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Posted

The enchant glow seems so awkward on specific camera angles,

IDK whats wrong but for sure its neither weapongrp.dat or env.int 

 

Angle 1: 90 Degrees (Good)

http://prntscr.com/keb69s

 

Angle 2: 30 Degrees (Doesn't look nice)

http://prntscr.com/keb7c8

 

Angle 3: 10 Degrees (Glow gone)

http://prntscr.com/keb8av

 

On the inventory preview the glow is perfect, so that encourages me that this is fixable:

http://prntscr.com/keb8tt

 

Any help, or point to the correct direction is appreciated

 

 

Posted
3 minutes ago, ImBatman said:

Are you sure its not the env? Some shader problem maybe? Did you try different env to see the difference?

 

I said its probably not Env, I used clean Interlude Env and saw no change

Posted

It is normal. They are not precisely aligned.

To align them you need to modify the effect script (rotation: roll, yaw, pitch).

With L2PE you can do it. 

In the file variationeffect.dat or enchanteffectvariation.dat (I honestly do not know the name of the file) you can get the name of the script.

Sorry for my english.

Posted
1 hour ago, SGER@fjs said:

It is normal. They are not precisely aligned.

To align them you need to modify the effect script (rotation: roll, yaw, pitch).

With L2PE you can do it. 

In the file variationeffect.dat or enchanteffectvariation.dat (I honestly do not know the name of the file) you can get the name of the script.

Sorry for my english.

 

These are dat files, I think its a .u file

Posted

Hey thanks, I've found that c_u008 is the white particles, the problem is with the RED glow not the white particles, the red glow gets weaker on different angles

Posted
31 minutes ago, ImBatman said:

Freya & H5 i work in both, i logged in and i was planning in post photos but i left the house. I did full 360 rotation around char. The only moment glow seem to work like shit is when you look it against water.

 

freya and h5 don't share the same system. The point is to fix this within the H5 system

Posted

managed to login with Interlude lineageeffect.u today, this is still happening, so its either an other .u or some dat configuration?

 

 

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