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Posted

Loipon epsaksa k dn vrika kati idio me auto pou 8a pw an uparxei sorry isws den epsaksa kala..Ksekinaw..

 

Loipon auto to protimw se olous tous L2j


servers... agorazete ena elemental sword me SA[magic paralize] h ena som me sa [magic silence] to kanete echant oso 8ete (oso pio polu toso pio kala)Loipon ta chance na faei anchor o antipalos h paralize den einai 5%/10% alla einai polu megaluteres.... egw ston server www.l2java.lt to ekana k epiane sunexeia... (Protimw to anchor) ka8e 3hit kai 1 paralize metraei polu an goustarete na pezete me mage's k exete vare8ei na pe8enete me 2 hit apo destro/archers/daggers se autous tous server..

 

auta oti 8ete postarete edw k 8a sas apantisw  ::)

Posted

Ontws auto poianei se pvp server to eixa kanei hmoun spellsinger kai eixa kalo casting kai to ekana auto me items+0 kai tous exona apla mono me ena +10 weapon:S:S

oloi me legane bugger;)

nice pantws man!

 

kai kane ena edit sto post oti xriazetai casting gia na poianei poio grigora;)

 

Posted

Πιάνει και σε emu.Και για να πιάνει ποιο εύκολα καλύτερα να κάνεις skills που δεν πιάνουν [π.χ. Wind Strike]

 

Has a 5% chance of casting Paralysis when using a skill which has a bad effect on a target. Effect 1.Increases damage inflicted during PvP.

 

και από όσο θυμάμε κρατάει πολύ ώρα για Effect 1

  • 2 weeks later...
Posted

Poli vareto.Kai mexri na allazeis opla....bla bla.Kalitera na ton xwseis mia kai kali.

 

file mou dn xriazetai na allazeis weapon;)

apla me auto to kaneis +++ kai kanei kala damage!

Posted

To dikomasa se 14 server distixos mono se 4 epiase... dn mpirazei kai i 4 server einai kala nC ;)

 

lol kala se posous server pezeis? :D

 

anyway tha to dokimasw kai egw an kai pisteuw pws einai ftiagmeno se

 

polous server kai dn exei toses pithanotites na petixi to anchor/silence ty pantos! ;)

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  • Posts

    • I saw a few similar systems and came up with this one to help keep players on the server. It simply grants daily items every 24 hours just for logging in. There’s also the daily mission system—which assigns different tasks each day—where if you don't complete them within that 24-hour window, you get a new set of missions the next day. Sometimes, when starting out on a low-rate server (like x3), that little bit of help comes in handy—especially if you're playing solo without a clan or friends. I know there are quests to earn adena, but imagine being able to create an item that provides minor buffs or potions—nothing that would affect base stats or unbalance the server, of course; everyone can use the system however they like. I’m not looking to argue about this, haha; if anyone is interested, feel free to reach out. I’m open to criticism, too—no worries there. I just thought I’d post it. Thanks for the advice; I’ll keep improving the system and the interface. Tomorrow—or whenever I can—I’ll upload a short video so you can get an idea of what it’s like. I simply looked at what others had done and wanted to create something different, that's all, my friend. Cheers!
    • Your standard daily login reward is pointless. Why would you implement something like this? Where did this idea even come from?   No, it’s called OneDayReward, not Daily Missions. That’s the name used by the game client. Anyways. Good luck!
    • What you're talking about, my friend, is the "daily mission reward" system—that’s something different. This one is a standard daily login reward: if you don't log in on a given day, you miss that prize, and once you reach the final day (Day 28), it resets to Day 1. Check the forums or other sites; you'll see it's not the same thing. I also have that "daily mission reward" mod you're referring to—the one involving levels, mob counts, and class changes—but this is different; it's strictly for logging in. You have to stay online for half an hour to claim it, though that duration can be adjusted (from fewer to more minutes). It also features IP protection, and if you haven't claimed the prize for the day, the window opens automatically when you log in with your character so you don't forget. If you *have* claimed it, the window won't pop up automatically until the next day (though the auto-open feature can be enabled or disabled). Plus, as I mentioned, you can customize the item quantity, item ID, and the item icon. Cheers! I understand it's not finished; in fact, it's the V1 version I created. It is vulnerable, of course—since it relies only on IP, anyone could just use a VPN to bypass it—but I’ll keep working on adding security measures like MAC address and HWID checks, or anything else I come up with. Also, as you know, these are tradeable items; you can set the trade attribute to "false" in the item's XML file. It’s just an example of a system I started building. Cheers!
    • What’s the point of giving away free items every day just for logging in? That’s only about 5% of what the feature is supposed to be. If you want to implement the One Day Reward system from Classic/Essence, there’s a lot more to it: triggerType=KILL/LEVEL_UP, conditionLevel, canLevelMin, canLevelMax, classFilter, killCredit=SOLO/PARTY/CLAN, npcIds, isNoble, isHero, IsDayOfTheWeek, olympiad conditions, etc.
    • Yes, it's L2J—specifically L2Lucera—but it can be adapted for L2jAcis and Lucera; I imagine it would work for High Five as well. For now, I've only implemented it in L2Lucera (Interlude), but it will be available for L2jAcis too. Regards. As soon as you log in with your character, the window opens automatically so you can collect your reward. You can change the daily item ID and icon, and even set a waiting period—like 30 minutes—before collection is allowed. It includes IP protection, so players can't claim rewards using other accounts or create new ones to exploit the system; you can also adjust the number of days (e.g., 28, 1, or however many you prefer), and every feature can be enabled or disabled. The player command is `.daily`, and there are also four GM commands. I’ll be uploading a short video tomorrow to show everything more clearly. I also plan to improve the HTML window design and add MAC and HWID systems to prevent users from bypassing IP restrictions via VPNs or abusing the system with multi-accounting—basically, I’ll be continuously refining the system.
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