Jump to content
  • 0

Treasure chest open with Deluxe key


Question

Posted

Hello, what should i edit in TreasureChest.java to treasure chests on my server can be open with deluxe key? The can be opened just with maestro key and i dont want it..
Here is code:

/*
 * Copyright (C) 2004-2018 L2J DataPack
 * 
 * This file is part of L2J DataPack.
 * 
 * L2J DataPack is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J DataPack is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package ai.group_template;

import java.util.Arrays;
import java.util.HashMap;
import java.util.List;
import java.util.Map;

import l2r.gameserver.model.actor.L2Npc;
import l2r.gameserver.model.actor.instance.L2ChestInstance;
import l2r.gameserver.model.actor.instance.L2PcInstance;
import l2r.gameserver.model.holders.ItemChanceHolder;
import l2r.gameserver.model.holders.SkillHolder;
import l2r.gameserver.model.skills.L2Skill;
import l2r.gameserver.network.SystemMessageId;

import ai.npc.AbstractNpcAI;

/**
 * Treasure Chest AI.
 * @author ivantotov
 */
public final class TreasureChest extends AbstractNpcAI
{
	private static final String TIMER_1 = "5001";
	private static final String TIMER_2 = "5002";
	private static final int MAX_SPAWN_TIME = 14400000;
	private static final int ATTACK_SPAWN_TIME = 5000;
	private static final int PLAYER_LEVEL_THRESHOLD = 78;
	private static final int MAESTROS_KEY_SKILL_ID = 22271;
	private static final SkillHolder[] TREASURE_BOMBS = new SkillHolder[]
	{
		new SkillHolder(4143, 1),
		new SkillHolder(4143, 2),
		new SkillHolder(4143, 3),
		new SkillHolder(4143, 4),
		new SkillHolder(4143, 5),
		new SkillHolder(4143, 6),
		new SkillHolder(4143, 7),
		new SkillHolder(4143, 8),
		new SkillHolder(4143, 9),
		new SkillHolder(4143, 10),
	};
	
	private static final Map<Integer, List<ItemChanceHolder>> DROPS = new HashMap<>();
	
	static
	{
		DROPS.put(18265, Arrays.asList( // Treasure Chest
		new ItemChanceHolder(736, 2703, 7), // Scroll of Escape
		new ItemChanceHolder(1061, 2365, 4), // Major Healing Potion
		new ItemChanceHolder(737, 3784, 4), // Scroll of Resurrection
		new ItemChanceHolder(10260, 1136, 1), // Haste Potion
		new ItemChanceHolder(10261, 1136, 1), // Accuracy Juice
		new ItemChanceHolder(10262, 1136, 1), // Critical Damage Juice
		new ItemChanceHolder(10263, 1136, 1), // Critical Rate Juice
		new ItemChanceHolder(10264, 1136, 1), // Casting Spd. Juice
		new ItemChanceHolder(10265, 1136, 1), // Evasion Juice
		new ItemChanceHolder(10266, 1136, 1), // M. Atk. Juice
		new ItemChanceHolder(10267, 1136, 1), // P. Atk. Potion
		new ItemChanceHolder(10268, 1136, 1), // Wind Walk Juice
		new ItemChanceHolder(5593, 2365, 6), // SP Scroll (Low-grade)
		new ItemChanceHolder(5594, 1136, 1), // SP Scroll (Mid-grade)
		new ItemChanceHolder(10269, 1136, 1), // P. Def. Juice
		new ItemChanceHolder(10131, 4919, 1), // Transformation Scroll: Onyx Beast
		new ItemChanceHolder(10132, 4919, 1), // Transformation Scroll: Doom Wraith
		new ItemChanceHolder(10133, 4919, 1), // Transformation Scroll: Grail Apostle
		new ItemChanceHolder(1538, 3279, 1), // Blessed Scroll of Escape
		new ItemChanceHolder(3936, 1230, 1), // Blessed Scroll of Resurrection
		new ItemChanceHolder(68, 2617, 1), // Falchion
		new ItemChanceHolder(21747, 320, 1))); // Novice Adventurer's Treasure Sack
		
		DROPS.put(18266, Arrays.asList( // Treasure Chest
		new ItemChanceHolder(736, 3159, 7), // Scroll of Escape
		new ItemChanceHolder(1061, 2764, 4), // Major Healing Potion
		new ItemChanceHolder(737, 4422, 4), // Scroll of Resurrection
		new ItemChanceHolder(10260, 1327, 1), // Haste Potion
		new ItemChanceHolder(10261, 1327, 1), // Accuracy Juice
		new ItemChanceHolder(10262, 1327, 1), // Critical Damage Juice
		new ItemChanceHolder(10263, 1327, 1), // Critical Rate Juice
		new ItemChanceHolder(10264, 1327, 1), // Casting Spd. Juice
		new ItemChanceHolder(10265, 1327, 1), // Evasion Juice
		new ItemChanceHolder(10266, 1327, 1), // M. Atk. Juice
		new ItemChanceHolder(10267, 1327, 1), // P. Atk. Potion
		new ItemChanceHolder(10268, 1327, 1), // Wind Walk Juice
		new ItemChanceHolder(5593, 2764, 6), // SP Scroll (Low-grade)
		new ItemChanceHolder(5594, 1327, 1), // SP Scroll (Mid-grade)
		new ItemChanceHolder(10269, 1327, 1), // P. Def. Juice
		new ItemChanceHolder(10131, 5749, 1), // Transformation Scroll: Onyx Beast
		new ItemChanceHolder(10132, 5749, 1), // Transformation Scroll: Doom Wraith
		new ItemChanceHolder(10133, 5749, 1), // Transformation Scroll: Grail Apostle
		new ItemChanceHolder(1538, 3833, 1), // Blessed Scroll of Escape
		new ItemChanceHolder(3936, 1438, 1), // Blessed Scroll of Resurrection
		new ItemChanceHolder(68, 3058, 1), // Falchion
		new ItemChanceHolder(21747, 374, 1))); // Novice Adventurer's Treasure Sack
		
		DROPS.put(18267, Arrays.asList( // Treasure Chest
		new ItemChanceHolder(736, 3651, 7), // Scroll of Escape
		new ItemChanceHolder(1061, 3194, 4), // Major Healing Potion
		new ItemChanceHolder(737, 5111, 4), // Scroll of Resurrection
		new ItemChanceHolder(10260, 1534, 1), // Haste Potion
		new ItemChanceHolder(10261, 1534, 1), // Accuracy Juice
		new ItemChanceHolder(10262, 1534, 1), // Critical Damage Juice
		new ItemChanceHolder(10263, 1534, 1), // Critical Rate Juice
		new ItemChanceHolder(10264, 1534, 1), // Casting Spd. Juice
		new ItemChanceHolder(10265, 1534, 1), // Evasion Juice
		new ItemChanceHolder(10266, 1534, 1), // M. Atk. Juice
		new ItemChanceHolder(10267, 1534, 1), // P. Atk. Potion
		new ItemChanceHolder(10268, 1534, 1), // Wind Walk Juice
		new ItemChanceHolder(5593, 3194, 6), // SP Scroll (Low-grade)
		new ItemChanceHolder(5594, 1534, 1), // SP Scroll (Mid-grade)
		new ItemChanceHolder(10269, 1534, 1), // P. Def. Juice
		new ItemChanceHolder(10131, 6644, 1), // Transformation Scroll: Onyx Beast
		new ItemChanceHolder(10132, 6644, 1), // Transformation Scroll: Doom Wraith
		new ItemChanceHolder(10133, 6644, 1), // Transformation Scroll: Grail Apostle
		new ItemChanceHolder(1538, 4429, 1), // Blessed Scroll of Escape
		new ItemChanceHolder(3936, 1661, 1), // Blessed Scroll of Resurrection
		new ItemChanceHolder(68, 3534, 1), // Falchion
		new ItemChanceHolder(21747, 463, 1))); // Novice Adventurer's Treasure Sack
		
		DROPS.put(18268, Arrays.asList( // Treasure Chest
		new ItemChanceHolder(736, 4200, 7), // Scroll of Escape
		new ItemChanceHolder(1061, 3675, 4), // Major Healing Potion
		new ItemChanceHolder(737, 5879, 4), // Scroll of Resurrection
		new ItemChanceHolder(10260, 1764, 1), // Haste Potion
		new ItemChanceHolder(10261, 1764, 1), // Accuracy Juice
		new ItemChanceHolder(10262, 1764, 1), // Critical Damage Juice
		new ItemChanceHolder(10263, 1764, 1), // Critical Rate Juice
		new ItemChanceHolder(10264, 1764, 1), // Casting Spd. Juice
		new ItemChanceHolder(10265, 1764, 1), // Evasion Juice
		new ItemChanceHolder(10266, 1764, 1), // M. Atk. Juice
		new ItemChanceHolder(10267, 1764, 1), // P. Atk. Potion
		new ItemChanceHolder(10268, 1764, 1), // Wind Walk Juice
		new ItemChanceHolder(5593, 3675, 6), // SP Scroll (Low-grade)
		new ItemChanceHolder(5594, 1764, 1), // SP Scroll (Mid-grade)
		new ItemChanceHolder(10269, 1764, 1), // P. Def. Juice
		new ItemChanceHolder(10134, 5095, 1), // Transformation Scroll: Unicorn
		new ItemChanceHolder(10135, 5095, 1), // Transformation Scroll: Lilim Knight
		new ItemChanceHolder(10136, 5095, 1), // Transformation Scroll: Golem Guardian
		new ItemChanceHolder(1538, 5095, 1), // Blessed Scroll of Escape
		new ItemChanceHolder(3936, 1911, 1), // Blessed Scroll of Resurrection
		new ItemChanceHolder(69, 1543, 1), // Bastard Sword
		new ItemChanceHolder(21747, 498, 1))); // Novice Adventurer's Treasure Sack
		
