I find that its already disuss about this on this forum, but for aCis project, I just want to know how to edit code for Frozen Pack to make: Shadow items taking mana also in inventory not only equiped.
I am newbie in this, and trying to find how the think conected / working.
I am find this code, I am supposed that should be changed somehow.
I will be glad for any help. Thank you
(sorry for my bad english)
Spoiler
/** The _shadow item. */
private final L2ItemInstance _shadowItem;
/**
* Instantiates a new schedule consume mana task.
* @param item the item
*/
public ScheduleConsumeManaTask(final L2ItemInstance item)
{
_shadowItem = item;
}
/*
* (non-Javadoc)
* @see java.lang.Runnable#run()
*/
@Override
public void run()
{
try
{
// decrease mana
if (_shadowItem != null)
{
_shadowItem.decreaseMana(true);
}
}
catch (final Throwable t)
{
if (Config.ENABLE_ALL_EXCEPTIONS)
t.printStackTrace();
}
}
}
/**
* Returns true if this item is a shadow item Shadow items have a limited life-time.
* @return true, if is shadow item
*/
public boolean isShadowItem()
{
return _mana >= 0;
}
/**
* Sets the mana for this shadow item <b>NOTE</b>: does not send an inventory update packet.
* @param mana the new mana
*/
public void setMana(final int mana)
{
_mana = mana;
}
/**
* Returns the remaining mana of this shadow item.
* @return lifeTime
*/
public int getMana()
{
return _mana;
}
/**
* Decreases the mana of this shadow item, sends a inventory update schedules a new consumption task if non is running optionally one could force a new task.
* @param resetConsumingMana the reset consuming mana
*/
public void decreaseMana(final boolean resetConsumingMana)
{
if (!isShadowItem())
return;
if (_mana > 0)
_mana--;
if (_storedInDb)
_storedInDb = false;
if (resetConsumingMana)
_consumingMana = false;
L2PcInstance player = (L2PcInstance) L2World.getInstance().findObject(getOwnerId());
if (player != null)
{
SystemMessage sm;
switch (_mana)
{
case 10:
sm = new SystemMessage(SystemMessageId.S1S_REMAINING_MANA_IS_NOW_10);
sm.addString(getItemName());
player.sendPacket(sm);
break;
case 5:
sm = new SystemMessage(SystemMessageId.S1S_REMAINING_MANA_IS_NOW_5);
sm.addString(getItemName());
player.sendPacket(sm);
break;
case 1:
sm = new SystemMessage(SystemMessageId.S1S_REMAINING_MANA_IS_NOW_1);
sm.addString(getItemName());
player.sendPacket(sm);
break;
}
if (_mana == 0) // The life time has expired
{
sm = new SystemMessage(SystemMessageId.S1S_REMAINING_MANA_IS_NOW_0);
sm.addString(getItemName());
player.sendPacket(sm);
// unequip
if (isEquipped())
{
L2ItemInstance[] unequiped = player.getInventory().unEquipItemInSlotAndRecord(getEquipSlot());
InventoryUpdate iu = new InventoryUpdate();
for (final L2ItemInstance element : unequiped)
{
player.checkSSMatch(null, element);
iu.addModifiedItem(element);
}
// send update
InventoryUpdate iu = new InventoryUpdate();
iu.addRemovedItem(this);
player.sendPacket(iu);
iu = null;
StatusUpdate su = new StatusUpdate(player.getObjectId());
su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
player.sendPacket(su);
su = null;
}
else
{
player.getWarehouse().destroyItem("L2ItemInstance", this, player, null);
}
// delete from world
L2World.getInstance().removeObject(this);
}
else
{
// Reschedule if still equipped
if (!_consumingMana && isEquipped())
scheduleConsumeManaTask();
if (getLocation() != ItemLocation.WAREHOUSE)
{
InventoryUpdate iu = new InventoryUpdate();
iu.addModifiedItem(this);
player.sendPacket(iu);
iu = null;
}
}
Rosyk or rusik or whatever u blaim me that my mouth stinks but I assume you the one who stinks and your perfect pack will be now shared and you can suck a DICK )
https://eu2.contabostorage.com/d4b39866f6bb4084b6c969ec8fe20063:kita/Lucera_Classic_Remaster/Lucera Classic Remaster Server and Datapack files.rar
https://eu2.contabostorage.com/d4b39866f6bb4084b6c969ec8fe20063:kita/Lucera_Classic_Remaster/Lucera Classic Remaster Eng Client.rar
Drama link
For this crap u need Lucera 2 classic license ) people paying 300 euros for this shit lol
@Huggo Thank you for asking!
When you join our Discord, on the Nexus Marketing section there is a #work-showcase channel.
There you can see a little bit of what we are able to produce as a final ready-to-post product.
There is also this link in my new personal montage YouTube channel, in which I will be uploading every recent work:
https://youtube.com/playlist?list=PLkzBKexKw8Wj8dC2diYndd5yOWOXUQCJW&si=-HGxlovqzvD4qqy2
Two more videos are coming up this week, and a #reviews channel has opened for our clients to let other people know about their experience working with us.
