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harry

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  1. psaxno to source tou pack tora bas kai vro tpt...an to vro tha postaro tn lusi...
  2. to eftiaxa paides..apla phga sto data/zones meta anoigma to towns me wordpad kai allaksa tis teleytaies syntetagmenes apo thn goddard... Tora omos exo mia allh aporia...Sxedon kathe 3-4 lepta polloi trone crit sta teleport kai ayto einai megalo problem... To mnm tou critical einai touto 2008.11.26 21:06:37 OS : Windows XP 5.1 (Build: 2600) CPU : GenuineIntel Unknown processor @ 3203 MHz with 2047MB RAM Video : ASUS EAH2400 Series (6833) General protection fault! History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial23) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial23) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector23) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector23) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop Kserei kaneis ti paizei edo??An deite kai pros to telos leei kati gia to gameEngine kai to teleport...
  3. to thema einai oti ola ta atoma p pane ekei trone to idio crit...ekana relocate 5 char..
  4. exo l2jfree to latest apo svn....mono sthn goddard apexo ginetai ayto...
  5. Paides exo ena problem..otan kapoios plhsiazei ekso apo th goddard sto shmeio stis skales sthn aristerh meria ths goddard troei critical kai vgazei ayto to mnm 2008.11.23 16:05:26 OS : Windows XP 5.1 (Build: 2600) CPU : GenuineIntel Unknown processor @ 3203 MHz with 2047MB RAM Video : ASUS EAH2400 Series (6833) General protection fault! History: FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- UStaticMesh::LineCheck <- Owner=StaticMeshActor 24_16.StaticMeshActor954 Name=interior_Aa_006 End[153159.000000 ,-58614.000000, 81179.148438] Start[153159.000000 ,-58614.000000, 81179.148438] Extent[11540.000000 ,11540.000000, 84641.000000] <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- APawn::physWalking <- bandersnatch 24_16.bandersnatch11 Loc.X=153159.000000 Y=-58614.000000 Z=81179.148438 Acc.X0.000000 Y=0.000000 Z=0.000000 Vel.X=0.000000 Y=0.000000 Z=0.000000 Delta.X=0.000000 Y=0.000000 Z=0.000000 <- APawn::performPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop Borei na mou pei kaneis ti ftaiei gia na to ftiaxo???
  6. is this for l2jfree??and this line you say to add /* * DrHouse: Despite this is not 100% retail like, it is here to avoid some exploits during subclass changes, specially * on small servers. TODO: On retail, each village master doesn't offer any subclass that is not given by itself so player * always has to move to other location to change subclass after changing previously. Thanks Aikimaniac for this info. */ if (!FloodProtector.getInstance().tryPerformAction(player.getObjectId(), FloodProtector.PROTECTED_SUBCLASS)) { _log.warn("Player "+player.getName()+" has performed a subclass change too fast"); return; } Before this player.setActiveClass(paramOne); content.append("Change Subclass:<br>Your active sub class is now a <font color=\"LEVEL\">" But there are o lot of lines like this so just tell me in which case we add it....
  7. kai mesa apo to game boreis na patiseis //add_drop mobid itemid min max category chance---to chance einai 100000 gia 100%
  8. ego tha s elege na kateyaseis to latest apo eclipse svn datapack kai gameserver kai na to ftiaxeis monos sou opos thes..
  9. Kalhspera paides kai pali... Exo ena problem me ta skill ton mage(olwn) otan prospathei enas mage na kanei ena skill se allon player kai einai se range ekso apo to range p thelei i mageia gia na ginei tote o magos aytos dn kounietai pros ton paixth na kanei to skill alla menei akinitos... Sta figher skill ola einai kanonika kai sta mage skill ola kanonika mono sta mob... Ayto p periegrapsa parapano ginete mono se player vs player... An kserei kaneis thn lysi plz write kai edo na to fix... Tnx a lot..
  10. kalo ayto to fix alla gt panta p pao na kano patch to Nwindow.dll m leei mesa ston pathcer oti dn exei tpt na kanei patch??
  11. Hawkeye has the most range of attack and critical..so i vote hawkeye
  12. I have not played gracia or hellbound so i vote interlude...
  13. nice..you helped me to find the ids and add em to gm shop tnx..!!
  14. you are not using interlude pack..its hellbound or gracia
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