		DROPS.put(18269, Arrays.asList( // Treasure Chest
		new ItemChanceHolder(736, 5010, 7), // Scroll of Escape
		new ItemChanceHolder(1061, 4383, 4), // Major Healing Potion
		new ItemChanceHolder(737, 7013, 4), // Scroll of Resurrection
		new ItemChanceHolder(10260, 2104, 1), // Haste Potion
		new ItemChanceHolder(10261, 2104, 1), // Accuracy Juice
		new ItemChanceHolder(10262, 2104, 1), // Critical Damage Juice
		new ItemChanceHolder(10263, 2104, 1), // Critical Rate Juice
		new ItemChanceHolder(10264, 2104, 1), // Casting Spd. Juice
		new ItemChanceHolder(10265, 2104, 1), // Evasion Juice
		new ItemChanceHolder(10266, 2104, 1), // M. Atk. Juice
		new ItemChanceHolder(10267, 2104, 1), // P. Atk. Potion
		new ItemChanceHolder(10268, 2104, 1), // Wind Walk Juice
		new ItemChanceHolder(5593, 4383, 6), // SP Scroll (Low-grade)
		new ItemChanceHolder(5594, 2104, 1), // SP Scroll (Mid-grade)
		new ItemChanceHolder(10269, 2104, 1), // P. Def. Juice
		new ItemChanceHolder(10134, 6078, 1), // Transformation Scroll: Unicorn
		new ItemChanceHolder(10135, 6078, 1), // Transformation Scroll: Lilim Knight
		new ItemChanceHolder(10136, 6078, 1), // Transformation Scroll: Golem Guardian
		new ItemChanceHolder(1538, 6078, 1), // Blessed Scroll of Escape
		new ItemChanceHolder(3936, 2280, 1), // Blessed Scroll of Resurrection
		new ItemChanceHolder(69, 1840, 1), // Bastard Sword
		new ItemChanceHolder(21747, 593, 1))); // Novice Adventurer's Treasure Sack
		
		DROPS.put(18270, Arrays.asList( // Treasure Chest
		new ItemChanceHolder(736, 5894, 7), // Scroll of Escape
		new ItemChanceHolder(1061, 5157, 4), // Major Healing Potion
		new ItemChanceHolder(737, 8252, 4), // Scroll of Resurrection
		new ItemChanceHolder(10260, 2476, 1), // Haste Potion
		new ItemChanceHolder(10261, 2476, 1), // Accuracy Juice
		new ItemChanceHolder(10262, 2476, 1), // Critical Damage Juice
		new ItemChanceHolder(10263, 2476, 1), // Critical Rate Juice
		new ItemChanceHolder(10264, 2476, 1), // Casting Spd. Juice
		new ItemChanceHolder(10265, 2476, 1), // Evasion Juice
		new ItemChanceHolder(10266, 2476, 1), // M. Atk. Juice
		new ItemChanceHolder(10267, 2476, 1), // P. Atk. Potion
		new ItemChanceHolder(10268, 2476, 1), // Wind Walk Juice
		new ItemChanceHolder(5593, 5157, 6), // SP Scroll (Low-grade)
		new ItemChanceHolder(5594, 2476, 1), // SP Scroll (Mid-grade)
		new ItemChanceHolder(10269, 2476, 1), // P. Def. Juice
		new ItemChanceHolder(10134, 7152, 1), // Transformation Scroll: Unicorn
		new ItemChanceHolder(10135, 7152, 1), // Transformation Scroll: Lilim Knight
		new ItemChanceHolder(10136, 7152, 1), // Transformation Scroll: Golem Guardian
		new ItemChanceHolder(1538, 7152, 1), // Blessed Scroll of Escape
		new ItemChanceHolder(3936, 2682, 1), // Blessed Scroll of Resurrection
		new ItemChanceHolder(69, 2165, 1), // Bastard Sword
		new ItemChanceHolder(21747, 698, 1))); // Novice Adventurer's Treasure Sack
		
		DROPS.put(18271, Arrays.asList( // Treasure Chest
		new ItemChanceHolder(736, 6879, 7), // Scroll of Escape
		new ItemChanceHolder(1061, 6019, 4), // Major Healing Potion
		new ItemChanceHolder(737, 9630, 4), // Scroll of Resurrection
		new ItemChanceHolder(10260, 2889, 1), // Haste Potion
		new ItemChanceHolder(10261, 2889, 1), // Accuracy Juice
		new ItemChanceHolder(10262, 2889, 1), // Critical Damage Juice
		new ItemChanceHolder(10263, 2889, 1), // Critical Rate Juice
		new ItemChanceHolder(10264, 2889, 1), // Casting Spd. Juice
		new ItemChanceHolder(10265, 2889, 1), // Evasion Juice
		new ItemChanceHolder(10266, 2889, 1), // M. Atk. Juice
		new ItemChanceHolder(10267, 2889, 1), // P. Atk. Potion
		new ItemChanceHolder(10268, 2889, 1), // Wind Walk Juice
		new ItemChanceHolder(5593, 6019, 6), // SP Scroll (Low-grade)
		new ItemChanceHolder(5594, 2889, 1), // SP Scroll (Mid-grade)
		new ItemChanceHolder(10269, 2889, 1), // P. Def. Juice
		new ItemChanceHolder(10134, 8346, 1), // Transformation Scroll: Unicorn
		new ItemChanceHolder(10135, 8346, 1), // Transformation Scroll: Lilim Knight
		new ItemChanceHolder(10136, 8346, 1), // Transformation Scroll: Golem Guardian
		new ItemChanceHolder(1538, 8346, 1), // Blessed Scroll of Escape
		new ItemChanceHolder(3936, 3130, 1), // Blessed Scroll of Resurrection
		new ItemChanceHolder(69, 2527, 1), // Bastard Sword
		new ItemChanceHolder(21747, 815, 1))); // Novice Adventurer's Treasure Sack
		
		DROPS.put(18272, Arrays.asList( // Treasure Chest
		new ItemChanceHolder(736, 6668, 5), // Scroll of Escape
		new ItemChanceHolder(1061, 4168, 4), // Major Healing Potion
		new ItemChanceHolder(737, 2223, 3), // Scroll of Resurrection
		new ItemChanceHolder(1539, 6668, 5), // Major Healing Potion
		new ItemChanceHolder(8625, 3334, 2), // Elixir of Life (B-grade)
		new ItemChanceHolder(8631, 2874, 2), // Elixir of Mind (B-grade)
		new ItemChanceHolder(8637, 5557, 3), // Elixir of CP (B-grade)
		new ItemChanceHolder(8636, 5557, 4), // Elixir of CP (C-grade)
		new ItemChanceHolder(8630, 3832, 2), // Elixir of Mind (C-grade)
		new ItemChanceHolder(8624, 4631, 2), // Elixir of Life (C-grade)
		new ItemChanceHolder(10260, 5129, 1), // Haste Potion
		new ItemChanceHolder(10261, 5129, 1), // Accuracy Juice
		new ItemChanceHolder(10262, 5129, 1), // Critical Damage Juice
		new ItemChanceHolder(10263, 5129, 1), // Critical Rate Juice
		new ItemChanceHolder(10264, 5129, 1), // Casting Spd. Juice
		new ItemChanceHolder(10265, 5129, 1), // Evasion Juice
		new ItemChanceHolder(10266, 5129, 1), // M. Atk. Juice
		new ItemChanceHolder(10267, 5129, 1), // P. Atk. Potion
		new ItemChanceHolder(10268, 5129, 1), // Wind Walk Juice
		new ItemChanceHolder(5593, 7124, 9), // SP Scroll (Low-grade)
		new ItemChanceHolder(5594, 6411, 2), // SP Scroll (Mid-grade)
		new ItemChanceHolder(5595, 642, 1), // SP Scroll (High-grade)
		new ItemChanceHolder(10269, 5129, 1), // P. Def. Juice
		new ItemChanceHolder(10137, 5418, 1), // Transformation Scroll: Inferno Drake
		new ItemChanceHolder(10138, 5418, 1), // Transformation Scroll: Dragon Bomber
		new ItemChanceHolder(1538, 7223, 1), // Blessed Scroll of Escape
		new ItemChanceHolder(3936, 2709, 1), // Blessed Scroll of Resurrection
		new ItemChanceHolder(5577, 2167, 1), // Red Soul Crystal - Stage 11
		new ItemChanceHolder(5578, 2167, 1), // Green Soul Crystal - Stage 11
		new ItemChanceHolder(5579, 2167, 1), // Blue Soul Crystal - Stage 11
		new ItemChanceHolder(70, 1250, 1), // Claymore
		new ItemChanceHolder(21747, 940, 1))); // Novice Adventurer's Treasure Sack
		
		DROPS.put(18273, Arrays.asList( // Treasure Chest
		new ItemChanceHolder(736, 7662, 5), // Scroll of Escape
		new ItemChanceHolder(1061, 4789, 4), // Major Healing Potion
		new ItemChanceHolder(737, 2554, 3), // Scroll of Resurrection
		new ItemChanceHolder(1539, 7662, 5), // Major Healing Potion
		new ItemChanceHolder(8625, 3831, 2), // Elixir of Life (B-grade)
		new ItemChanceHolder(8631, 3303, 2), // Elixir of Mind (B-grade)
		new ItemChanceHolder(8637, 6385, 3), // Elixir of CP (B-grade)
		new ItemChanceHolder(8636, 6385, 4), // Elixir of CP (C-grade)
		new ItemChanceHolder(8630, 4404, 2), // Elixir of Mind (C-grade)
		new ItemChanceHolder(8624, 5321, 2), // Elixir of Life (C-grade)
		new ItemChanceHolder(10260, 5894, 1), // Haste Potion
		new ItemChanceHolder(10261, 5894, 1), // Accuracy Juice
		new ItemChanceHolder(10262, 5894, 1), // Critical Damage Juice
		new ItemChanceHolder(10263, 5894, 1), // Critical Rate Juice
		new ItemChanceHolder(10264, 5894, 1), // Casting Spd. Juice
		new ItemChanceHolder(10265, 5894, 1), // Evasion Juice
		new ItemChanceHolder(10266, 5894, 1), // M. Atk. Juice
		new ItemChanceHolder(10267, 5894, 1), // P. Atk. Potion
		new ItemChanceHolder(10268, 5894, 1), // Wind Walk Juice
		new ItemChanceHolder(5593, 8186, 9), // SP Scroll (Low-grade)
		new ItemChanceHolder(5594, 7367, 2), // SP Scroll (Mid-grade)
		new ItemChanceHolder(5595, 737, 1), // SP Scroll (High-grade)
		new ItemChanceHolder(10269, 5894, 1), // P. Def. Juice
		new ItemChanceHolder(10137, 6226, 1), // Transformation Scroll: Inferno Drake
		new ItemChanceHolder(10138, 6226, 1), // Transformation Scroll: Dragon Bomber
		new ItemChanceHolder(1538, 8301, 1), // Blessed Scroll of Escape
		new ItemChanceHolder(3936, 3113, 1), // Blessed Scroll of Resurrection
		new ItemChanceHolder(5577, 2491, 1), // Red Soul Crystal - Stage 11
		new ItemChanceHolder(5578, 2491, 1), // Green Soul Crystal - Stage 11
		new ItemChanceHolder(5579, 2491, 1), // Blue Soul Crystal - Stage 11
		new ItemChanceHolder(70, 1437, 1), // Claymore
		new ItemChanceHolder(21747, 1080, 1))); // Novice Adventurer's Treasure Sack
		
