Jump to content

Recommended Posts

Posted (edited)

g43g4g.jpg

Welcome to L2 Zero server! 
 

OPEN BETA : 27.9.2019 at 18:00 GMT +2

GRAND OPENING : 4.10.2019 at 18:00 GMT +2

 

-> WEBSITE <-

-> Facebook -<

-> Discord -<

-> SKYPE <-


Basic info:
EXP/SP : 20x

Adena : 10x

Drop : 15x

Spoil : 15x

Quest drop / Quest reward : 3x

Craft fundation : 3% (retail) 

 

Custom NPC:

Gatekeeper, GM Shop, Buffer, Blacksmith, Raidboss info etc.. Everything in community board (alt+b)

Vote shop, Event shop, Medal shop, PVP shop!


Event system every hour:

CTF, TVT, Last hero, Korean style, Quiz event, Fight club
 

Buff slot : 24+4
Dance/Song slot : 12
Time Buff/Dance/Song : 2 hodiny (2 hours)
Max level : 85
Max subclass level : 85
Mana potions : 1000 MP - delay 8s
PMAx dualboxes : 5
Auto learn skillů : yes, to lvl 85
Vitality systém : yes
Mob Champion systém : yes to level 75
Antibot : Smartguard + report systém
GM SHOP to S grade
Event system every hour
Medail systém 
Vote reward systém 

 

Enchant:
Safe enchant : +4
Max enchant : +16
Normal scroll chance : 52%
Blessed scroll chance : 60%
Elemental max level : 7
Elemental stone chance : 40%
Elemental crystal chance : 35%


Olympiad:
Every day from 18:00 - 0:00 GMT+2
Minimal chars to start : 6
Olympiad enchant : 6
Dual box : Strictly prohibited
Battles per week : 100
Hero period : every 2 weeks
New heroes: 1st and 15th day in month
At start period 50 points, every next week more 50 points. (Total 100 points)

RaidBoss, Respawn a Instance zone:
Valakas : 11 days +/- 2 hours
Antharas : 7 days +/- 2 hours
Baium : 5 days +/- 2 hours (80 lvl)
Queen Ant : 24 hours +/- 1 hour (85 lvl)
Core : 60 hours +/- 1 hour (50 lvl)
Orfen : 60 hours +/-1 hour (85 lvl)
Beleth : 8 days (minimal 9 people for entry)
Low Freya : 9 people (82-85 lvl)
Hard Freya : 11 people (82-85 lvl)
Zaken lvl 83 : 7 people (76-85 lvl)
Zaken lvl 60 : 7 people (56-65 lvl)
Zaken Nightime : 18 people (56-65 lvl)
Frintezza : 9 people (80-85 lvl)
Tiat : 11 people (75-85 lvl)
Valakas area, Antharas area, Baium area, Queen Ant nest - PVP zone
 

Edited by Bury00

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • I think you should check the video more carefully you missing something very important 😛      
    • Im responding to an anonymous account with 3 posts, almost no background, and practically zero useful information added to the discussion. On top of that, the topic title is misleading  calling it "Lucera Source Code" gives a completely different impression from what is actually being presented.   I didn’t say anything different. Therefore, I have no clue how his process produces the same desirable result.   And here you are creating drama. Your topic title clearly says "Lucera Source Code," which is not actually the case, or at least that’s how it looked when I first clicked on it, so I don’t think I was completely off. There’s also no significant information about your process like  what difficulties you faced, what tools you used, or anything else meaningful. Yet you still expect others to provide value based on what? I’m not talking about your project itself which, by the way, good job. I’m talking about the topic itself as a source of value for this forum, because right now it doesn’t really offer much in that regard. So regarding the semantics, yes, wording does matter.  
    • You are funny guy! 😄 😄 😄    I was working with Lucera long before “AI apps” became fashionable. This was not something I generated in one day with a prompt. It took me years of work, testing, debugging and fixing broken decompiled code.   Of course a decompiled source is not the original private repository with the original comments, history and developer structure. Nobody said it is the same Git repository. But saying it is only “guesses” is also wrong.   When you decompile, rebuild, fix thousands of compile/runtime issues, restore broken logic, reconnect scripts, fix bad casts, repair database calls, compile it again and run it in-game, at that point it is no longer just a guess.   It becomes a working reconstructed source base!   The important part is not whether it is byte-for-byte identical to the original private source. The important part is that I can now work directly inside the code, change core logic, rebuild scripts, fix bugs and continue development without being locked behind closed binaries.   Does it compile? Yes. Does it run in-game? Yes. Can I modify core systems directly? Yes. Can I continue development independently? Yes.   So call it reconstructed, decompiled, cleaned, restored or whatever name you prefer. The result is still the same: I have a working source environment that gives me control over the lucera2 project.   And that was exactly the goal!   🙂 
    • You clearly have no idea who you're talking to.   I've been working in the cheat industry for years and have developed cheats for multiple games, including projects that operate at kernel level and bypass protections far more advanced than anything Lineage 2 has ever had. Compared to that, Lineage 2 is low tier and technically simple.   As for the topic title, it's perfectly fine. The only thing I forgot is that this forum hasn't changed after all these years. It's still full of people who would rather argue semantics and act like experts than contribute anything meaningful to the discussion. Whether you call it reverse engineering, reconstruction, or educated guesses doesn't change the fact that the result works and achieves its purpose.   Honestly, I don't think there's any reason for me to keep posting here. Most of the replies add nothing of value and only prove why many experienced developers stopped sharing their work on this forum years ago.       Nobody said Lucera is a bad product. In fact, the reason people spend time decompiling it is because it is a good product and has value.   What I find funny is that everyone openly acknowledges that Lucera gets decompiled, yet when someone actually discusses the technical side of it, people suddenly act like it's some impossible or mythical process.   Reverse engineering software is nothing new. It has existed for decades and happens in every industry, from games to operating systems to commercial applications. Lucera is no exception.     I never said Deazer is a bad developer. Quite the opposite, he's a skilled developer and Lucera is one of the most stable projects I've worked with.   My only criticism is that, as a customer, you're heavily dependent on him. If he's willing to help, you'll get an answer quickly. If he's not interested in the issue or simply doesn't feel like dealing with it, then you're left to research and solve it on your own.   That's not necessarily a technical problem with Lucera itself, it's just one of the downsides of relying on a closed source project where a lot depends on a single developer.   From a stability standpoint, though, Lucera has always been among the best files available in my experience.
    • Scammers inc.  What you want to learn? Cooding? or just work with data files on builds.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..