# Enter here (ip) address of your game server, or use the symbol *
GameserverHostname = *
GameserverPort = 7777
# Configure your external ip
ExternalHostname = l2virus.dds.net
# Configure your internal ip
InternalHostname = 127.0.0.1
# Bunch ID and game server. It is better not to change.
LoginPort = 9014
LoginHost = 127.0.0.1
LoginServerConfig:
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = l2virus.dds.net
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = 127.0.0.1
# Bind ip of the loginServer, use * to bind on all available IPs
LoginserverHostname = *
LoginserverPort = 2106
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 20
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan = 600
GMMinLevel = 100
# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname = 127.0.0.1
# The port on which login will listen for GameServers
LoginPort = 9014
# If set to True any GameServer can register on your login's free slots
AcceptNewGameServer = False
Hosts file from windows:
# For example:
#
# 102.54.94.97 rhino.acme.com # source server
# 38.25.63.10 x.acme.com # x client host
# localhost name resolution is handled within DNS itself.
# 127.0.0.1 localhost
# ::1 localhost
127.0.0.1 static3.cdn.ubi.com
127.0.0.1 ubisoft-orbit.s3.amazonaws.com
127.0.0.1 onlineconfigservice.ubi.com
127.0.0.1 orbitservice.ubi.com
127.0.0.1 ubisoft-orbit-savegames.s3.amazonaws.com
86.122.8.175 l2virus.dds.net
86.122.8.175 l2authd.lineage2.com
Server addr=l2virus.dds.net
Still can't login.before adding the ip on hosts file there was the error "cant resolve hostname"
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Lol good joke.
If I'd be the one contacting yo then I'd say at least 50% in advance because you can basically just fuck off when things doesn't go your way, and then you as a developer just wasted days or even weeks of time with development.
"Just make your own game!" sounds simple until you’ve tried it. I did, with Epic Dragon World and learned the hard way that "open source" often means "free labor for resellers." The MIT license became a buffet for people to grab code, rebrand it and ghost the project. Even basic collaboration collapsed because everyone wanted their vision, not *a* vision.
NCSoft’s lawyers aren’t theoretical. They’re a sword of Damocles. Even if you rebuild a client from scratch, if it feels like Lineage 2, they’ll come knocking. Ask the Chrono Trigger fangame corpses how that goes.
MMOs are hospice care. The genre’s on life support, kept alive by whales and nostalgia. Look at Throne and Liberty, NCSoft’s own "successor" to L2, flopping harder than a 2004 PKer in ToI. Classic reboots (WoW, L2) are bandaids, not resurrections.
This is the hobby. Optimizing old systems, reverse-engineering spaghetti code and preserving janky mechanics is the fun part. Monetizing it turns it into customer service hell. No thanks.
Community? What community? The L2 scene is 90% resellers, 10% players who’ll quit the second they don’t get +16 on day one. Both asking how to install Java and why running the uncompiled server does not work.
Dear players,
Open beta test for C3 begins today at 19:00 server time (GMT +2).
💰 All participants who find bugs during OBT will be rewarded with Coin of Luck (CoL):
- 1 CoL for each staticmesh issue found — e.g., walking through textures, etc.,
- 2 CoL or more for server-side issues, depending on their severity.,
We strongly recommend reviewing the quest list - when switching to Chronicle 3, the total number of quests should match the number shown in the upper right corner of the window and correspond to the quest count from Chronicle 2.
To log into the game, use the same data you use to access the Airin server.
📌 Download client: Google Drive
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Question
Guarder
Game Server config:
# Enter here (ip) address of your game server, or use the symbol * GameserverHostname = * GameserverPort = 7777 # Configure your external ip ExternalHostname = l2virus.dds.net # Configure your internal ip InternalHostname = 127.0.0.1 # Bunch ID and game server. It is better not to change. LoginPort = 9014 LoginHost = 127.0.0.1
LoginServerConfig:
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname = l2virus.dds.net # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname = 127.0.0.1 # Bind ip of the loginServer, use * to bind on all available IPs LoginserverHostname = * LoginserverPort = 2106 # How many times you can provide an invalid account/pass before the IP gets banned LoginTryBeforeBan = 20 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) LoginBlockAfterBan = 600 GMMinLevel = 100 # The address on which login will listen for GameServers, use * to bind on all available IPs LoginHostname = 127.0.0.1 # The port on which login will listen for GameServers LoginPort = 9014 # If set to True any GameServer can register on your login's free slots AcceptNewGameServer = False
Hosts file from windows:
# For example: # # 102.54.94.97 rhino.acme.com # source server # 38.25.63.10 x.acme.com # x client host # localhost name resolution is handled within DNS itself. # 127.0.0.1 localhost # ::1 localhost 127.0.0.1 static3.cdn.ubi.com 127.0.0.1 ubisoft-orbit.s3.amazonaws.com 127.0.0.1 onlineconfigservice.ubi.com 127.0.0.1 orbitservice.ubi.com 127.0.0.1 ubisoft-orbit-savegames.s3.amazonaws.com 86.122.8.175 l2virus.dds.net 86.122.8.175 l2authd.lineage2.com
Server addr=l2virus.dds.net
Still can't login.before adding the ip on hosts file there was the error "cant resolve hostname"
now i click login and nothing happens
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