		DROPS.put(18274, Arrays.asList( // Treasure Chest
		new ItemChanceHolder(736, 8719, 5), // Scroll of Escape
		new ItemChanceHolder(1061, 5450, 4), // Major Healing Potion
		new ItemChanceHolder(737, 2907, 3), // Scroll of Resurrection
		new ItemChanceHolder(1539, 8719, 5), // Major Healing Potion
		new ItemChanceHolder(8625, 4360, 2), // Elixir of Life (B-grade)
		new ItemChanceHolder(8631, 3759, 2), // Elixir of Mind (B-grade)
		new ItemChanceHolder(8637, 7266, 3), // Elixir of CP (B-grade)
		new ItemChanceHolder(8636, 7266, 4), // Elixir of CP (C-grade)
		new ItemChanceHolder(8630, 5011, 2), // Elixir of Mind (C-grade)
		new ItemChanceHolder(8624, 6055, 2), // Elixir of Life (C-grade)
		new ItemChanceHolder(10260, 6707, 1), // Haste Potion
		new ItemChanceHolder(10261, 6707, 1), // Accuracy Juice
		new ItemChanceHolder(10262, 6707, 1), // Critical Damage Juice
		new ItemChanceHolder(10263, 6707, 1), // Critical Rate Juice
		new ItemChanceHolder(10264, 6707, 1), // Casting Spd. Juice
		new ItemChanceHolder(10265, 6707, 1), // Evasion Juice
		new ItemChanceHolder(10266, 6707, 1), // M. Atk. Juice
		new ItemChanceHolder(10267, 6707, 1), // P. Atk. Potion
		new ItemChanceHolder(10268, 6707, 1), // Wind Walk Juice
		new ItemChanceHolder(5593, 9315, 9), // SP Scroll (Low-grade)
		new ItemChanceHolder(5594, 8384, 2), // SP Scroll (Mid-grade)
		new ItemChanceHolder(5595, 839, 1), // SP Scroll (High-grade)
		new ItemChanceHolder(10269, 6707, 1), // P. Def. Juice
		new ItemChanceHolder(21180, 7084, 1), // Transformation Scroll: Heretic - Event
		new ItemChanceHolder(21181, 5668, 1), // Transformation Scroll: Veil Master - Event
		new ItemChanceHolder(1538, 9446, 1), // Blessed Scroll of Escape
		new ItemChanceHolder(3936, 3542, 1), // Blessed Scroll of Resurrection
		new ItemChanceHolder(5577, 2834, 1), // Red Soul Crystal - Stage 11
		new ItemChanceHolder(5578, 2834, 1), // Green Soul Crystal - Stage 11
		new ItemChanceHolder(5579, 2834, 1), // Blue Soul Crystal - Stage 11
		new ItemChanceHolder(135, 481, 1), // Samurai Long Sword
		new ItemChanceHolder(21747, 1229, 1))); // Novice Adventurer's Treasure Sack
		
		DROPS.put(18275, Arrays.asList( // Treasure Chest
		new ItemChanceHolder(736, 9881, 5), // Scroll of Escape
		new ItemChanceHolder(1061, 6176, 4), // Major Healing Potion
		new ItemChanceHolder(737, 3294, 3), // Scroll of Resurrection
		new ItemChanceHolder(1539, 9881, 5), // Major Healing Potion
		new ItemChanceHolder(8625, 4941, 2), // Elixir of Life (B-grade)
		new ItemChanceHolder(8631, 4259, 2), // Elixir of Mind (B-grade)
		new ItemChanceHolder(8637, 8234, 3), // Elixir of CP (B-grade)
		new ItemChanceHolder(8636, 8234, 4), // Elixir of CP (C-grade)
		new ItemChanceHolder(8630, 5679, 2), // Elixir of Mind (C-grade)
		new ItemChanceHolder(8624, 6862, 2), // Elixir of Life (C-grade)
		new ItemChanceHolder(10260, 7601, 1), // Haste Potion
		new ItemChanceHolder(10261, 7601, 1), // Accuracy Juice
		new ItemChanceHolder(10262, 7601, 1), // Critical Damage Juice
		new ItemChanceHolder(10263, 7601, 1), // Critical Rate Juice
		new ItemChanceHolder(10264, 7601, 1), // Casting Spd. Juice
		new ItemChanceHolder(10265, 7601, 1), // Evasion Juice
		new ItemChanceHolder(10266, 7601, 1), // M. Atk. Juice
		new ItemChanceHolder(10267, 7601, 1), // P. Atk. Potion
		new ItemChanceHolder(10268, 7601, 1), // Wind Walk Juice
		new ItemChanceHolder(5593, 10557, 9), // SP Scroll (Low-grade)
		new ItemChanceHolder(5594, 9501, 2), // SP Scroll (Mid-grade)
		new ItemChanceHolder(5595, 951, 1), // SP Scroll (High-grade)
		new ItemChanceHolder(10269, 7601, 1), // P. Def. Juice
		new ItemChanceHolder(21180, 8028, 1), // Transformation Scroll: Heretic - Event
		new ItemChanceHolder(21181, 6423, 1), // Transformation Scroll: Veil Master - Event
		new ItemChanceHolder(1538, 10704, 1), // Blessed Scroll of Escape
		new ItemChanceHolder(3936, 4014, 1), // Blessed Scroll of Resurrection
		new ItemChanceHolder(5577, 3212, 1), // Red Soul Crystal - Stage 11
		new ItemChanceHolder(5578, 3212, 1), // Green Soul Crystal - Stage 11
		new ItemChanceHolder(5579, 3212, 1), // Blue Soul Crystal - Stage 11
		new ItemChanceHolder(135, 546, 1), // Samurai Long Sword
		new ItemChanceHolder(21747, 1393, 1))); // Novice Adventurer's Treasure Sack
		
		DROPS.put(18276, Arrays.asList( // Treasure Chest
		new ItemChanceHolder(736, 7727, 8), // Scroll of Escape
		new ItemChanceHolder(1061, 7727, 4), // Major Healing Potion
		new ItemChanceHolder(737, 4121, 3), // Scroll of Resurrection
		new ItemChanceHolder(8625, 6182, 2), // Elixir of Life (B-grade)
		new ItemChanceHolder(8631, 5329, 2), // Elixir of Mind (B-grade)
		new ItemChanceHolder(8637, 7727, 4), // Elixir of CP (B-grade)
		new ItemChanceHolder(8638, 8242, 3), // Elixir of CP (A-grade)
		new ItemChanceHolder(8632, 4293, 2), // Elixir of Mind (A-grade)
		new ItemChanceHolder(8626, 4945, 2), // Elixir of Life (A-grade)
		new ItemChanceHolder(10260, 4451, 1), // Haste Potion
		new ItemChanceHolder(10261, 4451, 1), // Accuracy Juice
		new ItemChanceHolder(10262, 4451, 1), // Critical Damage Juice
		new ItemChanceHolder(10263, 4451, 1), // Critical Rate Juice
		new ItemChanceHolder(10264, 4451, 1), // Casting Spd. Juice
		new ItemChanceHolder(10265, 4451, 1), // Evasion Juice
		new ItemChanceHolder(10266, 4451, 1), // M. Atk. Juice
		new ItemChanceHolder(10267, 4451, 1), // P. Atk. Potion
		new ItemChanceHolder(10268, 4451, 1), // Wind Walk Juice
		new ItemChanceHolder(5594, 5563, 2), // SP Scroll (Mid-grade)
		new ItemChanceHolder(5595, 557, 1), // SP Scroll (High-grade)
		new ItemChanceHolder(10269, 4451, 1), // P. Def. Juice
		new ItemChanceHolder(8736, 6439, 1), // Mid-grade Life Stone - Lv. 55
		new ItemChanceHolder(8737, 5563, 1), // Mid-grade Life Stone - Lv. 58
		new ItemChanceHolder(8738, 4636, 1), // Mid-grade Life Stone - Lv. 61
		new ItemChanceHolder(21182, 5786, 1), // Transformation Scroll: Saber Tooth Tiger - Event
		new ItemChanceHolder(21183, 4822, 1), // Transformation Scroll: Oel Mahum - Event
		new ItemChanceHolder(1538, 4822, 2), // Blessed Scroll of Escape
		new ItemChanceHolder(3936, 3616, 1), // Blessed Scroll of Resurrection
		new ItemChanceHolder(9648, 670, 1), // Transformation Sealbook: Onyx Beast
		new ItemChanceHolder(9649, 804, 1), // Transformation Sealbook: Doom Wraith
		new ItemChanceHolder(5580, 145, 1), // Red Soul Crystal - Stage 12
		new ItemChanceHolder(5581, 145, 1), // Green Soul Crystal - Stage 12
		new ItemChanceHolder(5582, 145, 1), // Blue Soul Crystal - Stage 12
		new ItemChanceHolder(142, 217, 1), // Keshanberk
		new ItemChanceHolder(21748, 92, 1))); // Experienced Adventurer's Treasure Sack
		
