Hello, ive got a question. I have made a stack sub server, and now i want to dissable mutants.
Ive got a diff... My question is, how to change the diff to make it "Non mutants" I mean only subclasses with same race. Pls help
/*
* $Header: PlayerClass.java, 24/11/2005 12:56:01 luisantonioa Exp $
*
* $Author: luisantonioa $
* $Date: 24/11/2005 12:56:01 $
* $Revision: 1 $
* $Log: PlayerClass.java,v $
* Revision 1 24/11/2005 12:56:01 luisantonioa
* Added copyright notice
*
*
* L2jFrozen Project - www.l2jfrozen.com
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.model.base;importstatic com.l2jfrozen.gameserver.model.base.ClassLevel.First;importstatic com.l2jfrozen.gameserver.model.base.ClassLevel.Fourth;importstatic com.l2jfrozen.gameserver.model.base.ClassLevel.Second;importstatic com.l2jfrozen.gameserver.model.base.ClassLevel.Third;importstatic com.l2jfrozen.gameserver.model.base.ClassType.Fighter;importstatic com.l2jfrozen.gameserver.model.base.ClassType.Mystic;importstatic com.l2jfrozen.gameserver.model.base.ClassType.Priest;importstatic com.l2jfrozen.gameserver.model.base.PlayerRace.DarkElf;importstatic com.l2jfrozen.gameserver.model.base.PlayerRace.Dwarf;importstatic com.l2jfrozen.gameserver.model.base.PlayerRace.Human;importstatic com.l2jfrozen.gameserver.model.base.PlayerRace.LightElf;importstatic com.l2jfrozen.gameserver.model.base.PlayerRace.Orc;import java.util.EnumMap;import java.util.EnumSet;import java.util.Set;import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;/**
* This class ...
* @author programmos, l2jfrozen dev
* @version $Revision: 1.2.1 $ $Date: 2009/04/13 02:01:21 $
*/publicenumPlayerClass{HumanFighter(Human,Fighter,First),Warrior(Human,Fighter,Second),Gladiator(Human,Fighter,Third),Warlord(Human,Fighter,Third),HumanKnight(Human,Fighter,Second),Paladin(Human,Fighter,Third),DarkAvenger(Human,Fighter,Third),Rogue(Human,Fighter,Second),TreasureHunter(Human,Fighter,Third),Hawkeye(Human,Fighter,Third),HumanMystic(Human,Mystic,First),HumanWizard(Human,Mystic,Second),Sorceror(Human,Mystic,Third),Necromancer(Human,Mystic,Third),Warlock(Human,Mystic,Third),Cleric(Human,Priest,Second),Bishop(Human,Priest,Third),Prophet(Human,Priest,Third),ElvenFighter(LightElf,Fighter,First),ElvenKnight(LightElf,Fighter,Second),TempleKnight(LightElf,Fighter,Third),Swordsinger(LightElf,Fighter,Third),ElvenScout(LightElf,Fighter,Second),Plainswalker(LightElf,Fighter,Third),SilverRanger(LightElf,Fighter,Third),ElvenMystic(LightElf,Mystic,First),ElvenWizard(LightElf,Mystic,Second),Spellsinger(LightElf,Mystic,Third),ElementalSummoner(LightElf,Mystic,Third),ElvenOracle(LightElf,Priest,Second),ElvenElder(LightElf,Priest,Third),DarkElvenFighter(DarkElf,Fighter,First),PalusKnight(DarkElf,Fighter,Second),ShillienKnight(DarkElf,Fighter,Third),Bladedancer(DarkElf,Fighter,Third),Assassin(DarkElf,Fighter,Second),AbyssWalker(DarkElf,Fighter,Third),PhantomRanger(DarkElf,Fighter,Third),DarkElvenMystic(DarkElf,Mystic,First),DarkElvenWizard(DarkElf,Mystic,Second),Spellhowler(DarkElf,Mystic,Third),PhantomSummoner(DarkElf,Mystic,Third),ShillienOracle(DarkElf,Priest,Second),ShillienElder(DarkElf,Priest,Third),OrcFighter(Orc,Fighter,First),OrcRaider(Orc,Fighter,Second),Destroyer(Orc,Fighter,Third),OrcMonk(Orc,Fighter,Second),Tyrant(Orc,Fighter,Third),OrcMystic(Orc,Mystic,First),OrcShaman(Orc,Mystic,Second),Overlord(Orc,Mystic,Third),Warcryer(Orc,Mystic,Third),DwarvenFighter(Dwarf,Fighter,First),DwarvenScavenger(Dwarf,Fighter,Second),BountyHunter(Dwarf,Fighter,Third),DwarvenArtisan(Dwarf,Fighter,Second),Warsmith(Dwarf,Fighter,Third),
