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harry

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Paides exo ena problem..otan kapoios plhsiazei ekso apo th goddard sto shmeio stis skales sthn aristerh meria ths goddard troei critical kai vgazei ayto to mnm

 

2008.11.23 16:05:26
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel Unknown processor @ 3203 MHz with 2047MB RAM
Video : ASUS EAH2400 Series  (6833)

General protection fault!

History: FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- UStaticMesh::LineCheck <- Owner=StaticMeshActor 24_16.StaticMeshActor954 Name=interior_Aa_006 End[153159.000000 ,-58614.000000, 81179.148438] Start[153159.000000 ,-58614.000000, 81179.148438] Extent[11540.000000 ,11540.000000, 84641.000000] <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- APawn::physWalking <- bandersnatch 24_16.bandersnatch11 Loc.X=153159.000000 Y=-58614.000000 Z=81179.148438 Acc.X0.000000 Y=0.000000 Z=0.000000 Vel.X=0.000000 Y=0.000000 Z=0.000000 Delta.X=0.000000 Y=0.000000 Z=0.000000 <- APawn::performPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

Borei na mou pei kaneis ti ftaiei gia na to ftiaxo???

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to eftiaxa paides..apla phga sto data/zones meta anoigma to towns me wordpad kai allaksa tis teleytaies syntetagmenes apo thn goddard...

 

Tora omos exo mia allh aporia...Sxedon kathe 3-4 lepta polloi trone crit sta teleport kai ayto einai megalo problem...

To mnm tou critical einai touto

 

2008.11.26 21:06:37
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel Unknown processor @ 3203 MHz with 2047MB RAM
Video : ASUS EAH2400 Series  (6833)

General protection fault!

History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- 
(ShadowBitmapMaterial Transient.ShadowBitmapMaterial23) <- TestReach <- (ShadowBitmapMaterial 
Transient.ShadowBitmapMaterial23) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- 
UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector23) <- AActor::Serialize <- TestReach <- (ShadowProjector 
22_22.ShadowProjector23) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- 
UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- 
UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0)
<- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- 
UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- 
UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop



 

Kserei kaneis ti paizei edo??An deite kai pros to telos leei kati gia to gameEngine kai to teleport...

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auto einai problima t pack nmzw..

 

 

to lew auto gt kapou to eixa dei ...to idio eixe to paidi k kapoios t eipe pos t pack t exei prob...

 

nmzw yparxei lisi........

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mipos fteei to client s file m..pora problem kai diafora parousiazoun ta client

 

Ta client dn ftene se tpt... Ola einai mia xara mono p ftene ta packages.. :/

San k mena , exw l2jfree pack k dn mporw na mpw apo machine server :S

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