sacrifice Posted October 14, 2018 Posted October 14, 2018 Hello I solicit yours to know if anyone knows where is the link of the rank compared to the link of the logo in systexture (example S84)I know that in the dat (weapongrp / armorgrp) it's a number but this figure how is it going to look for the logo of the grade in systexturesbecause i would like to create new grade related to a digit in the dat Thx for Help Quote
Psyancy Posted October 15, 2018 Posted October 15, 2018 You can find grade icons inside Symbol.utx file in your systextures Quote
sacrifice Posted October 21, 2018 Author Posted October 21, 2018 Yes i know but my question is for exemple: how do the link number in dat with " Symbol .grade_d" ? but i want create new grade ? Quote
sacrifice Posted October 21, 2018 Author Posted October 21, 2018 i find dat symbolname-e id filename alias UNK_0 1 a,smile\0 a,symbol.imoticon001\0 1 2 a,-_-\0 a,symbol.imoticon002\0 1 3 a,crying\0 a,symbol.imoticon003\0 1 4 a,rage\0 a,symbol.imoticon004\0 1 5 a,heart\0 a,symbol.imoticon005\0 1 100 a,adena\0 a,symbol.adena\0 1 101 a,grades\0 a,symbol.grade_s\0 1 102 a,gradea\0 a,symbol.grade_a\0 1 103 a,gradeb\0 a,symbol.grade_b\0 1 104 a,gradec\0 a,symbol.grade_c\0 1 105 a,graded\0 a,symbol.grade_d\0 1 106 a,grades80\0 a,symbol.grade_s80\0 1 107 a,grades84\0 a,symbol.grade_s84\0 1 Quote
sacrifice Posted October 21, 2018 Author Posted October 21, 2018 (edited) where is link id and filename exemple: 107 a,grades84\0? because if i change filename exemple: 107 a,gradesXX\0 a,symbol.grade_s84\0 1 I loose logo grade Edited October 21, 2018 by sacrifice Quote
sacrifice Posted October 21, 2018 Author Posted October 21, 2018 where is link id and filename exemple: 107 a,grades84\0? Quote
sacrifice Posted October 21, 2018 Author Posted October 21, 2018 i find in interface.u but i dont know how to edit and save in to .u in to Final part //Grade Mark function AddTooltipItemGrade(ItemInfo Item) { local string TextureName; TextureName = GetItemGradeTextureName(Item.CrystalType); //debug ("TextureName" @ TextureName); //debug (TextureName @ Item.CrystalType @ GetItemGradeTextureName(Item.CrystalType)); if (Len(TextureName)>0) { StartItem(); m_Info.eType = DIT_TEXTURE; m_Info.nOffSetX = 2; m_Info.nOffSetY = 0; //S80 그레이드일 경우에 한해 아이콘 텍스쳐 크기를 2배로 늘린다. //debug ("텍스쳐 이름"@ Item.CrystalType ); if (Item.CrystalType == 6 || Item.CrystalType == 7) { m_Info.u_nTextureWidth = 32; m_Info.u_nTextureHeight = 16; m_Info.u_nTextureUWidth = 32; m_Info.u_nTextureUHeight = 16; //debug (TextureName @ Item.CrystalType @ GetItemGradeTextureName(Item.CrystalType)); } //기타 그레이드에 대해 아이콘 텍스쳐 크기를 세팅한다. else { m_Info.u_nTextureWidth = 16; m_Info.u_nTextureHeight = 16; m_Info.u_nTextureUWidth = 16; m_Info.u_nTextureUHeight = 16; } m_Info.u_strTexture = TextureName; EndItem(); } } to GOD //Grade Mark function AddTooltipItemGrade(ItemInfo Item) { local string TextureName; TextureName = GetItemGradeTextureName(Item.CrystalType); //debug ("TextureName" @ TextureName); //debug (TextureName @ Item.CrystalType @ GetItemGradeTextureName(Item.CrystalType)); if (Len(TextureName)>0) { StartItem(); m_Info.eType = DIT_TEXTURE; m_Info.nOffSetX = 2; m_Info.nOffSetY = 0; //S80 그레이드일 경우에 한해 아이콘 텍스쳐 크기를 2배로 늘린다.6, 7 //R95,R99 그레이드일 경우에 한해 아이콘 텍스쳐 크기를 2배로 늘린다. 9,10 if (Item.CrystalType == 6 || Item.CrystalType == 7 || Item.CrystalType == 9 || Item.CrystalType == 10) // || Item.CrystalType == 11) { m_Info.u_nTextureWidth = 32; m_Info.u_nTextureHeight = 16; m_Info.u_nTextureUWidth = 32; m_Info.u_nTextureUHeight = 16; } //기타 그레이드에 대해 아이콘 텍스쳐 크기를 세팅한다. else { m_Info.u_nTextureWidth = 16; m_Info.u_nTextureHeight = 16; m_Info.u_nTextureUWidth = 16; m_Info.u_nTextureUHeight = 16; } m_Info.u_strTexture = TextureName; EndItem(); } } Quote
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