SGER@fjs Posted September 17, 2018 Posted September 17, 2018 (edited) I used these files: [Manual] Create And Edit Skill.usk Lineage 2 - Interlude ◄√I®Us► and I added for Hi5. You can edit the skill.usk file and lineageskilleffect.u Download here: patch_Hi5_and_Interlude_L2VisualSkills Edited March 16, 2019 by SGER@fjs video preview 1 2 1
Aslam Posted March 16, 2019 Posted March 16, 2019 (edited) Virus Video tutorial die. I no have LineageSkillEffect.u only LineageEffect.u I try on interlude Edited March 16, 2019 by Aslam
SGER@fjs Posted March 16, 2019 Author Posted March 16, 2019 38 minutes ago, Aslam said: Virus Video tutorial die. I no have LineageSkillEffect.u only LineageEffect.u I try on interlude In a few hours I upload a demonstration. On how to use.
SGER@fjs Posted March 16, 2019 Author Posted March 16, 2019 31 minutes ago, SGER@fjs said: In a few hours I upload a demonstration. On how to use.
KPAKEH Posted April 17, 2020 Posted April 17, 2020 (edited) On 3/17/2019 at 4:55 AM, SGER@fjs said: Edited April 17, 2020 by KPAKEH
StarSCreams Posted April 27, 2020 Posted April 27, 2020 where can find LineageEffect script? for h5? i need to add some *.uc in your download LineageEffect is for interlude i thinkso
SGER@fjs Posted April 28, 2020 Author Posted April 28, 2020 15 hours ago, StarSCreams said: where can find LineageEffect script? for h5? i need to add some *.uc in your download LineageEffect is for interlude i thinkso add? that "LineageEffect.u" is only a reference to be able to open the LineageSkillEffect.u and compile
StarSCreams Posted April 28, 2020 Posted April 28, 2020 (edited) yes i know... i compiled LineageSkillEffects successfully, but i need add new LineageEffect i try to make new one for example Lineage2Effects to put inside Classes/my.uc but when try skill effect doesnt appear. only can hear sounds effects add only new class inside LineageSkillEffects/Classes/l2_br_014_01_skill.uc class l2_br_014_01_skill extends L2SkillEffect; defaultproperties{ Desc="New TextureEffect" SkillID=23021 Begin Object Class=L2EffectEmitter Name=L2EffectEmitter0 AttachOn=AM_Trail offset=(X=0.000000,Y=0.000000,Z=40.000000) bRelativeToCylinder=false ScaleSize=1.300000 EffectClass=Class'Lineage2Effects.br_s_u006_lose' SimpleEffectClass=Class'Lineage2Effect.br_s_u006_lose_simple' BR_ForceLifeTime=3.500000 End Object CastingAction(0)=L2EffectEmitter'L2EffectEmitter0' Begin Object Class=L2EffectEmitter Name=L2EffectEmitter1 AttachOn=AM_Trail offset=(X=0.000000,Y=0.000000,Z=-0.500000) ScaleSize=1.000000 EffectClass=Class'Lineage2Effects.br_s_u002_ca' SimpleEffectClass=Class'Lineage2Effect.br_s_u002_ca_simple' End Object CastingAction(1)=L2EffectEmitter'L2EffectEmitter1' Begin Object Class=L2EffectEmitter Name=L2EffectEmitter2 End Object CastingAction(2)=L2EffectEmitter'L2EffectEmitter2' } And make new Lineage2Effects/Classes/br_s_u006_lose and br_s_u002_ca put in and not work, but if i change Lineage2Effects -> LineageEffect work normally. Edited April 29, 2020 by StarSCreams
SGER@fjs Posted April 28, 2020 Author Posted April 28, 2020 I suppose your effect package is called "LineageElwynEffect.u" so you change EffectClass=Class'Lineage2Effects.br_s_u002_ca' to EffectClass=Class'LineageElwynEffect.my_effects' and delete this "SimpleEffectClass" is not necessary then you create a new .u with the name of "LineageElwynEffect" with ue2 (this is only for reference), so "LineageSkillEffects" stores the address of "LineageElwynEffect" in "EffectClass" and does not remain with the empty information then you compile