		DROPS.put(18277, Arrays.asList( // Treasure Chest
		new ItemChanceHolder(736, 8657, 8), // Scroll of Escape
		new ItemChanceHolder(1061, 8657, 4), // Major Healing Potion
		new ItemChanceHolder(737, 4617, 3), // Scroll of Resurrection
		new ItemChanceHolder(8625, 6926, 2), // Elixir of Life (B-grade)
		new ItemChanceHolder(8631, 5971, 2), // Elixir of Mind (B-grade)
		new ItemChanceHolder(8637, 8657, 4), // Elixir of CP (B-grade)
		new ItemChanceHolder(8638, 9234, 3), // Elixir of CP (A-grade)
		new ItemChanceHolder(8632, 4810, 2), // Elixir of Mind (A-grade)
		new ItemChanceHolder(8626, 5541, 2), // Elixir of Life (A-grade)
		new ItemChanceHolder(10260, 4987, 1), // Haste Potion
		new ItemChanceHolder(10261, 4987, 1), // Accuracy Juice
		new ItemChanceHolder(10262, 4987, 1), // Critical Damage Juice
		new ItemChanceHolder(10263, 4987, 1), // Critical Rate Juice
		new ItemChanceHolder(10264, 4987, 1), // Casting Spd. Juice
		new ItemChanceHolder(10265, 4987, 1), // Evasion Juice
		new ItemChanceHolder(10266, 4987, 1), // M. Atk. Juice
		new ItemChanceHolder(10267, 4987, 1), // P. Atk. Potion
		new ItemChanceHolder(10268, 4987, 1), // Wind Walk Juice
		new ItemChanceHolder(5594, 6233, 2), // SP Scroll (Mid-grade)
		new ItemChanceHolder(5595, 624, 1), // SP Scroll (High-grade)
		new ItemChanceHolder(10269, 4987, 1), // P. Def. Juice
		new ItemChanceHolder(8736, 7214, 1), // Mid-grade Life Stone - Lv. 55
		new ItemChanceHolder(8737, 6233, 1), // Mid-grade Life Stone - Lv. 58
		new ItemChanceHolder(8738, 5195, 1), // Mid-grade Life Stone - Lv. 61
		new ItemChanceHolder(21183, 5402, 1), // Transformation Scroll: Oel Mahum - Event
		new ItemChanceHolder(21184, 5402, 1), // Transformation Scroll: Doll Blader - Event
		new ItemChanceHolder(1538, 5402, 2), // Blessed Scroll of Escape
		new ItemChanceHolder(3936, 4052, 1), // Blessed Scroll of Resurrection
		new ItemChanceHolder(9648, 751, 1), // Transformation Sealbook: Onyx Beast
		new ItemChanceHolder(9649, 901, 1), // Transformation Sealbook: Doom Wraith
		new ItemChanceHolder(5580, 163, 1), // Red Soul Crystal - Stage 12
		new ItemChanceHolder(5581, 163, 1), // Green Soul Crystal - Stage 12
		new ItemChanceHolder(5582, 163, 1), // Blue Soul Crystal - Stage 12
		new ItemChanceHolder(79, 161, 1), // Damascus Sword
		new ItemChanceHolder(21748, 103, 1))); // Experienced Adventurer's Treasure Sack
		
		DROPS.put(18278, Arrays.asList( // Treasure Chest
		new ItemChanceHolder(736, 9646, 8), // Scroll of Escape
		new ItemChanceHolder(1061, 9646, 4), // Major Healing Potion
		new ItemChanceHolder(737, 5145, 3), // Scroll of Resurrection
		new ItemChanceHolder(8625, 7717, 2), // Elixir of Life (B-grade)
		new ItemChanceHolder(8631, 6652, 2), // Elixir of Mind (B-grade)
		new ItemChanceHolder(8637, 9646, 4), // Elixir of CP (B-grade)
		new ItemChanceHolder(8638, 10289, 3), // Elixir of CP (A-grade)
		new ItemChanceHolder(8632, 5359, 2), // Elixir of Mind (A-grade)
		new ItemChanceHolder(8626, 6173, 2), // Elixir of Life (A-grade)
		new ItemChanceHolder(10260, 5556, 1), // Haste Potion
		new ItemChanceHolder(10261, 5556, 1), // Accuracy Juice
		new ItemChanceHolder(10262, 5556, 1), // Critical Damage Juice
		new ItemChanceHolder(10263, 5556, 1), // Critical Rate Juice
		new ItemChanceHolder(10264, 5556, 1), // Casting Spd. Juice
		new ItemChanceHolder(10265, 5556, 1), // Evasion Juice
		new ItemChanceHolder(10266, 5556, 1), // M. Atk. Juice
		new ItemChanceHolder(10267, 5556, 1), // P. Atk. Potion
		new ItemChanceHolder(10268, 5556, 1), // Wind Walk Juice
		new ItemChanceHolder(5594, 6945, 2), // SP Scroll (Mid-grade)
		new ItemChanceHolder(5595, 695, 1), // SP Scroll (High-grade)
		new ItemChanceHolder(10269, 5556, 1), // P. Def. Juice
		new ItemChanceHolder(8736, 8038, 1), // Mid-grade Life Stone - Lv. 55
		new ItemChanceHolder(8737, 6945, 1), // Mid-grade Life Stone - Lv. 58
		new ItemChanceHolder(8738, 5788, 1), // Mid-grade Life Stone - Lv. 61
		new ItemChanceHolder(21183, 6019, 1), // Transformation Scroll: Oel Mahum - Event
		new ItemChanceHolder(21184, 6019, 1), // Transformation Scroll: Doll Blader - Event
		new ItemChanceHolder(1538, 6019, 2), // Blessed Scroll of Escape
		new ItemChanceHolder(3936, 4514, 1), // Blessed Scroll of Resurrection
		new ItemChanceHolder(9648, 836, 1), // Transformation Sealbook: Onyx Beast
		new ItemChanceHolder(9649, 1004, 1), // Transformation Sealbook: Doom Wraith
		new ItemChanceHolder(5580, 181, 1), // Red Soul Crystal - Stage 12
		new ItemChanceHolder(5581, 181, 1), // Green Soul Crystal - Stage 12
		new ItemChanceHolder(5582, 181, 1), // Blue Soul Crystal - Stage 12
		new ItemChanceHolder(79, 179, 1), // Damascus Sword
		new ItemChanceHolder(21748, 115, 1))); // Experienced Adventurer's Treasure Sack
		
		DROPS.put(18279, Arrays.asList( // Treasure Chest
		new ItemChanceHolder(8627, 5714, 2), // Elixir of Life (S-grade)
		new ItemChanceHolder(8633, 5102, 2), // Elixir of Mind (S-grade)
		new ItemChanceHolder(8639, 5714, 5), // Elixir of CP (S-grade)
		new ItemChanceHolder(8638, 5714, 6), // Elixir of CP (A-grade)
		new ItemChanceHolder(8632, 5953, 2), // Elixir of Mind (A-grade)
		new ItemChanceHolder(8626, 4572, 3), // Elixir of Life (A-grade)
		new ItemChanceHolder(729, 96, 1), // Scroll: Enchant Weapon (A-grade)
		new ItemChanceHolder(730, 715, 1), // Scroll: Enchant Armor (A-grade)
		new ItemChanceHolder(1540, 4286, 4), // Quick Healing Potion
		new ItemChanceHolder(10260, 1929, 3), // Haste Potion
		new ItemChanceHolder(10261, 1929, 3), // Accuracy Juice
		new ItemChanceHolder(10262, 1929, 3), // Critical Damage Juice
		new ItemChanceHolder(10263, 1929, 3), // Critical Rate Juice
		new ItemChanceHolder(10264, 1929, 3), // Casting Spd. Juice
		new ItemChanceHolder(10265, 1929, 3), // Evasion Juice
		new ItemChanceHolder(10266, 1929, 3), // M. Atk. Juice
		new ItemChanceHolder(10267, 1929, 3), // P. Atk. Potion
		new ItemChanceHolder(10268, 1929, 3), // Wind Walk Juice
		new ItemChanceHolder(5595, 724, 1), // SP Scroll (High-grade)
		new ItemChanceHolder(9898, 724, 1), // SP Scroll (Top-grade)
		new ItemChanceHolder(10269, 1929, 3), // P. Def. Juice
		new ItemChanceHolder(8739, 4822, 1), // Mid-grade Life Stone - Lv. 64
		new ItemChanceHolder(8740, 4018, 1), // Mid-grade Life Stone - Lv. 67
		new ItemChanceHolder(8741, 3349, 1), // Mid-grade Life Stone - Lv. 70
		new ItemChanceHolder(8742, 3014, 1), // Mid-grade Life Stone - Lv. 76
		new ItemChanceHolder(21180, 9117, 1), // Transformation Scroll: Heretic - Event
		new ItemChanceHolder(21181, 7294, 1), // Transformation Scroll: Veil Master - Event
		new ItemChanceHolder(21182, 7294, 1), // Transformation Scroll: Saber Tooth Tiger - Event
		new ItemChanceHolder(1538, 6078, 2), // Blessed Scroll of Escape
		new ItemChanceHolder(3936, 4559, 1), // Blessed Scroll of Resurrection
		new ItemChanceHolder(9654, 845, 1), // Transformation Sealbook: Inferno Drake
		new ItemChanceHolder(9655, 845, 1), // Transformation Sealbook: Dragon Bomber
		new ItemChanceHolder(5580, 183, 1), // Red Soul Crystal - Stage 12
		new ItemChanceHolder(5581, 183, 1), // Green Soul Crystal - Stage 12
		new ItemChanceHolder(5582, 183, 1), // Blue Soul Crystal - Stage 12
		new ItemChanceHolder(80, 130, 1), // Tallum Blade
		new ItemChanceHolder(21748, 128, 1))); // Experienced Adventurer's Treasure Sack
		
