Hello everyone. I am making my own balance system on Acis, and i got stuck on changing Pdef, Mdef, CritRate. I need to multiply calculated Pdef, Mdef or CritRate on activeChar based on his class. I found getPdef() function in CreatureStat.java.
public int getPDef(Creature target)
{
return (int) calcStat(Stats.POWER_DEFENCE, _activeChar.getTemplate().getBasePDef() * ((_activeChar.isRaid()) ? Config.RAID_DEFENCE_MULTIPLIER : 1), target, null);
}
But then i multiply this return, it also applies on targets. So how do i make it apply only on players based on class?
Where was I called a scammer? Is there any proof, etc.? There are a lot of reviews about our store online, etc.
https://zhyk.org/forum/showthread.php?t=1108673
Question
dobriux
Hello everyone. I am making my own balance system on Acis, and i got stuck on changing Pdef, Mdef, CritRate. I need to multiply calculated Pdef, Mdef or CritRate on activeChar based on his class. I found getPdef() function in CreatureStat.java.
public int getPDef(Creature target) { return (int) calcStat(Stats.POWER_DEFENCE, _activeChar.getTemplate().getBasePDef() * ((_activeChar.isRaid()) ? Config.RAID_DEFENCE_MULTIPLIER : 1), target, null); }But then i multiply this return, it also applies on targets. So how do i make it apply only on players based on class?
Sorry for very bad english.
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