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Help Active Passive augment Skills


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Καλησπέρα MXC υπάρχει μήπως κάποιο code για 1Active 1 Passive Augment skills? χρησιμοποιώ l2jfrozen 1132Rev δυστυχώς στα config έχει μονο 
# Augments Active and Passive skills delete on change weapon
DeleteAgmentPassiveEffectOnChangeWep=true
DeleteAgmentActiveEffectOnChangeWep=False

οποτε θα "stuckaroun" όλα τα active

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Αυτα τα config ειναι οτι χρειαζεσαι ,

 

DeleteAgmentPassiveEffectOnChangeWep=true

 

DeleteAgmentActiveEffectOnChangeWep=False

 

Ετσι που τα εχεις ειναι 1 passive και οσα active θες.

Για ενα και μονο active  πρεπει να κανεις στα skills αλλαγες.

πχ:

 

<skill id="3135" levels="10" name="Item Skill: Shield">
  <table name="#mpConsume">48 53 55 59 64 65 69 73 77 82</table>
  <table name="#rate">1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1 1.11 1.12</table>
  <table name="#mpConsume_Init">10 11 11 12 13 14 14 15 16 17</table>
  <table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
  <set name="magicLvl" val="#magicLvl"/>
  <set name="mpInitialConsume" val="#mpConsume_Init"/>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="reuseDelay" val="180000"/>
  <set name="hitTime" val="1000"/>
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="400"/>
  <set name="effectRange" val="900"/>
  <set name="staticReuse" val="true"/>
  <set name="staticHitTime" val="true"/>
  <for>
    <effect count="1" name="Buff" time="10800" val="0" stackOrder="1" stackType="augment">
      <mul order="0x30" stat="pDef" val="#rate"/>
    </effect>
  </for>
</skill>

 

 


  <for>
    <effect count="1" name="Buff" time="10800" val="0" stackOrder="1" stackType="augment">

          ............
    </effect>
  </for>

 

Βαλε το ιδιο stackΤype σε ολα για να εχεις μονο ενα active.

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<for>
    <effect count="1" name="Buff" time="10800" val="0" stackOrder="1" stackType="augment">

          ............
    </effect>
  </for>

 

απλα βαζω αυτο εχτρα?

 

FIXXED close topic

Edited by skizor2017
Fixxed

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