dummyEntry1(null,null,null),
dummyEntry2(null,null,null),
dummyEntry3(null,null,null),
dummyEntry4(null,null,null),
dummyEntry5(null,null,null),
dummyEntry6(null,null,null),
dummyEntry7(null,null,null),
dummyEntry8(null,null,null),
dummyEntry9(null,null,null),
dummyEntry10(null,null,null),
dummyEntry11(null,null,null),
dummyEntry12(null,null,null),
dummyEntry13(null,null,null),
dummyEntry14(null,null,null),
dummyEntry15(null,null,null),
dummyEntry16(null,null,null),
dummyEntry17(null,null,null),
dummyEntry18(null,null,null),
dummyEntry19(null,null,null),
dummyEntry20(null,null,null),
dummyEntry21(null,null,null),
dummyEntry22(null,null,null),
dummyEntry23(null,null,null),
dummyEntry24(null,null,null),
dummyEntry25(null,null,null),
dummyEntry26(null,null,null),
dummyEntry27(null,null,null),
dummyEntry28(null,null,null),
dummyEntry29(null,null,null),
dummyEntry30(null,null,null),/*
* (3rd classes)
*/
duelist(Human,Fighter,Fourth),
dreadnought(Human,Fighter,Fourth),
phoenixKnight(Human,Fighter,Fourth),
hellKnight(Human,Fighter,Fourth),
sagittarius(Human,Fighter,Fourth),
adventurer(Human,Fighter,Fourth),
archmage(Human,Mystic,Fourth),
soultaker(Human,Mystic,Fourth),
arcanaLord(Human,Mystic,Fourth),
cardinal(Human,Mystic,Fourth),
hierophant(Human,Mystic,Fourth),
evaTemplar(LightElf,Fighter,Fourth),
swordMuse(LightElf,Fighter,Fourth),
windRider(LightElf,Fighter,Fourth),
moonlightSentinel(LightElf,Fighter,Fourth),
mysticMuse(LightElf,Mystic,Fourth),
elementalMaster(LightElf,Mystic,Fourth),
evaSaint(LightElf,Mystic,Fourth),
shillienTemplar(DarkElf,Fighter,Fourth),
spectralDancer(DarkElf,Fighter,Fourth),
ghostHunter(DarkElf,Fighter,Fourth),
ghostSentinel(DarkElf,Fighter,Fourth),
stormScreamer(DarkElf,Mystic,Fourth),
spectralMaster(DarkElf,Mystic,Fourth),
shillienSaint(DarkElf,Mystic,Fourth),
titan(Orc,Fighter,Fourth),
grandKhauatari(Orc,Fighter,Fourth),
dominator(Orc,Mystic,Fourth),
doomcryer(Orc,Mystic,Fourth),
fortuneSeeker(Dwarf,Fighter,Fourth),
maestro(Dwarf,Fighter,Fourth);privatePlayerRace _race;privateClassLevel _level;privateClassType _type;privatestatic final Set<PlayerClass> mainSubclassSet;privatestatic final Set<PlayerClass> neverSubclassed =EnumSet.of(Overlord,Warsmith);privatestatic final Set<PlayerClass> subclasseSet1 =EnumSet.of(DarkAvenger,Paladin,TempleKnight,ShillienKnight);privatestatic final Set<PlayerClass> subclasseSet2 =EnumSet.of(TreasureHunter,AbyssWalker,Plainswalker);privatestatic final Set<PlayerClass> subclasseSet3 =EnumSet.of(Hawkeye,SilverRanger,PhantomRanger);privatestatic final Set<PlayerClass> subclasseSet4 =EnumSet.of(Warlock,ElementalSummoner,PhantomSummoner);privatestatic final Set<PlayerClass> subclasseSet5 =EnumSet.of(Sorceror,Spellsinger,Spellhowler);privatestatic final EnumMap<PlayerClass,Set<PlayerClass>> subclassSetMap =newEnumMap<>(PlayerClass.class);static{Set<PlayerClass> subclasses = getSet(null,Third);
subclasses.removeAll(neverSubclassed);
mainSubclassSet = subclasses;
subclassSetMap.put(DarkAvenger, subclasseSet1);
