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[Guide]How to edit the laoding picture[IL-Tested]


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I think I know Why I get a crit.Maybe it's because I use Gracia part2...???Duno!! :-\

man it doesn t matter.check again your files and do it again :/ maybe you make mistake

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I don't think so....Even a top developer told me that even he can't edit his gracia part2 loading picture!!!Oh and my pc is -beep-ed up right now so maybe I'll try again when I get it fixed!!!For now my server is destroyed so....

reply by internet cafe...

do you have gracia part2 and managed to change the loading pic???

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  • 3 weeks later...
  • 4 weeks later...

i get cretical Error After i do Step 14. On the window "Textures" go to File===>Open===>and open the l2font-e.utx.

>:(

No Label

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2670 MHz with 447MB RAM
Video: NVIDIA GeForce 7050 / NVIDIA nForce 610i (6375)

Texture L2Font-e.Font.SmallFont-e: Serial size mismatch: Got 58, Expected 132371

History: LoadObject <- (Texture L2Font-e.Font.SmallFont-e 2112==2112/33690331 2054 132371) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::SafeExec <- (LOAD FILE="C:\file edit\new\L2Font-e.unreal.utx") <- UEditorEngine::SafeExec <- (OBJ LOAD FILE="C:\file edit\new\L2Font-e.unreal.utx") <- UEditorEngine::Exec <- (OBJ LOAD FILE="C:\file edit\new\L2Font-e.unreal.utx") <- UUnrealEdEngine::Exec <- WBrowserTexture::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop

:'(

 

Any Idea ?

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i have this done all but when i run game crt error :

 

2009.3.14 10:08:01

OS : Windows XP 5.1 (Build: 2600)

CPU : AuthenticAMD Unknown processor @ 2517 MHz with 2046MB RAM

Video : NVIDIA GeForce 8600 GT  (7519)

 

Assertion failed: Index<=ArrayNum [File:d:\work\interlude\2007_02_21\warfare2110\core\inc\UnTemplate.h] [line: 516]

 

History: FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Texture L2Font-e.SmallFont-e NULL) <- UCanvas::UCanvas <- UViewport::UViewport <- UWindowsClient::NewViewport <- UGameEngine::Init <- InitEngine

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  • 4 weeks later...

I seen some one is getting a error message: Filename has 1 or more spaces in it! Blablabla.... Just save it to C:\yourfilename and it's going to work. Others that keep getting error, u need to press File and Open... not on UnrealEd but there is a little window in UnrealEd you need to press File in this little window.  ::)

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