by several servers, both for low rate and high rate servers. Events: Death Match: Classic deathmatch between registered players. Capture The Flag: Event where teams must steal the enemy flag to score points. Team Vs Team: PvP combat event between two teams, where each enemy killed scores 1 point for your team. TvT, CTF and DM: Instanced events with configurable automatic start. Standard Mods from L2JDream FREE revision : Complete Offline Trade/Craft. NPC Crest recreated to consume less memory and run lighter with cleaner and more efficient codes. PvP/PK Color System. Voiced Commands (.menu, .help, .offline, .classmaster) Among others... Exclusive Mods - These were included in the VIP revision (all configurable to enable/disable/etc): AIO System (AIO Seller included) VIP System Buffer Vip AIO, VIP and Noblesse item Siege Date Archievement Engine BuffShop System Npc Ranking Protected Password WareHouse Npc Raid Info Permanent Nobless, meaning the player does not lose buffs when dying. Automatic Nobless when killing Barakiel. Register Siege Advanced Pvp & Pk Announce System PvP & Pk Reward System Chaotic Zones RaidBoss Defeated Message Announcement Respawn Boss Donator Enchant Scroll (Unique Enchant Scroll for all Grades with configurable chance...) PrivateStore Sell/Buy by Item (changes the currency of the character shops) Equipment Restriction Disable Weapons For Classes System Custom Cancellation War Legend System Quake System Dressme Arena Duel 1x1 (With Arena Ranking) *** THIS MOD HAS BEEN REFORMULATED *** Spartan Guard 3.0 - L2JDream Protection System (only works with a valid license) System locked in gameserver. Protects against L2Adrenaline, L2Net, L2phx, L2Tower, L2Walker and others. It is not possible to log into your server without the system. You must have an active license for the server and system to work. NOTE: If you test a bot and are able to use it, just contact me sending the program that it will be blocked and you will receive the fix to implement in your system. I would like to take this moment and thank to @Bian @LucasDante @karlos @apollo @Denky @Wolgan @Nattan Felipe and the entire team that helped create and maintain the L2JDream V2 project. You can find the full source on My GitHub https://github.com/Wallz/L2jDreamV2_Source/ Fork and collaborate with the crowd
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i am very experience developer essence Wolf look for good work good pay and internatinal
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Topics
Question
xTakegawa
Γεια σας παιδια θα ηθελα μια βοηθεια με το rebirth manager θελω οταν καποις παικτης κανει rebirth να αφερει ενα item απο το invetory ξερει κανεις κατι ??
εδω ειναι ο κωδικας:
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.model.actor.instance;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.HashMap;
import net.sf.l2j.Config;
import net.sf.l2j.L2DatabaseFactory;
import net.sf.l2j.gameserver.model.base.Experience;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate;
/**
* Rebirth Manager
* @author Trance
* @skype chr.trance
*/
public final class L2RebirthInstance extends L2NpcInstance
{
private static HashMap<Integer, Integer> _rebirthInfo = new HashMap<>();
public L2RebirthInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
}
@Override
public void onBypassFeedback(L2PcInstance player, String command)
{
if (command.startsWith("performRebirth"))
{
// Maximum rebirth count. Return the player's current Rebirth Level.
int currBirth = getRebirthLevel(player);
if (currBirth >= Config.REBIRTH_MAX)
{
// Send a Server->Client NpcHtmlMessage containing the text of the L2Npc to the L2PcInstance
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
html.setFile("data/html/gold/rebirth-max.htm");
player.sendPacket(html);
return;
}
// Level requirement for a rebirth.
if (player.getLevel() < Config.REBIRTH_MIN_LEVEL)
{
// Send a Server->Client NpcHtmlMessage containing the text of the L2Npc to the L2PcInstance
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
html.setFile("data/html/gold/rebirth-level.htm");
player.sendPacket(html);
return;
}
int itemId = 0;
int itemCount = 0;
int loopBirth = 0;
for (String readItems : Config.REBIRTH_ITEMS)
{
String[] currItem = readItems.split(",");
if (loopBirth == currBirth)
{
itemId = Integer.parseInt(currItem[0]);
itemCount = Integer.parseInt(currItem[1]);
break;
}
loopBirth++;
}
// Rewards the player with an item.
rebirthItemReward(player, itemId, itemCount);
// Check and see if its the player's first rebirth calling.
boolean firstBirth = currBirth == 0;
// Player meets requirements and starts Rebirth process.
rebirthRequirements(player, (currBirth + 1), firstBirth);
}
else
super.onBypassFeedback(player, command);
}
@Override
public void showChatWindow(L2PcInstance player)
{
// Send a Server->Client NpcHtmlMessage containing the text of the L2Npc to the L2PcInstance
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
// Html contents.
html.setFile("data/html/gold/rebirth.htm");
html.replace("%objectId%", getObjectId());
html.replace("%level%", + Config.REBIRTH_RETURN_TO_LEVEL);
// Send a packet to the L2PcInstance.
player.sendPacket(html);
// Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
player.sendPacket(ActionFailed.STATIC_PACKET);
}
/**
* Physically rewards player and resets status to nothing.
