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Interlude-Classic
Chronicles of the server: Interlude x5.
Opening 28.07.2018 18:00 (GMT +3)


Character Start on the server:
• At start, the character receives a treasure chest with a newbie. It includes No-grade Set, Weapon, Spirit / soul Shot's + Rune EXP + 30% for 5 hours

Server Rate:
• EXP - x5 
• SP - x5 
• Drop - x3 
• Adena - x5 
• Spoil - x3 
• Quest - x1 (except for some quests) 
• Raid Drop - x3 / EXP, SP - x5 & Epic Boss - x1 
• Seal Stone - x3 
• Manor - x1 

Sub class and Nobles:
• Cab class is a quest.
• Nobles - Quest.

Change of professions:
• 1 profession - 100.000 Adena from the NPC
• 2 professions - 300.000 Adena from the NPC
• 3 profession - quest.

Olympiad and sieges:
• Start of the Olympiad 01.08.2018
• Duration of the Olympiad from 18.00 to 0.00 by Moscow time
• Period of the Olympiad 1 month
• Check for HMID + IP when registering. No bays!
• Sharpening Limit +6
• To start the olympiad, 5 people are needed.
• Sieges of locks pass in a standard cycle.

Raid Bosses:
• Rep of all ordinary bosses 24 hours.
• Response to the Ketra`s Hero Hekaton / Ketra Connander Tayr (Varka's commander moss / Varka's hero shadith) 12 hours + - 2 hours
• Nooblesse Raid Boss: Flame of splendor barakiel - 12 hours + -2 hours
• Raid boss: Cabrio / Kernon / Hallate / Golkonda - 12 hours + -2 hours

Epic Bosses:
• Queen Ant - 24 hours + -2 hours
• Zaken - 48 hours + -2 hours
• Orfen / Core - 36 hours + - 2 hours
• Antharas - 264 hours - 11 days + 2 hours
• Baium - 120 hours - 5 days + 4 hours
• Valakas - 264 hours - 11 days
• Frintezza -48 hours + 2 hours

 

Server Description:
• Auto loot items
• There is no restriction on running windows from one PC
• Maximum number of buff slots 24 + 3 per book
• Duration of Dance / Song / Summon Buff / plugs - 6 minutes
• We do not have an NPC Buffer - but the Newbie Buff is available to all players from 1 to 65 levels
• Auto-learning skills
• Free teleports up to level 40.
• Offline trading. Available to characters from level 1.
• Cursed weapons in 7 days.
• 7 Seals - according to the standard. Registration is opened from the server start.
Quests with increased rate.

 

NPC server:
• GM Shop - Available for sale Armor, Weapon, Jewelery up to С-grade. Required reserves. Shop for a coin vote and donate shop. DONATE SHOP DONT HAVE B-S GRADE ITEMS!!!
• Service - service manager for repainting, changing, nickname, title. sex change.
• Auction - An auction trader, where you can put up for sale your items for 3 types of currency: Adena, FA (coin per vote) Coin luck (coin for helping the server)

 

Game commands:

• .offline - switch to offline trading mode
• .whoami - information about the character
• .repair - fix the critical character
• .cfg .menu - advanced settings
• .class - getting professions

More information about the server: http://forum.interlude-classic.ru/index.php?/topic/1058-description-of-the-server-hard-x5-eng/

Edited by Lineagers

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  • Posts

    • What you're talking about, my friend, is the "daily mission reward" system—that’s something different. This one is a standard daily login reward: if you don't log in on a given day, you miss that prize, and once you reach the final day (Day 28), it resets to Day 1. Check the forums or other sites; you'll see it's not the same thing. I also have that "daily mission reward" mod you're referring to—the one involving levels, mob counts, and class changes—but this is different; it's strictly for logging in. You have to stay online for half an hour to claim it, though that duration can be adjusted (from fewer to more minutes). It also features IP protection, and if you haven't claimed the prize for the day, the window opens automatically when you log in with your character so you don't forget. If you *have* claimed it, the window won't pop up automatically until the next day (though the auto-open feature can be enabled or disabled). Plus, as I mentioned, you can customize the item quantity, item ID, and the item icon. Cheers!
    • What’s the point of giving away free items every day just for logging in? That’s only about 5% of what the feature is supposed to be. If you want to implement the One Day Reward system from Classic/Essence, there’s a lot more to it: triggerType=KILL/LEVEL_UP, conditionLevel, canLevelMin, canLevelMax, classFilter, killCredit=SOLO/PARTY/CLAN, npcIds, isNoble, isHero, IsDayOfTheWeek, olympiad conditions, etc.
    • Yes, it's L2J—specifically L2Lucera—but it can be adapted for L2jAcis and Lucera; I imagine it would work for High Five as well. For now, I've only implemented it in L2Lucera (Interlude), but it will be available for L2jAcis too. Regards. As soon as you log in with your character, the window opens automatically so you can collect your reward. You can change the daily item ID and icon, and even set a waiting period—like 30 minutes—before collection is allowed. It includes IP protection, so players can't claim rewards using other accounts or create new ones to exploit the system; you can also adjust the number of days (e.g., 28, 1, or however many you prefer), and every feature can be enabled or disabled. The player command is `.daily`, and there are also four GM commands. I’ll be uploading a short video tomorrow to show everything more clearly. I also plan to improve the HTML window design and add MAC and HWID systems to prevent users from bypassing IP restrictions via VPNs or abusing the system with multi-accounting—basically, I’ll be continuously refining the system.
    • Elaborate on that? How would that work
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