Is it a bug or am I setting something wrong?
use l2jsunrise. and my premium system has the option of modifying the drop in premiums. but only works for what falls directly into the player's purse.
So far, so good. but if it falls to the ground, even if I set this part here, for x2 it does not work:
# ---------------------------------------------------------------------------
# Premium Drop Configuration
# These rates will be applied to premium char if AutoLoot in Drops.ini is TRUE
# otherwise might create some exploits with pickup action
# ---------------------------------------------------------------------------
# General drop multiplier if item id is NOT in PrRateDropItemsById list
PremiumRateDropItems = 2
# Specific multipliers for items, if you add one items in this list will
# bypass PremiumRateDropItems
# TIP: if you have one item id in Rates.ini for example 57,20
# This rate will multiply 20 * your number here so be carefull
PrRateDropItemsById = 57,2;30007,2
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Hi guys, I have the following problem, I want to set up two servers on the same dedicated server and I can't.
L2jacis 409 Linux Server.
The first gameserver has the following configuration:
# ================================================================
# Gameserver setting
# ================================================================
# This is transmitted to the clients, so it has to be an IP or resolvable hostname. If this ip is resolvable by Login just leave *
Hostname = 190.25.103.103
# Bind ip of the gameserver, use * to bind on all available IPs.
GameserverHostname = *
GameserverPort = 7777
# The Loginserver host and port.
LoginHost = 127.0.0.1
LoginPort = 9014
# This is the server id that the gameserver will request.
RequestServerID = 1
# If set to true, the login will give an other id to the server (if the requested id is already reserved).
AcceptAlternateID = True
UseBlowfishCipher = True
# ================================================================
# Database informations
# ================================================================
URL = jdbc:mariadb://localhost/server1
Login = server1
Password = server1
I configured the second gameserver like this:
# ================================================================
# Gameserver setting
# ================================================================
# This is transmitted to the clients, so it has to be an IP or resolvable hostname. If this ip is resolvable by Login just leave *
Hostname = 0.0.0.0
# Bind ip of the gameserver, use * to bind on all available IPs.
GameserverHostname = *
GameserverPort = 7788
# The Loginserver host and port.
LoginHost = 127.0.0.1
LoginPort = 9014
# This is the server id that the gameserver will request.
RequestServerID = 2
# If set to true, the login will give an other id to the server (if the requested id is already reserved).
AcceptAlternateID = True
UseBlowfishCipher = True
# ================================================================
# Database informations
# ================================================================
URL = jdbc:mariadb://localhost/server2
Login = server2
Password = server2
apart from having tested 0.0.0.0 on the second gameserver I also tried 127.0.0.1 In both cases I see the two servers in the login when I log in, but I try to enter the one with the lowest ping and it kicks me out. The other server always appears with ping 9999 and I try to enter but it doesn't do anything and it freezes the login so I have to log in again. The hexids are in their respective folders. For server 1, it has its hexid inside the gameserver config folder, and I checked that the hexid id is the same id, for example id 1 in the gameserver is also id1 for server 1, and hexid 2 has its hexid 2 for server 2. The server ports are open and listening when I turn on both gameservers. I really don't know what could be wrong. If you could give me some help I would appreciate it. Excuse my English.
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Question
HARDECORE
Is it a bug or am I setting something wrong?
use l2jsunrise. and my premium system has the option of modifying the drop in premiums. but only works for what falls directly into the player's purse.
So far, so good. but if it falls to the ground, even if I set this part here, for x2 it does not work:
# ---------------------------------------------------------------------------
# Premium Drop Configuration
# These rates will be applied to premium char if AutoLoot in Drops.ini is TRUE
# otherwise might create some exploits with pickup action
# ---------------------------------------------------------------------------
# General drop multiplier if item id is NOT in PrRateDropItemsById list
PremiumRateDropItems = 2
# Specific multipliers for items, if you add one items in this list will
# bypass PremiumRateDropItems
# TIP: if you have one item id in Rates.ini for example 57,20
# This rate will multiply 20 * your number here so be carefull
PrRateDropItemsById = 57,2;30007,2
Adena ID: 57
Custom Coin ID ; 30007
Can someone please help me?
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