subclassSetMap.put(Paladin, subclasseSet1);
subclassSetMap.put(TempleKnight, subclasseSet1);
subclassSetMap.put(ShillienKnight, subclasseSet1);
subclassSetMap.put(TreasureHunter, subclasseSet2);
subclassSetMap.put(AbyssWalker, subclasseSet2);
subclassSetMap.put(Plainswalker, subclasseSet2);
subclassSetMap.put(Hawkeye, subclasseSet3);
subclassSetMap.put(SilverRanger, subclasseSet3);
subclassSetMap.put(PhantomRanger, subclasseSet3);
subclassSetMap.put(Warlock, subclasseSet4);
subclassSetMap.put(ElementalSummoner, subclasseSet4);
subclassSetMap.put(PhantomSummoner, subclasseSet4);
subclassSetMap.put(Sorceror, subclasseSet5);
subclassSetMap.put(Spellsinger, subclasseSet5);
subclassSetMap.put(Spellhowler, subclasseSet5);
subclasses =null;}PlayerClass(final PlayerRace pRace, final ClassType pType, final ClassLevel pLevel){
_race = pRace;
_level = pLevel;
_type = pType;}public final Set<PlayerClass> getAvailableSubclasses(final L2PcInstance player){Set<PlayerClass> subclasses =null;if(_level ==Third){
subclasses =EnumSet.copyOf(mainSubclassSet);
subclasses.removeAll(neverSubclassed);
subclasses.remove(this);Set<PlayerClass> unavailableClasses = subclassSetMap.get(this);if(unavailableClasses !=null){
subclasses.removeAll(unavailableClasses);}
unavailableClasses =null;}return subclasses;}publicstatic final EnumSet<PlayerClass> getSet(final PlayerRace race, final ClassLevel level){
final EnumSet<PlayerClass> allOf =EnumSet.noneOf(PlayerClass.class);for(final PlayerClass playerClass :EnumSet.allOf(PlayerClass.class)){if(race ==null|| playerClass.isOfRace(race)){if(level ==null|| playerClass.isOfLevel(level)){
allOf.add(playerClass);}}}return allOf;}public final boolean isOfRace(final PlayerRace pRace){return _race == pRace;}public final boolean isOfType(final ClassType pType){return _type == pType;}public final boolean isOfLevel(final ClassLevel pLevel){return _level == pLevel;}public final ClassLevel getLevel(){return _level;}public final PlayerRace getRace(){return _race;}publicstaticPlayerClass getClassById(int pClass){try{for(PlayerClass cId :PlayerClass.values()){if(cId.getRace()==null)continue;if(cId.ordinal()== pClass)return cId;}}catch(Exception e){returnnull;}returnPlayerClass.values()[0];}}
I was waiting for you to wrap all this stuff around xD The true is that he selling Lucera 2 IL on Classic client claiming this the best stuff but reality maybe pvp srv can this shit adopt and the maps was taken from devmem or how it calllz forgot this guy who makingmaps, use this all work without even geodata selling this crap and claim its the best pack, he sould ban from ucera cominity for crappy image but up to them ) Anyway this shit was selin for money and u can download for free )
the translation on google is something about discovering a mammoths dick or something
but generally he says that "dick" a lot maybe he likes them
but whats the story behind and what is the truth ..we will never know
Question
L2TimeMachine
Hello, ive got a question. I have made a stack sub server, and now i want to dissable mutants.
Ive got a diff... My question is, how to change the diff to make it "Non mutants" I mean only subclasses with same race. Pls help
3 answers to this question
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