		DROPS.put(18280, Arrays.asList( // Treasure Chest
		new ItemChanceHolder(8627, 6323, 2), // Elixir of Life (S-grade)
		new ItemChanceHolder(8633, 5646, 2), // Elixir of Mind (S-grade)
		new ItemChanceHolder(8639, 6323, 5), // Elixir of CP (S-grade)
		new ItemChanceHolder(8638, 6323, 6), // Elixir of CP (A-grade)
		new ItemChanceHolder(8632, 6587, 2), // Elixir of Mind (A-grade)
		new ItemChanceHolder(8626, 5059, 3), // Elixir of Life (A-grade)
		new ItemChanceHolder(729, 106, 1), // Scroll: Enchant Weapon (A-grade)
		new ItemChanceHolder(730, 791, 1), // Scroll: Enchant Armor (A-grade)
		new ItemChanceHolder(1540, 4742, 4), // Quick Healing Potion
		new ItemChanceHolder(10260, 2134, 3), // Haste Potion
		new ItemChanceHolder(10261, 2134, 3), // Accuracy Juice
		new ItemChanceHolder(10262, 2134, 3), // Critical Damage Juice
		new ItemChanceHolder(10263, 2134, 3), // Critical Rate Juice
		new ItemChanceHolder(10264, 2134, 3), // Casting Spd. Juice
		new ItemChanceHolder(10265, 2134, 3), // Evasion Juice
		new ItemChanceHolder(10266, 2134, 3), // M. Atk. Juice
		new ItemChanceHolder(10267, 2134, 3), // P. Atk. Potion
		new ItemChanceHolder(10268, 2134, 3), // Wind Walk Juice
		new ItemChanceHolder(5595, 801, 1), // SP Scroll (High-grade)
		new ItemChanceHolder(9898, 801, 1), // SP Scroll (Top-grade)
		new ItemChanceHolder(10269, 2134, 3), // P. Def. Juice
		new ItemChanceHolder(8739, 5335, 1), // Mid-grade Life Stone - Lv. 64
		new ItemChanceHolder(8740, 4446, 1), // Mid-grade Life Stone - Lv. 67
		new ItemChanceHolder(8741, 3705, 1), // Mid-grade Life Stone - Lv. 70
		new ItemChanceHolder(8742, 3335, 1), // Mid-grade Life Stone - Lv. 76
		new ItemChanceHolder(21180, 10088, 1), // Transformation Scroll: Heretic - Event
		new ItemChanceHolder(21181, 8070, 1), // Transformation Scroll: Veil Master - Event
		new ItemChanceHolder(21182, 8070, 1), // Transformation Scroll: Saber Tooth Tiger - Event
		new ItemChanceHolder(1538, 6725, 2), // Blessed Scroll of Escape
		new ItemChanceHolder(3936, 5044, 1), // Blessed Scroll of Resurrection
		new ItemChanceHolder(9654, 935, 1), // Transformation Sealbook: Inferno Drake
		new ItemChanceHolder(9655, 935, 1), // Transformation Sealbook: Dragon Bomber
		new ItemChanceHolder(5580, 202, 1), // Red Soul Crystal - Stage 12
		new ItemChanceHolder(5581, 202, 1), // Green Soul Crystal - Stage 12
		new ItemChanceHolder(5582, 202, 1), // Blue Soul Crystal - Stage 12
		new ItemChanceHolder(80, 144, 1), // Tallum Blade
		new ItemChanceHolder(21748, 141, 1))); // Experienced Adventurer's Treasure Sack
		
		DROPS.put(18281, Arrays.asList( // Treasure Chest
		new ItemChanceHolder(8627, 6967, 2), // Elixir of Life (S-grade)
		new ItemChanceHolder(8633, 6220, 2), // Elixir of Mind (S-grade)
		new ItemChanceHolder(8639, 6967, 5), // Elixir of CP (S-grade)
		new ItemChanceHolder(8638, 6967, 6), // Elixir of CP (A-grade)
		new ItemChanceHolder(8632, 7257, 2), // Elixir of Mind (A-grade)
		new ItemChanceHolder(8626, 5573, 3), // Elixir of Life (A-grade)
		new ItemChanceHolder(729, 117, 1), // Scroll: Enchant Weapon (A-grade)
		new ItemChanceHolder(730, 871, 1), // Scroll: Enchant Armor (A-grade)
		new ItemChanceHolder(1540, 5225, 4), // Quick Healing Potion
		new ItemChanceHolder(10260, 2352, 3), // Haste Potion
		new ItemChanceHolder(10261, 2352, 3), // Accuracy Juice
		new ItemChanceHolder(10262, 2352, 3), // Critical Damage Juice
		new ItemChanceHolder(10263, 2352, 3), // Critical Rate Juice
		new ItemChanceHolder(10264, 2352, 3), // Casting Spd. Juice
		new ItemChanceHolder(10265, 2352, 3), // Evasion Juice
		new ItemChanceHolder(10266, 2352, 3), // M. Atk. Juice
		new ItemChanceHolder(10267, 2352, 3), // P. Atk. Potion
		new ItemChanceHolder(10268, 2352, 3), // Wind Walk Juice
		new ItemChanceHolder(5595, 882, 1), // SP Scroll (High-grade)
		new ItemChanceHolder(9898, 882, 1), // SP Scroll (Top-grade)
		new ItemChanceHolder(10269, 2352, 3), // P. Def. Juice
		new ItemChanceHolder(8739, 5878, 1), // Mid-grade Life Stone - Lv. 64
		new ItemChanceHolder(8740, 4899, 1), // Mid-grade Life Stone - Lv. 67
		new ItemChanceHolder(8741, 4082, 1), // Mid-grade Life Stone - Lv. 70
		new ItemChanceHolder(8742, 3674, 1), // Mid-grade Life Stone - Lv. 76
		new ItemChanceHolder(21183, 7410, 1), // Transformation Scroll: Oel Mahum - Event
		new ItemChanceHolder(21184, 7410, 1), // Transformation Scroll: Doll Blader - Event
		new ItemChanceHolder(21185, 3705, 1), // Transformation Scroll: Zaken - Event
		new ItemChanceHolder(1538, 7410, 2), // Blessed Scroll of Escape
		new ItemChanceHolder(3936, 5558, 1), // Blessed Scroll of Resurrection
		new ItemChanceHolder(9654, 1030, 1), // Transformation Sealbook: Inferno Drake
		new ItemChanceHolder(9655, 1030, 1), // Transformation Sealbook: Dragon Bomber
		new ItemChanceHolder(5908, 112, 1), // Red Soul Crystal: Stage 13
		new ItemChanceHolder(5911, 112, 1), // Green Soul Crystal - Stage 13
		new ItemChanceHolder(5914, 112, 1), // Blue Soul Crystal: Stage 13
		new ItemChanceHolder(6364, 52, 1), // Forgotten Blade
		new ItemChanceHolder(21748, 156, 1))); // Experienced Adventurer's Treasure Sack
		
		DROPS.put(18282, Arrays.asList( // Treasure Chest
		new ItemChanceHolder(8627, 7649, 2), // Elixir of Life (S-grade)
		new ItemChanceHolder(8633, 6829, 2), // Elixir of Mind (S-grade)
		new ItemChanceHolder(8639, 7649, 5), // Elixir of CP (S-grade)
		new ItemChanceHolder(8638, 7649, 6), // Elixir of CP (A-grade)
		new ItemChanceHolder(8632, 7968, 2), // Elixir of Mind (A-grade)
		new ItemChanceHolder(8626, 6119, 3), // Elixir of Life (A-grade)
		new ItemChanceHolder(729, 128, 1), // Scroll: Enchant Weapon (A-grade)
		new ItemChanceHolder(730, 957, 1), // Scroll: Enchant Armor (A-grade)
		new ItemChanceHolder(1540, 5737, 4), // Quick Healing Potion
		new ItemChanceHolder(10260, 2582, 3), // Haste Potion
		new ItemChanceHolder(10261, 2582, 3), // Accuracy Juice
		new ItemChanceHolder(10262, 2582, 3), // Critical Damage Juice
		new ItemChanceHolder(10263, 2582, 3), // Critical Rate Juice
		new ItemChanceHolder(10264, 2582, 3), // Casting Spd. Juice
		new ItemChanceHolder(10265, 2582, 3), // Evasion Juice
		new ItemChanceHolder(10266, 2582, 3), // M. Atk. Juice
		new ItemChanceHolder(10267, 2582, 3), // P. Atk. Potion
		new ItemChanceHolder(10268, 2582, 3), // Wind Walk Juice
		new ItemChanceHolder(5595, 968, 1), // SP Scroll (High-grade)
		new ItemChanceHolder(9898, 968, 1), // SP Scroll (Top-grade)
		new ItemChanceHolder(10269, 2582, 3), // P. Def. Juice
		new ItemChanceHolder(8739, 6454, 1), // Mid-grade Life Stone - Lv. 64
		new ItemChanceHolder(8740, 5378, 1), // Mid-grade Life Stone - Lv. 67
		new ItemChanceHolder(8741, 4482, 1), // Mid-grade Life Stone - Lv. 70
		new ItemChanceHolder(8742, 4034, 1), // Mid-grade Life Stone - Lv. 76
		new ItemChanceHolder(21183, 8136, 1), // Transformation Scroll: Oel Mahum - Event
		new ItemChanceHolder(21184, 8136, 1), // Transformation Scroll: Doll Blader - Event
		new ItemChanceHolder(21185, 4068, 1), // Transformation Scroll: Zaken - Event
		new ItemChanceHolder(1538, 8136, 2), // Blessed Scroll of Escape
		new ItemChanceHolder(3936, 6102, 1), // Blessed Scroll of Resurrection
		new ItemChanceHolder(9654, 1130, 1), // Transformation Sealbook: Inferno Drake
		new ItemChanceHolder(9655, 1130, 1), // Transformation Sealbook: Dragon Bomber
		new ItemChanceHolder(5908, 123, 1), // Red Soul Crystal: Stage 13
		new ItemChanceHolder(5911, 123, 1), // Green Soul Crystal - Stage 13
		new ItemChanceHolder(5914, 123, 1), // Blue Soul Crystal: Stage 13
		new ItemChanceHolder(6364, 58, 1), // Forgotten Blade
		new ItemChanceHolder(21748, 171, 1))); // Experienced Adventurer's Treasure Sack
		