*
* @param player the player
* @param newBirthCount the new birth count
* @param firstBirth the first birth
*/
public void rebirthRequirements(L2PcInstance player, int newBirthCount, boolean firstBirth)
{
try
{
// Delevel.
player.removeExpAndSp(player.getExp() - Experience.LEVEL[Config.REBIRTH_RETURN_TO_LEVEL], 0);
// Back to the first class.
player.setClassId(player.getClassId().getFirstClass().getId());
// Send the Server->Client packet StatusUpdate with current HP, MP and CP to this L2PcInstance
player.broadcastStatusUpdate();
// Broadcast informations from a user to himself and his knownlist.
player.broadcastUserInfo();
// Remove the player's current skills.
for (L2Skill skill : player.getAllSkills())
player.removeSkill(skill);
// Give all available skills to the player.
player.giveAvailableSkills();
// Update L2PcInstance stats in the characters table of the database.
player.store();
if (firstBirth)
// Stores the player's information in the DB.
storePlayerBirth(player);
else
// Updates the player's information in the DB.
updatePlayerBirth(player, newBirthCount);
// Send a Server->Client NpcHtmlMessage containing the text of the L2Npc to the L2PcInstance
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
// Html contents.
html.setFile("data/html/gold/rebirth-successfully.htm");
html.replace("%level%", + Config.REBIRTH_RETURN_TO_LEVEL);
// Send a packet to the L2PcInstance.
player.sendPacket(html);
}
catch (Exception e)
{
e.printStackTrace();
}
}
/**
* Rewards the player with an item.
*
* @param player the player
* @param itemId : Identifier of the item.
* @param itemCount : Quantity of items to add.
*/
public static void rebirthItemReward(L2PcInstance player, int itemId, int itemCount)
{
// Incorrect amount.
if (itemCount <= 0)
return;
final L2ItemInstance item = player.getInventory().addItem("Quest", itemId, itemCount, player, player);
if (item == null)
return;
// Send message to the client.
SystemMessage smsg = SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1);
smsg.addItemName(itemId);
player.sendPacket(smsg);
// Send status update packet.
StatusUpdate su = new StatusUpdate(player);
su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
player.sendPacket(su);
}
/**
* Return the player's current Rebirth Level.
*
* @param player the player
* @return the rebirth level
*/
public static int getRebirthLevel(L2PcInstance player)
{
int playerId = player.getObjectId();
if (_rebirthInfo.get(playerId) == null)
loadRebirthInfo(player);
return _rebirthInfo.get(playerId);
}
/**
* Database caller to retrieve player's current Rebirth Level.
*
* @param player the player
*/
public static void loadRebirthInfo(L2PcInstance player)
{
int playerId = player.getObjectId();
int rebirthCount = 0;
try (Connection con = L2DatabaseFactory.getInstance().getConnection())
{
ResultSet rset;
PreparedStatement statement = con.prepareStatement("SELECT * FROM `character_rebirths` WHERE playerId = ?");
statement.setInt(1, playerId);
rset = statement.executeQuery();
while (rset.next())
{
rebirthCount = rset.getInt("rebirthCount");
}
rset.close();
statement.close();
}
catch (Exception e)
{
e.printStackTrace();
}
_rebirthInfo.put(playerId, rebirthCount);
}
/**
* Stores the player's information in the DB.
*
* @param player the player
*/
public static void storePlayerBirth(L2PcInstance player)
{
try (Connection con = L2DatabaseFactory.getInstance().getConnection())
{
PreparedStatement statement = con.prepareStatement("INSERT INTO `character_rebirths` (playerId,rebirthCount) VALUES (?,1)");
statement.setInt(1, player.getObjectId());
statement.execute();
_rebirthInfo.put(player.getObjectId(), 1);
}
catch (Exception e)
{
e.printStackTrace();
}
}
/**
* Updates the player's information in the DB.
*
* @param player the player
* @param newRebirthCount the new rebirth count
*/
public static void updatePlayerBirth(L2PcInstance player, int newRebirthCount)
{
int playerId = player.getObjectId();
try (Connection con = L2DatabaseFactory.getInstance().getConnection())
{
PreparedStatement statement = con.prepareStatement("UPDATE `character_rebirths` SET rebirthCount = ? WHERE playerId = ?");
statement.setInt(1, newRebirthCount);
statement.setInt(2, playerId);
statement.execute();
_rebirthInfo.put(playerId, newRebirthCount);
}
catch (Exception e)
{
e.printStackTrace();
}
}
}
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