Jump to content

Recommended Posts

Posted

loipon gia na mporesis na exis ta hero weapons pano se ena char kane to eksis pare ena pet pou na mpori na krataei weapons meta afou eisai hero pigene ston manager kai pare px ena bow dosto sto pet meta pare ta dulas dosta sto pet meta pare fists kai dosta sto pet etsi siga siga mporis na pareis ola ta hero weapons kai na ta exeis ola :P

Posted

afto to bug tha doulevei mono se kanan akuro l2j server, oute kan se olous tous l2j :/

to an douleyei se l2j dn ksero pantos to sigouro einai oti doyleuei kai se l2 off servers gt dn einai kati to tromera epikindyno gia ton server aplos exeis ena pet kai tou dinis ta item se olous tous server ginete ayto pare ena strider kai dokimaseto tha dis oti mporis na tou dosis oti weapon thes :P
Posted

loipon gia na mporesis na exis ta hero weapons pano se ena char kane to eksis pare ena pet pou na mpori na krataei weapons meta afou eisai hero pigene ston manager kai pare px ena bow dosto sto pet meta pare ta dulas dosta sto pet meta pare fists kai dosta sto pet etsi siga siga mporis na pareis ola ta hero weapons kai na ta exeis ola :P

 

akuro...

Keep Dreaming...

 

Nmzw exei 3anaginei post alla dn mporw na brw to link.

  • 2 weeks later...
Posted

eleos dn katalabate ti ginete me to exploit ayto pernis ena hero weapon to dinis sto pet meta dn exeis esi hero weapon kai mporeis na pareis ki alo na to dosis sto pet na paris pali kialo kai etsi tha mporis na ta exis ola ta hero weapons mazi s arkei fisika na eisai hero

  • 3 weeks later...
Posted

loipon gia na mporesis na exis ta hero weapons pano se ena char kane to eksis pare ena pet pou na mpori na krataei weapons meta afou eisai hero pigene ston manager kai pare px ena bow dosto sto pet meta pare ta dulas dosta sto pet meta pare fists kai dosta sto pet etsi siga siga mporis na pareis ola ta hero weapons kai na ta exeis ola :P

dn pezei na ginete ayto...

egw 3erw oti gia na pareis 2o hero weap prepei na  kapseis to allo ase p to npc dn tha s dwsei 2o waepon

Posted

lipon einai arketo palio kai pianei akoma s merikous server... to noima omos??? otan eisai hero mporeis na ta foreseis otan omos oxi?? vlakia... kai sigora exie ginei post...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • cRazy??? If i just say good job its not even fair....
    • τι εκανες εκει παλι ρε τρελάρα; 🤣   welcome back mate, happy seeing you online again, well thats beyond l2 needs for sure and It’s rare to see anyone pushing Interlude this far technically anymore without trying to monetize it. definitely interested in seeing the source whenever you're ready to share it! keep it up!
    • your only choice brother cmon https://www.l2jsunrise.com/
    • Hello everyone  How are you all doing? I'd like to share with the community an open-source project I've been working on intensely: the **L2 Phantom AI Manager**. Tired of those static bots that just stand still in the city or sink into the map because of Geodata? Me too! That's why I developed a modular Phantom system with real Artificial Intelligence, initially designed for **L2J Mobius Essence (RoseVain)**, but which can be adapted to other chronicles. Main Features Modular architecture: the system is split into focused files such as PhantomAI, PhantomEngine, PhantomFactory, PhantomEquipment, PhantomHuntingSpots, PhantomGeo, PhantomMenu, and more. Automatic creation: create 10 or 50 phantoms from the menu or commands. XML persistence: automatically created phantoms are saved into PhantomPlayers.xml, so they keep loading after server restarts. Batch startup: .pstart and Start 10 load only 10 phantoms at a time. Batch disconnect: disconnect 10 active phantoms without shutting down the whole system. Origin towns: new phantoms spawn using PlayerTemplate.getCreationPoint(), respecting race and class. Geodata-safe spawning: spawn points use NPC-like coordinate validation to avoid under-map or floating characters. Real datapack spots: reads data/stats/npcs and data/spawns to build level-based hunting locations. Bad target filtering: ignores Training Dummy, tutorial objects, chests, and fake farm targets. Smart relocation: if a phantom cannot find useful mobs, it relocates to another spot for its level. Level goals: phantoms receive leveling goals, return to town, recover resources, and go back to farming. Mage MP rest mode: mages rest until MP is recovered; in PvP they try to escape when out of mana. Skills and buffs: phantoms try to use offensive skills and self buffs such as Might, Shield, Focus, Haste, Empower, Acumen, Wind Walk, Chant, Song, and Dance. Varied gear packs: gear packs by grade for mages and fighters, with multiple variants to avoid visual clones. Automatic shots: randomized Soulshot and Spiritshot restocking by class and grade. Inventory cleanup: unnecessary items are removed automatically while preserving Adena, shots, and equipped gear. PvP and PK behavior: some phantoms are aggressive, may become PK, and attacked phantoms try to defend themselves. Optional AI chat: optional Google Gemini integration for short social replies. TXT logs: the menu displays log state and can enable/disable logging. GM Menu Use .pmenu to open the control panel. Current options: Start 10 Disconnect 10 Create 10 Create 50 Reload XML Stop All Enable Log / Disable Log The menu also shows: active phantom count; XML ID count; current TXT log state. Commands .pmenu - opens the control panel. .pstart - starts 10 phantoms from XML. .pstop - removes all active phantoms. .pstop10 - disconnects 10 active phantoms. .pload - reloads PhantomPlayers.xml. .pcreate 10 - creates, starts, and saves 10 phantoms to XML. .pcreate 50 - creates, starts, and saves 50 phantoms to XML. .pm Name Message - sends a private message to a phantom. .pdebug - toggles TXT logging. Logs Logs are created in the GameServer log/ folder: log/PhantomManager.txt - global historical log. log/PhantomManager-yyyyMMdd-HHmmss.txt - separate log for each session. Useful logged events include: new level goals; travel to hunting spots; town rest; mob attacks; PvP defense; shot restocking; inventory cleanup; AI exceptions with stacktrace. Main Files PhantomManager.java - commands, logs, and bootstrap. PhantomEngine.java - start, stop, spawn, respawn, batches, and AI loop. PhantomAI.java - farm, PvP, PK, rest, targeting, and movement decisions. PhantomConfig.java - routes, gear, shots, and XML persistence. PhantomFactory.java - automatic character creation. PhantomEquipment.java - buffs, progression, shots, and inventory cleanup. PhantomHuntingSpots.java - real datapack NPC/spawn loader. PhantomGeo.java - geodata-safe coordinate handling. PhantomState.java - temporary phantom memory. PhantomMenu.java - GM HTML panel. PhantomBypass.java - menu button handling. PhantomChat.java - messages and optional Gemini integration. Copy custom/PhantomManager into: dist/game/data/scripts/custom/PhantomManager/ Place PhantomPlayers.xml in: game/config/Custom/PhantomPlayers.xml Compile scripts or restart the GameServer. Use .pmenu to create, start, and manage phantoms. https://github.com/miacodeweb/L2-Phantom-AI
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..