I have a question about creating custom packet.
For example if I create custom window on Interface I also need to create custom packets server side (send/receive). Ofc the idea is simple: I send packet from server to client, client catches that custom packet and opens certain custom window based on received parameters ( I don't really have client part yet fully made ), so i was wondering anyone could advise how to send custom packet to client in order to open custom window and how to catch custom client window packet :?
Basically, you can see it on Redmoon, i guess they do some kind of similar idea.
What I want to achieve is some kind of similar in-game chat (Client itself still has MSN chat window which i would like to modify and add some custom stuff) like skype/discord. But the topic is not about that :)
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Question
Pleyne
Hey,
I have a question about creating custom packet.
For example if I create custom window on Interface I also need to create custom packets server side (send/receive). Ofc the idea is simple: I send packet from server to client, client catches that custom packet and opens certain custom window based on received parameters ( I don't really have client part yet fully made ), so i was wondering anyone could advise how to send custom packet to client in order to open custom window and how to catch custom client window packet :?
Basically, you can see it on Redmoon, i guess they do some kind of similar idea.
What I want to achieve is some kind of similar in-game chat (Client itself still has MSN chat window which i would like to modify and add some custom stuff) like skype/discord. But the topic is not about that :)
I really hope i make some sense.
1 answer to this question
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