Feel free to join our Hub in Discord, and for any inquries you might have don't hesitate to contact me or post your suggestion at #suggestions channel.
Следи за своим вонючим языком, мудак.
Your mouth stinks, go wash your mouth, it's a dump)
I don't know who you are or what you are, and I don't recommend buying anything from people outside of my network, as they may sell garbage under the guise of my work. There have been cases where my sales have been compromised.
Additionally, reselling below the purchase price has been prohibited.
I wish you all the best and peace.
I kindly request that the moderators close this topic, as it is no longer relevant and the contact information is outdated.
Question
luckies
Hello everyone,
I find that its already disuss about this on this forum, but for aCis project, I just want to know how to edit code for Frozen Pack to make: Shadow items taking mana also in inventory not only equiped.
I am newbie in this, and trying to find how the think conected / working.
I am find this code, I am supposed that should be changed somehow.
I will be glad for any help. Thank you
(sorry for my bad english)
/** The _shadow item. */
private final L2ItemInstance _shadowItem;
/**
* Instantiates a new schedule consume mana task.
* @param item the item
*/
public ScheduleConsumeManaTask(final L2ItemInstance item)
{
_shadowItem = item;
}
/*
* (non-Javadoc)
* @see java.lang.Runnable#run()
*/
@Override
public void run()
{
try
{
// decrease mana
if (_shadowItem != null)
{
_shadowItem.decreaseMana(true);
}
}
catch (final Throwable t)
{
if (Config.ENABLE_ALL_EXCEPTIONS)
t.printStackTrace();
}
}
}
/**
* Returns true if this item is a shadow item Shadow items have a limited life-time.
* @return true, if is shadow item
*/
public boolean isShadowItem()
{
return _mana >= 0;
}
/**
* Sets the mana for this shadow item <b>NOTE</b>: does not send an inventory update packet.
* @param mana the new mana
*/
public void setMana(final int mana)
{
_mana = mana;
}
/**
* Returns the remaining mana of this shadow item.
* @return lifeTime
*/
public int getMana()
{
return _mana;
}
/**
* Decreases the mana of this shadow item, sends a inventory update schedules a new consumption task if non is running optionally one could force a new task.
* @param resetConsumingMana the reset consuming mana
*/
public void decreaseMana(final boolean resetConsumingMana)
{
if (!isShadowItem())
return;
if (_mana > 0)
_mana--;
if (_storedInDb)
_storedInDb = false;
if (resetConsumingMana)
_consumingMana = false;
L2PcInstance player = (L2PcInstance) L2World.getInstance().findObject(getOwnerId());
if (player != null)
{
SystemMessage sm;
switch (_mana)
{
case 10:
sm = new SystemMessage(SystemMessageId.S1S_REMAINING_MANA_IS_NOW_10);
sm.addString(getItemName());
player.sendPacket(sm);
break;
case 5:
sm = new SystemMessage(SystemMessageId.S1S_REMAINING_MANA_IS_NOW_5);
sm.addString(getItemName());
player.sendPacket(sm);
break;
case 1:
sm = new SystemMessage(SystemMessageId.S1S_REMAINING_MANA_IS_NOW_1);
sm.addString(getItemName());
player.sendPacket(sm);
break;
}
if (_mana == 0) // The life time has expired
{
sm = new SystemMessage(SystemMessageId.S1S_REMAINING_MANA_IS_NOW_0);
sm.addString(getItemName());
player.sendPacket(sm);
// unequip
if (isEquipped())
{
L2ItemInstance[] unequiped = player.getInventory().unEquipItemInSlotAndRecord(getEquipSlot());
InventoryUpdate iu = new InventoryUpdate();
for (final L2ItemInstance element : unequiped)
{
player.checkSSMatch(null, element);
iu.addModifiedItem(element);
}
player.sendPacket(iu);
unequiped = null;
iu = null;
}
if (getLocation() != ItemLocation.WAREHOUSE)
{
// destroy
player.getInventory().destroyItem("L2ItemInstance", this, player, null);
// send update
InventoryUpdate iu = new InventoryUpdate();
iu.addRemovedItem(this);
player.sendPacket(iu);
iu = null;
StatusUpdate su = new StatusUpdate(player.getObjectId());
su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
player.sendPacket(su);
su = null;
}
else
{
player.getWarehouse().destroyItem("L2ItemInstance", this, player, null);
}
// delete from world
L2World.getInstance().removeObject(this);
}
else
{
// Reschedule if still equipped
if (!_consumingMana && isEquipped())
scheduleConsumeManaTask();
if (getLocation() != ItemLocation.WAREHOUSE)
{
InventoryUpdate iu = new InventoryUpdate();
iu.addModifiedItem(this);
player.sendPacket(iu);
iu = null;
}
}
sm = null;
}
player = null;
}
/**
* Schedule consume mana task.
*/
private void scheduleConsumeManaTask()
{
_consumingMana = true;
ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleConsumeManaTask(this), MANA_CONSUMPTION_RATE);
}
1 answer to this question
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