		DROPS.put(18283, Arrays.asList( // Treasure Chest
		new ItemChanceHolder(8627, 8366, 2), // Elixir of Life (S-grade)
		new ItemChanceHolder(8633, 7470, 2), // Elixir of Mind (S-grade)
		new ItemChanceHolder(8639, 8366, 5), // Elixir of CP (S-grade)
		new ItemChanceHolder(8638, 8366, 6), // Elixir of CP (A-grade)
		new ItemChanceHolder(8632, 8715, 2), // Elixir of Mind (A-grade)
		new ItemChanceHolder(8626, 6693, 3), // Elixir of Life (A-grade)
		new ItemChanceHolder(729, 140, 1), // Scroll: Enchant Weapon (A-grade)
		new ItemChanceHolder(730, 1046, 1), // Scroll: Enchant Armor (A-grade)
		new ItemChanceHolder(1540, 6275, 4), // Quick Healing Potion
		new ItemChanceHolder(10260, 2824, 3), // Haste Potion
		new ItemChanceHolder(10261, 2824, 3), // Accuracy Juice
		new ItemChanceHolder(10262, 2824, 3), // Critical Damage Juice
		new ItemChanceHolder(10263, 2824, 3), // Critical Rate Juice
		new ItemChanceHolder(10264, 2824, 3), // Casting Spd. Juice
		new ItemChanceHolder(10265, 2824, 3), // Evasion Juice
		new ItemChanceHolder(10266, 2824, 3), // M. Atk. Juice
		new ItemChanceHolder(10267, 2824, 3), // P. Atk. Potion
		new ItemChanceHolder(10268, 2824, 3), // Wind Walk Juice
		new ItemChanceHolder(5595, 1059, 1), // SP Scroll (High-grade)
		new ItemChanceHolder(9898, 1059, 1), // SP Scroll (Top-grade)
		new ItemChanceHolder(10269, 2824, 3), // P. Def. Juice
		new ItemChanceHolder(8739, 7059, 1), // Mid-grade Life Stone - Lv. 64
		new ItemChanceHolder(8740, 5883, 1), // Mid-grade Life Stone - Lv. 67
		new ItemChanceHolder(8741, 4902, 1), // Mid-grade Life Stone - Lv. 70
		new ItemChanceHolder(8742, 4412, 1), // Mid-grade Life Stone - Lv. 76
		new ItemChanceHolder(21183, 8898, 1), // Transformation Scroll: Oel Mahum - Event
		new ItemChanceHolder(21184, 8898, 1), // Transformation Scroll: Doll Blader - Event
		new ItemChanceHolder(21185, 4449, 1), // Transformation Scroll: Zaken - Event
		new ItemChanceHolder(1538, 8898, 2), // Blessed Scroll of Escape
		new ItemChanceHolder(3936, 6674, 1), // Blessed Scroll of Resurrection
		new ItemChanceHolder(9654, 1236, 1), // Transformation Sealbook: Inferno Drake
		new ItemChanceHolder(9655, 1236, 1), // Transformation Sealbook: Dragon Bomber
		new ItemChanceHolder(5908, 134, 1), // Red Soul Crystal: Stage 13
		new ItemChanceHolder(5911, 134, 1), // Green Soul Crystal - Stage 13
		new ItemChanceHolder(5914, 134, 1), // Blue Soul Crystal: Stage 13
		new ItemChanceHolder(6364, 63, 1), // Forgotten Blade
		new ItemChanceHolder(21748, 187, 1))); // Experienced Adventurer's Treasure Sack
		
		DROPS.put(18284, Arrays.asList( // Treasure Chest
		new ItemChanceHolder(8627, 6836, 2), // Elixir of Life (S-grade)
		new ItemChanceHolder(8633, 6103, 2), // Elixir of Mind (S-grade)
		new ItemChanceHolder(8639, 10000, 4), // Elixir of CP (S-grade)
		new ItemChanceHolder(9546, 821, 1), // Fire Stone
		new ItemChanceHolder(9547, 821, 1), // Water Stone
		new ItemChanceHolder(9548, 821, 1), // Earth Stone
		new ItemChanceHolder(9549, 821, 1), // Wind Stone
		new ItemChanceHolder(9550, 821, 1), // Dark Stone
		new ItemChanceHolder(9551, 821, 1), // Holy Stone
		new ItemChanceHolder(959, 42, 1), // Scroll: Enchant Weapon (S-grade)
		new ItemChanceHolder(960, 411, 1), // Scroll: Enchant Armor (S-grade)
		new ItemChanceHolder(14701, 2051, 2), // Superior Quick Healing Potion
		new ItemChanceHolder(10260, 3076, 3), // Haste Potion
		new ItemChanceHolder(10261, 3076, 3), // Accuracy Juice
		new ItemChanceHolder(10262, 3076, 3), // Critical Damage Juice
		new ItemChanceHolder(10263, 3076, 3), // Critical Rate Juice
		new ItemChanceHolder(10264, 3076, 3), // Casting Spd. Juice
		new ItemChanceHolder(10265, 3076, 3), // Evasion Juice
		new ItemChanceHolder(10266, 3076, 3), // M. Atk. Juice
		new ItemChanceHolder(10267, 3076, 3), // P. Atk. Potion
		new ItemChanceHolder(10268, 3076, 3), // Wind Walk Juice
		new ItemChanceHolder(5595, 577, 2), // SP Scroll (High-grade)
		new ItemChanceHolder(9898, 231, 1), // SP Scroll (Top-grade)
		new ItemChanceHolder(17185, 116, 1), // Scroll: 10,000 SP
		new ItemChanceHolder(10269, 3076, 3), // P. Def. Juice
		new ItemChanceHolder(9574, 4006, 1), // Mid-grade Life Stone - Lv. 80
		new ItemChanceHolder(10484, 3338, 1), // Mid-grade Life Stone - Lv. 82
		new ItemChanceHolder(14167, 2783, 1), // Mid-grade Life Stone - Lv. 84
		new ItemChanceHolder(21185, 2539, 1), // Transformation Scroll: Zaken - Event
		new ItemChanceHolder(21186, 1524, 1), // Transformation Scroll: Anakim - Event
		new ItemChanceHolder(21187, 2177, 1), // Transformation Scroll: Venom - Event
		new ItemChanceHolder(21188, 2177, 1), // Transformation Scroll: Gordon - Event
		new ItemChanceHolder(21189, 2177, 1), // Transformation Scroll: Ranku - Event
		new ItemChanceHolder(21190, 2177, 1), // Transformation Scroll: Kechi - Event
		new ItemChanceHolder(21191, 2177, 1), // Transformation Scroll: Demon Prince - Event
		new ItemChanceHolder(9552, 191, 1), // Fire Crystal
		new ItemChanceHolder(9553, 191, 1), // Water Crystal
		new ItemChanceHolder(9554, 191, 1), // Earth Crystal
		new ItemChanceHolder(9555, 191, 1), // Wind Crystal
		new ItemChanceHolder(9556, 191, 1), // Dark Crystal
		new ItemChanceHolder(9557, 191, 1), // Holy Crystal
		new ItemChanceHolder(6622, 3047, 1), // Lesser Giant's Codex
		new ItemChanceHolder(9627, 191, 1), // Lesser Giant's Codex - Mastery
		new ItemChanceHolder(1538, 5078, 2), // Blessed Scroll of Escape
		new ItemChanceHolder(3936, 3809, 1), // Blessed Scroll of Resurrection
		new ItemChanceHolder(9570, 39, 1), // Red Soul Crystal - Stage 14
		new ItemChanceHolder(9572, 39, 1), // Green Soul Crystal - Stage 14
		new ItemChanceHolder(9571, 39, 1), // Blue Soul Crystal - Stage 14
		new ItemChanceHolder(9442, 21, 1), // Dynasty Sword
		new ItemChanceHolder(21749, 25, 1))); // Great Adventurer's Treasure Sack
		