StarSCreams Posted April 29, 2020 Posted April 29, 2020 (edited) On 4/27/2020 at 11:55 PM, SGER@fjs said: I suppose your effect package is called "LineageElwynEffect.u" so you change EffectClass=Class'Lineage2Effects.br_s_u002_ca' to EffectClass=Class'LineageElwynEffect.my_effects' and delete this "SimpleEffectClass" is not necessary then you create a new .u with the name of "LineageElwynEffect" with ue2 (this is only for reference), so "LineageSkillEffects" stores the address of "LineageElwynEffect" in "EffectClass" and does not remain with the empty information then you compile thanks for reply, i dont have problem with MyClass inside LineageSkillEffects i have problem with MyClass inside Lineage2Effects. You can tell me if this classes are corrects? i modify only new class name LineageSkillEffect/Classes/l2_br_014_skill.uc class l2_br_014_skill extends L2SkillEffect; defaultproperties { Desc="패배" SkillID=23021 Begin Object Class=L2EffectEmitter Name=L2EffectEmitter0 AttachOn=AM_Trail offset=(Z=40.000000) bRelativeToCylinder=False ScaleSize=1.300000 EffectClass=Class'NewLineage2Effects.br_s_u006_lose' BR_ForceLifeTime=3.500000 Name="L2EffectEmitter0" End Object CastingAction(0)=L2EffectEmitter'LineageSkillEffect.l2_br_014_skill.L2EffectEmitter0' Begin Object Class=L2EffectEmitter Name=L2EffectEmitter1 AttachOn=AM_Trail offset=(Z=-0.500000) ScaleSize=1.000000 EffectClass=Class'NewLineage2Effects.br_s_u002_ca' Name="L2EffectEmitter1" End Object CastingAction(1)=L2EffectEmitter'LineageSkillEffect.l2_br_014_skill.L2EffectEmitter1' Begin Object Class=L2EffectEmitter Name=L2EffectEmitter2 Name="L2EffectEmitter2" End Object CastingAction(2)=L2EffectEmitter'LineageSkillEffect.l2_br_014_skill.L2EffectEmitter2' } NewLineage2Effects/Classes/br_s_u006_lose.uc https://pastebin.com/B9stxmtQ NewLineage2Effects/Classes/br_s_u002_ca.uc https://pastebin.com/sDrCZHyh when compile, copy my new LineageSkillEffect and NewLineage2Effects in to the sytem folder, i try in devmode and only hear sounds Thanks and sorry for post in this thread and thanks again with your time. Edited April 29, 2020 by StarSCreams
SGER@fjs Posted April 29, 2020 Author Posted April 29, 2020 show me your compiled files and the "UCC.log" log
SGER@fjs Posted April 29, 2020 Author Posted April 29, 2020 2 hours ago, StarSCreams said: class l2_br_014_skill extends L2SkillEffect; defaultproperties { Desc="패배" SkillID=23021 Begin Object Class=L2EffectEmitter Name=L2EffectEmitter0 AttachOn=AM_Trail offset=(Z=40.000000) bRelativeToCylinder=False ScaleSize=1.300000 EffectClass=Class'NewLineage2Effects.br_s_u006_lose' BR_ForceLifeTime=3.500000 Name="L2EffectEmitter0" End Object CastingAction(0)=L2EffectEmitter'LineageSkillEffect.l2_br_014_skill.L2EffectEmitter0' Begin Object Class=L2EffectEmitter Name=L2EffectEmitter1 AttachOn=AM_Trail offset=(Z=-0.500000) ScaleSize=1.000000 EffectClass=Class'NewLineage2Effects.br_s_u002_ca' Name="L2EffectEmitter1" End Object CastingAction(1)=L2EffectEmitter'LineageSkillEffect.l2_br_014_skill.L2EffectEmitter1' Begin Object Class=L2EffectEmitter Name=L2EffectEmitter2 Name="L2EffectEmitter2" End Object CastingAction(2)=L2EffectEmitter'LineageSkillEffect.l2_br_014_skill.L2EffectEmitter2' } wait, that skill exists in Hi5. why duplicate?
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