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https://jmp.sh/EWJtNwLY
I completely rewrote the player movement system. And completely redesigned the P Atk system, now, as in the original game, there are 3 attacks and the client uses them in random order and adds a slowing effect creating the illusion of the heaviness of the sword
Question
l2jkain
Hello, which class meets this attribute?
msg="811;Rune Township"
which is inside the telemetry htmls
msg=""
<a action="bypass -h npc_%objectId%_goto 1047" msg="811;Rune Township">Rune Township - 57000 Adena</a><br1>
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