		DROPS.put(18285, Arrays.asList( // Treasure Chest
		new ItemChanceHolder(8627, 7420, 2), // Elixir of Life (S-grade)
		new ItemChanceHolder(8633, 6625, 2), // Elixir of Mind (S-grade)
		new ItemChanceHolder(8639, 10000, 4), // Elixir of CP (S-grade)
		new ItemChanceHolder(9546, 891, 1), // Fire Stone
		new ItemChanceHolder(9547, 891, 1), // Water Stone
		new ItemChanceHolder(9548, 891, 1), // Earth Stone
		new ItemChanceHolder(9549, 891, 1), // Wind Stone
		new ItemChanceHolder(9550, 891, 1), // Dark Stone
		new ItemChanceHolder(9551, 891, 1), // Holy Stone
		new ItemChanceHolder(959, 45, 1), // Scroll: Enchant Weapon (S-grade)
		new ItemChanceHolder(960, 446, 1), // Scroll: Enchant Armor (S-grade)
		new ItemChanceHolder(14701, 2226, 2), // Superior Quick Healing Potion
		new ItemChanceHolder(10260, 3339, 3), // Haste Potion
		new ItemChanceHolder(10261, 3339, 3), // Accuracy Juice
		new ItemChanceHolder(10262, 3339, 3), // Critical Damage Juice
		new ItemChanceHolder(10263, 3339, 3), // Critical Rate Juice
		new ItemChanceHolder(10264, 3339, 3), // Casting Spd. Juice
		new ItemChanceHolder(10265, 3339, 3), // Evasion Juice
		new ItemChanceHolder(10266, 3339, 3), // M. Atk. Juice
		new ItemChanceHolder(10267, 3339, 3), // P. Atk. Potion
		new ItemChanceHolder(10268, 3339, 3), // Wind Walk Juice
		new ItemChanceHolder(5595, 627, 2), // SP Scroll (High-grade)
		new ItemChanceHolder(9898, 251, 1), // SP Scroll (Top-grade)
		new ItemChanceHolder(17185, 126, 1), // Scroll: 10,000 SP
		new ItemChanceHolder(10269, 3339, 3), // P. Def. Juice
		new ItemChanceHolder(9574, 4348, 1), // Mid-grade Life Stone - Lv. 80
		new ItemChanceHolder(10484, 3623, 1), // Mid-grade Life Stone - Lv. 82
		new ItemChanceHolder(14167, 3021, 1), // Mid-grade Life Stone - Lv. 84
		new ItemChanceHolder(21185, 2756, 1), // Transformation Scroll: Zaken - Event
		new ItemChanceHolder(21186, 1654, 1), // Transformation Scroll: Anakim - Event
		new ItemChanceHolder(21187, 2363, 1), // Transformation Scroll: Venom - Event
		new ItemChanceHolder(21188, 2363, 1), // Transformation Scroll: Gordon - Event
		new ItemChanceHolder(21189, 2363, 1), // Transformation Scroll: Ranku - Event
		new ItemChanceHolder(21190, 2363, 1), // Transformation Scroll: Kechi - Event
		new ItemChanceHolder(21191, 2363, 1), // Transformation Scroll: Demon Prince - Event
		new ItemChanceHolder(9552, 207, 1), // Fire Crystal
		new ItemChanceHolder(9553, 207, 1), // Water Crystal
		new ItemChanceHolder(9554, 207, 1), // Earth Crystal
		new ItemChanceHolder(9555, 207, 1), // Wind Crystal
		new ItemChanceHolder(9556, 207, 1), // Dark Crystal
		new ItemChanceHolder(9557, 207, 1), // Holy Crystal
		new ItemChanceHolder(6622, 3308, 1), // Lesser Giant's Codex
		new ItemChanceHolder(9627, 207, 1), // Lesser Giant's Codex - Mastery
		new ItemChanceHolder(1538, 5512, 2), // Blessed Scroll of Escape
		new ItemChanceHolder(3936, 4134, 1), // Blessed Scroll of Resurrection
		new ItemChanceHolder(10480, 21, 1), // Red Soul Crystal - Stage 15
		new ItemChanceHolder(10482, 21, 1), // Green Soul Crystal - Stage 15
		new ItemChanceHolder(10481, 21, 1), // Blue Soul Crystal - Stage 15
		new ItemChanceHolder(10215, 16, 1), // Icarus Sawsword
		new ItemChanceHolder(21749, 27, 1))); // Great Adventurer's Treasure Sack
		
		DROPS.put(18286, Arrays.asList( // Treasure Chest
		new ItemChanceHolder(8627, 8005, 2), // Elixir of Life (S-grade)
		new ItemChanceHolder(8633, 7147, 2), // Elixir of Mind (S-grade)
		new ItemChanceHolder(8639, 10000, 4), // Elixir of CP (S-grade)
		new ItemChanceHolder(9546, 961, 1), // Fire Stone
		new ItemChanceHolder(9547, 961, 1), // Water Stone
		new ItemChanceHolder(9548, 961, 1), // Earth Stone
		new ItemChanceHolder(9549, 961, 1), // Wind Stone
		new ItemChanceHolder(9550, 961, 1), // Dark Stone
		new ItemChanceHolder(9551, 961, 1), // Holy Stone
		new ItemChanceHolder(959, 49, 1), // Scroll: Enchant Weapon (S-grade)
		new ItemChanceHolder(960, 481, 1), // Scroll: Enchant Armor (S-grade)
		new ItemChanceHolder(14701, 2402, 2), // Superior Quick Healing Potion
		new ItemChanceHolder(10260, 3602, 3), // Haste Potion
		new ItemChanceHolder(10261, 3602, 3), // Accuracy Juice
		new ItemChanceHolder(10262, 3602, 3), // Critical Damage Juice
		new ItemChanceHolder(10263, 3602, 3), // Critical Rate Juice
		new ItemChanceHolder(10264, 3602, 3), // Casting Spd. Juice
		new ItemChanceHolder(10265, 3602, 3), // Evasion Juice
		new ItemChanceHolder(10266, 3602, 3), // M. Atk. Juice
		new ItemChanceHolder(10267, 3602, 3), // P. Atk. Potion
		new ItemChanceHolder(10268, 3602, 3), // Wind Walk Juice
		new ItemChanceHolder(5595, 676, 2), // SP Scroll (High-grade)
		new ItemChanceHolder(9898, 271, 1), // SP Scroll (Top-grade)
		new ItemChanceHolder(17185, 136, 1), // Scroll: 10,000 SP
		new ItemChanceHolder(10269, 3602, 3), // P. Def. Juice
		new ItemChanceHolder(9574, 4690, 1), // Mid-grade Life Stone - Lv. 80
		new ItemChanceHolder(10484, 3909, 1), // Mid-grade Life Stone - Lv. 82
		new ItemChanceHolder(14167, 3259, 1), // Mid-grade Life Stone - Lv. 84
		new ItemChanceHolder(21185, 2973, 1), // Transformation Scroll: Zaken - Event
		new ItemChanceHolder(21186, 1784, 1), // Transformation Scroll: Anakim - Event
		new ItemChanceHolder(21187, 2549, 1), // Transformation Scroll: Venom - Event
		new ItemChanceHolder(21188, 2549, 1), // Transformation Scroll: Gordon - Event
		new ItemChanceHolder(21189, 2549, 1), // Transformation Scroll: Ranku - Event
		new ItemChanceHolder(21190, 2549, 1), // Transformation Scroll: Kechi - Event
		new ItemChanceHolder(21191, 2549, 1), // Transformation Scroll: Demon Prince - Event
		new ItemChanceHolder(9552, 223, 1), // Fire Crystal
		new ItemChanceHolder(9553, 223, 1), // Water Crystal
		new ItemChanceHolder(9554, 223, 1), // Earth Crystal
		new ItemChanceHolder(9555, 223, 1), // Wind Crystal
		new ItemChanceHolder(9556, 223, 1), // Dark Crystal
		new ItemChanceHolder(9557, 223, 1), // Holy Crystal
		new ItemChanceHolder(6622, 3568, 1), // Lesser Giant's Codex
		new ItemChanceHolder(9627, 223, 1), // Lesser Giant's Codex - Mastery
		new ItemChanceHolder(1538, 5946, 2), // Blessed Scroll of Escape
		new ItemChanceHolder(3936, 4460, 1), // Blessed Scroll of Resurrection
		new ItemChanceHolder(13071, 12, 1), // Red Soul Crystal - Stage 16
		new ItemChanceHolder(13073, 12, 1), // Green Soul Crystal - Stage 16
		new ItemChanceHolder(13072, 12, 1), // Blue Soul Crystal - Stage 16
		new ItemChanceHolder(13457, 13, 1), // Vesper Cutter
		new ItemChanceHolder(21749, 29, 1))); // Great Adventurer's Treasure Sack
	}
	
	public TreasureChest()
	{
		super(TreasureChest.class.getSimpleName(), "ai/group_template");
		
		addSpawnId(DROPS.keySet());
		addAttackId(DROPS.keySet());
	}
	
	@Override
	public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
	{
		switch (event)
		{
			case TIMER_1:
			case TIMER_2:
			{
				npc.deleteMe();
				break;
			}
		}
		return super.onAdvEvent(event, npc, player);
	}
	
	@Override
	public String onSpawn(L2Npc npc)
	{
		L2ChestInstance chest = (L2ChestInstance) npc;
		chest.disableCoreAI(true);
		chest.setIsNoRndWalk(true);
		chest.setMustRewardExpSp(false);
		chest.enableItemDrop(false);
		chest.resetInteract();
		
		npc.getVariables().set("MAESTRO_SKILL_USED", 0);
		startQuestTimer(TIMER_2, MAX_SPAWN_TIME, npc, null);
		return super.onSpawn(npc);
	}
	
	@Override
	public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon, L2Skill skill)
	{
		if (attacker.getLevel() < PLAYER_LEVEL_THRESHOLD)
		{
			npc.getVariables().set("MAX_LEVEL_DIFFERENCE", 6);
		}
		else
		{
			npc.getVariables().set("MAX_LEVEL_DIFFERENCE", 5);
		}
		
		if (npc.getVariables().getInt("MAESTRO_SKILL_USED") == 0)
		{
			if ((skill != null) && (skill.getId() == MAESTROS_KEY_SKILL_ID))
			{
				npc.getVariables().set("MAESTRO_SKILL_USED", 1);
				startQuestTimer(TIMER_1, ATTACK_SPAWN_TIME, npc, null);
				
				if ((npc.getLevel() - npc.getVariables().getInt("MAX_LEVEL_DIFFERENCE")) > attacker.getLevel())
				{
					addSkillCastDesire(npc, attacker, TREASURE_BOMBS[npc.getLevel() / 10], 1000000);
				}
				else
				{
					if (getRandom(100) < 10)
					{
						npc.doDie(null);
						
						final List<ItemChanceHolder> items = DROPS.get(npc.getId());
						if (items == null)
						{
							_log.warn("Tresure Chest ID " + npc.getId() + " doesn't have a drop list!");
						}
						else
						{
							for (ItemChanceHolder item : items)
							{
								if (getRandom(10000) < item.getChance())
								{
									npc.dropItem(attacker, item.getId(), item.getCount());
								}
							}
						}
					}
					else
					{
						addSkillCastDesire(npc, attacker, TREASURE_BOMBS[npc.getLevel() / 10], 1000000);
					}
				}
			}
			else
			{
				if (getRandom(100) < 30)
				{
					attacker.sendPacket(SystemMessageId.IF_YOU_HAVE_A_MAESTROS_KEY_YOU_CAN_USE_IT_TO_OPEN_THE_TREASURE_CHEST);
				}
			}
		}
		return super.onAttack(npc, attacker, damage, isSummon);
	}
}

by the way - thanks for any help. loleknos

8 answers to this question

Recommended Posts

  • 0
Posted

Usually deluxe keys have item skill 2229 which is Treasure Chest Key skill. You need an item handler (if you dont have) to catch the item while in this handler you will add all the conditions like target instanceof TreasureChest etc... and then use the skill. In your code you just have to add one more 'if' to check the skill id and add your chances

  • 0
Posted (edited)

about the code you posted above you have only to edit 3 lines and define the skill id. 

	private static final int ATTACK_SPAWN_TIME = 5000;
	private static final int PLAYER_LEVEL_THRESHOLD = 78;
	private static final int MAESTROS_KEY_SKILL_ID = 22271;
+	private static final int SKILL_DELUXE_KEY = 2229;


		else
		{
			npc.getVariables().set("MAX_LEVEL_DIFFERENCE", 5);
		}

-		if (npc.getVariables().getInt("MAESTRO_SKILL_USED") == 0)
+		if (npc.getVariables().getInt("MAESTRO_SKILL_USED") == 0 || npc.getVariables().getInt("DELUXE_KEY") == 0)
		{
-			if ((skill != null) && (skill.getId() == MAESTROS_KEY_SKILL_ID))
+			if (skill != null && (skill.getId() == MAESTROS_KEY_SKILL_ID || skill.getId() == SKILL_DELUXE_KEY))
			{
-				npc.getVariables().set("MAESTRO_SKILL_USED", 1);
+				npc.getVariables().set(skill.getId() == MAESTROS_KEY_SKILL_ID ? "MAESTRO_SKILL_USED" : "DELUXE_KEY" , 1);

Take care about chances. if you want different chance on deluxe key you have to edit more things

 

now about the item handler part, you have to create it by your own. you didnt even mention your sources name.

