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Item passive skill conditioned on class


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Posted (edited)

Hello people, now I am here with super idea that would help me a lot balancing stuff.

 

I am new to this so I don't know if there are any limitations so I am sorry if it is stupid.

 

What I need is:

I buy an item. Lets say Cloak. That cloak will give character a passive skill depending on his class. 

So: I will have a Cloak that will have bonus dmg on Titan, but the same cloak that will provide P.deff buff on Paladin. Is it doable through conditions and ifs? 

 

 

If not, then can I put into an ITEM something like

<mul stat="pAtk" val="0.95">
                <and>
                    <using kind="SWORD,BLUNT" />
                    <using slot="lrhand" />
                </and>
            </add>

but on class instead of weapon type?

 

Thank you so much. 

Edited by ElSabaner0

2 answers to this question

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Posted

first of all for make that you want you need use a check, for if any player use it without last class. so my idea is use a check that cloak can only use it with last class like sagittarius. if you do that you can make like <useing kind="118"> <--- last class Id and take stat only that class :)

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