Jump to content

Recommended Posts

Posted (edited)

Hello everyone!
I've started making a bot for a server im going to play and i though of selling it when finished.

What the bot has/is:

It is using an exploit from DirectX (which allows it to work on all DirectX Games), by this way it wont be detected from protections, as it wont be injected in the actual game.

 

Currently ive tested with some servers it can send input normally.


Features that will have:

~ Input List that will be sent to the game with how much wait time the player wants

~ Fast login
~ Start/Close L2

~ Save/Load Input List

 

Discord: https://discord.gg/cXv9qk3

 

What do you think? Thx for your time!

clicker.png

general.png

Edited by DimensionalGames
Posted

if its input only, wouldn't call it bot, clicker at best :D

 

instead of making any pre-made features, on your place i would focus on api only, so people will use it in their adrenalin spamming scripts of any kind

Posted
9 hours ago, AlmostGood said:

if its input only, wouldn't call it bot, clicker at best :D

 

instead of making any pre-made features, on your place i would focus on api only, so people will use it in their adrenalin spamming scripts of any kind

Hey, thx for the suggestions :)
Though the bot is in early stage it wont have clicker only, well it isnt only a bot, for example it will have account cracker/checker and much more, the updates will be added in the discord mostly

Posted
On 6/10/2018 at 2:39 AM, DimensionalGames said:

will have account cracker/checker

only if it was 5 years ago, most servers will temporary ban your IP and/or close your client after few failed attempts :D

not here to put you down, but basing on what i see, your will prolly hit a wall once antibots acknowledge your existence and introduce basic protection for directX hooks you use

Posted (edited)
16 hours ago, AlmostGood said:

only if it was 5 years ago, most servers will temporary ban your IP and/or close your client after few failed attempts :D

not here to put you down, but basing on what i see, your will prolly hit a wall once antibots acknowledge your existence and introduce basic protection for directX hooks you use

if the protect against the bot they ll lose input to the game xD

Edited by DimensionalGames
Posted
On 6/12/2018 at 8:47 PM, AlmostGood said:

your will prolly hit a wall once antibots acknowledge your existence and introduce basic protection for directX hooks you use

I don't know about that, but I think it might work out. 

Posted
On 6/6/2018 at 6:16 PM, DimensionalGames said:

It is using an exploit from DirectX (which allows it to work on all DirectX Games), by this way it wont be detected from protections, as it wont be injected in the actual game.

I have bad news for you: bot is exe file so it can be detected.

PS. Good luck in any way.

Posted
49 minutes ago, ScythLab said:

I have bad news for you: bot is exe file so it can be detected.

PS. Good luck in any way.

thx, though as i said it doesnt have something to do with l2 it self or l2.exe to be detected by the antibot

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Hi, great work! Are there any bugs? And will it work with a high five?
    • For others that would like to understand in more details:   The login server also uses a protocol (sent by the server to the client in the very first packet). For instance, the C4 client (the one I'm developing my emulator for) expects the protocol number `50721` (or `0xc621`) which works as follow (from what I've gathered): Preamble: L2 packets are divided into two parts: size and payload; As mentioned, every packet starts with two bytes containing the whole packet size (thus including those two bytes, e.g. a packet of size 15 will have the number `15` written onto its first two bytes and a following payload of 13 bytes); For login server, first byte of the payload is the opcode (game server must deal with variable-sized opcodes); Next bytes are the packet content; Before sending the packet, its buffer size (minus the initial two bytes) is padded to 8 bytes (required by upcoming Blowfish encoding); A checksum of the packet is appended at the end, then the payload is again padded to 8 bytes; If the opcode is not `0` (also written as `0x00`), then the payload is encoded by Blowfish; Packet is sent over the network. You can have a look at my implementation (in C++) here (do note I'm assuming little-endian).   In this protocol, the auth packet (`0x00`) sent back by the client is RSA encrypted using the RSA modulus sent in the first server packet, inserted right after the protocol number.  
    • Hello guys I wanna buy some  Lessons for an L2J Developer
    • Let me give you something for inspiration and get you addicted to bot AI     And a siege 😛     What I have notice helps a lot the LLM to act real, is to give it a real-persons background. So for each LLM in the context beggining, besides the L2 facts, give it a real-life back story "You are a 67 years old retired nurse who plays Lineage 2 while her husband reads his newspaper, you are calm, collected but get mad if insulted". But that makes for a creative bot but its repetitive. So what you can also do, is pick random 20 news sites and for each bot every 2-3 days, initialize a context that is affected by the "news" the bot reads in the "real world".  So for example there's Iran - US war ok ? You take the news, put it in an LLM and ask it, extract the "abstract feelings" that this news piece invokes into you without mentioning anything related to the news. Then you take the result and inject it to the bots LLM prompt after its backstory.  This leads to some VERY human-like behavior from bots. 
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..