Edited by Creamy G Colin
  • 0
Posted (edited)

Big thanks for the code!! :) What means about item handler? just explain me, i will do it myself probably. You'r awsome, thanks for advice :) (if you need my source code from anything, i will post it). Just need to know what exactly you need see :wink:

And i have this error when starting server..
when i delete "," it show another error, i think it should be as you type, thats right. but when start server, i cant mark any npc and not work gm commands // etc.

error.JPG

Edited by loleknos
  • 0
Posted
4 hours ago, loleknos said:

Big thanks for the code!! :) What means about item handler? just explain me, i will do it myself probably. You'r awsome, thanks for advice :) (if you need my source code from anything, i will post it). Just need to know what exactly you need see :wink:

And i have this error when starting server..
when i delete "," it show another error, i think it should be as you type, thats right. but when start server, i cant mark any npc and not work gm commands // etc.

error.JPG

replace again the line with the one i updated. 

 

About the item handler just see arround the other handlers how they are working and do your own. As i can see "l2r" sources, ive never work on those before

  • 0
Posted (edited)

Ok, script now working.. but treasure chest wont open neither attack me.. even with maestros key. Where should be problem? iam visible and mortal when using key. Key normally disappear but nothing happen. 

Edited by loleknos
  • 0
Posted (edited)
51 minutes ago, loleknos said:

Ok, script now working.. but treasure chest wont open neither attack me.. even with maestros key. Where should be problem? iam visible and mortal when using key. Key normally disappear but nothing happen. 

its because you missing the item handler as i told you

 

the item handler will launch the skill (deluxe key)

Edited by Creamy G Colin
  • 0
Posted (edited)

You mean this?
xml\stats\item  .. xml file

	<skill id="2229" levels="8" name="Treasure Chest Key">
		<set name="castRange" val="40" />
		<set name="effectRange" val="400" />
		<set name="hitTime" val="500" />
		<set name="isMagic" val="2" /> <!-- Static Skill -->
		<set name="itemConsumeCount" val="1" />
		<set name="offensive" val="true" />
		<set name="operateType" val="A1" />
		<set name="reuseDelay" val="8000" />
		<set name="targetType" val="ONE" />
		<cond msgId="109">
			<target npcType="L2ChestInstance" />
		</cond>
		<for>
			<effect name="OpenChest" noicon="1" />
		</for>
	</skill>



 <!-- OR --> 



	<skill id="22271" levels="1" name="Maestro's Key">
		<!-- High Five Skill -->
		<set name="blockedInOlympiad" val="true" />
		<set name="castRange" val="40" />
		<set name="effectRange" val="400" />
		<set name="hitTime" val="500" />
		<set name="isMagic" val="2" /> <!-- Static Skill -->
		<set name="itemConsumeCount" val="1" />
		<set name="itemConsumeId" val="21746" /> <!-- Maestro's Key -->
		<set name="magicLvl" val="85" />
		<set name="offensive" val="true" />
		<set name="operateType" val="A1" />
		<set name="reuseDelay" val="8000" />
		<set name="targetType" val="ONE" />
		<cond msgId="109">
			<target npcType="L2ChestInstance" />
		</cond>
		<for>
			<effect name="OpenChest" noicon="1" />
		</for>
	</skill>

xml\stats\skills ..xml file
 

	<item id="21746" type="EtcItem" name="Maestro's Key">
		<!-- High Five Item -->
		<set name="icon" val="icon.etc_old_key_i00" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="STEEL" />
		<set name="weight" val="10" />
		<set name="price" val="1800" />
		<set name="immediate_effect" val="true" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="item_skill" val="22271-1" />
		<cond msgId="113" addName="1">
			<target levelRange="21;85" />
		</cond>
	</item>

 

Edited by loleknos

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • leave only Npcpos the gremlins (for testing).
    • 🚀 New numbers for GMAIL are now available!   We’ve added fresh, stable numbers  perfect for activations and quick code delivery. Join in while they’re still available 👇 Category: GMAIL   Website: https://vibe-sms.net/ 📱 Telegram channel: https://t.me/vibe_sms
    • using Guytis pack....but missed lin_LoadHWIDS & lin_PvpEventLoadEvent sql procedures..maybe any1 know how to fixed it? rly thx...
    • This post originally appeared on MmoGah. Welcome to Borderlands 4, the latest installment in Gearbox Software's beloved looter-shooter franchise. Set in the sprawling world of Kairos, this game introduces new mechanics, characters, and a vast open-world experience. Whether you're a series veteran or a newcomer, this guide will walk you through everything you need to know to get started and succeed.       Choosing Your Vault Hunter Borderlands 4 offers four unique Vault Hunters, each with distinct abilities and playstyles: Amon: A close-quarters tank who excels with shotguns and melee attacks. Ideal for aggressive players who like to be in the thick of battle. Vex: A stealthy clone master who can duplicate herself to confuse enemies and amplify damage. Great for tactical players. Rafa: A long-range specialist with sniper skills and elemental traps. Perfect for precision shooters. Harlowe: A support-oriented character with healing and crowd-control abilities. Best for team players or solo survivalists. Tip: Read each character's affinity and skill tree before committing. You can respec later, but starting with a character that matches your playstyle makes the early game smoother.   What to Do First After completing the prologue, you'll land in Kairos with your first mission: Recruitment Drive. Here's what you should prioritize: Complete "Down and Outbound" This unlocks the Digi-Runner, your summonable vehicle. It's essential for fast travel and early combat support. Secure a Safehouse Safehouses offer fast travel, contracts, and gear storage. Claim one early to make exploration easier. Upgrade Your Backpack Inventory space is limited at first. Upgrading your backpack lets you carry more loot and ammo. Unlock the Glidepack This mobility tool allows you to traverse vertical terrain and reach hidden areas. Return Lost Capsules These collectibles offer XP and gear. They're scattered across Kairos and are worth hunting down.   Navigating Kairos Borderlands 4 removes the traditional minimap. Instead, you'll rely on: ECHO-4 Drone: Your personal navigator. It highlights paths, climbable walls, and grapple points. Radar Display: Enable this in the settings (Gameplay → Toggle Radar Display) for better orientation. Custom Waypoints: Use these to mark objectives or loot spots on your map.   Combat Tips Combat in Borderlands 4 is fast, chaotic, and rewarding. Here's how to stay alive and dominate: Use Cover and Movement Kairos is filled with vertical terrain. Use walls, ledges, and grapple points to dodge enemy fire. Elemental Matchups Matter Match your weapon's element to enemy weaknesses: Fire: Best against flesh Shock: Effective on shields Cryo: Slows and freezes Corrosive: Destroys armor Test Action Skills Each character has three skill trees with unique capstones. Don't hesitate to respec if a skill doesn't suit you—Borderlands 4 money is easy to earn. Use Vehicle Weapons The Digi-Runner comes equipped with basic weapons. Use it to soften up enemies before engaging on foot.   Leveling Up Efficiently XP is crucial for unlocking skills and gear. Here are the best ways to level up: Main Missions: Progress the story to unlock key tools and areas. Side Missions (Contracts): These are found in Safehouses, which offer quick XP and gear. Farm Bosses: Some bosses drop legendary loot and give decent XP. Replay Vault Missions: These are harder but offer large XP rewards. Prospects Drill Site: A top-tier farming location with high XP and legendary gear chances.   Looting and Gear Loot is the heart of Borderlands. Here's how to maximize your haul: Color Rarity Guide: White: Common Green: Uncommon Blue: Rare Purple: Epic Orange: Legendary Don't Just Chase DPS Look at weapon stats like reload speed, magazine size, and elemental effects. A lower-DPS gun with better utility might outperform a high-DPS one. Legendary Drops Bosses and elite enemies have a chance to drop legendary weapons. Keep farming if you're after something specific. Black Market Vendor Hidden in Kairos, this vendor sells rare gear. Check back often for rotating stock.   Advanced Tips Once you've got the basics down, here are some pro-level strategies: Drive Recklessly Vehicles explode easily, but you can summon a new one instantly. Use them aggressively. Fishing Minigame Yes, Borderlands 4 has fishing! Look for bubbling water spots. Fish can be traded for gear or used in crafting. Accessibility Settings Reduce screen shake and head-bob if you're prone to motion sickness. It makes long sessions more comfortable. Explore After Getting Vehicle The map is massive. Wait until you have the Digi-Runner before venturing far from mission hubs. Collect Vault Symbols These unlock lore, XP, and sometimes gear. They're hidden throughout the world.   Final Thoughts Borderlands 4 is a wild ride full of loot, laughs, and laser fire. As a beginner, focus on: Picking the right character Unlocking your vehicle early Using ECHO-4 for navigation Farming XP through missions and bosses Matching elemental weapons to enemies Respeccing your skills to suit your playstyle With these tips, you'll be well on your way to becoming a legendary Vault Hunter in Kairos.
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock