First of all I am curious about the versions of Classic. I saw Mobius' repository and it reads "L2J_Mobius_Classic_2.4_SecretOfEmpire", whilst some servers display it like this: "Secret Of Empire 2.9". So, the versions are different and that confuses me a lot. Is there a particular reason for that difference? Which version is the true version?
However, what I am really after is a clean, unhooked system that is compatible with Mobius' L2J_Mobius_Classic_2.4_SecretOfEmpire source. Does anyone know where can I find one? Any help appreciated.
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You indeed have to save player position over Enterworld to properly clean it up later (if you don't, even trying to delete packet content would eventually keep it up), that's what we do with debug packet (which is a reusable Map of ExServerPrimitive packets) on aCis.
It doesn't solve the FPS stuttering - more you draw/delete lines, more your client becomes laggy. It's like if client wasn't deleting drawn points/lines properly, but instead simply hide them and redrawn content above.
If you got a solution, I would happy to integrate it.
You should check aCis#Player _debug packet integration, it allows very big amount of lines/points to be drawn, it is also reusable.
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java?ref_type=heads
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java?ref_type=heads
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Sail0rMo0n
First of all I am curious about the versions of Classic. I saw Mobius' repository and it reads "L2J_Mobius_Classic_2.4_SecretOfEmpire", whilst some servers display it like this: "Secret Of Empire 2.9". So, the versions are different and that confuses me a lot. Is there a particular reason for that difference? Which version is the true version?
However, what I am really after is a clean, unhooked system that is compatible with Mobius' L2J_Mobius_Classic_2.4_SecretOfEmpire source. Does anyone know where can I find one? Any help appreciated.
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