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Posted

umm... why core support? :P

I don't modify the core at all...

anyways...

I hope that I will do it this week, cuz I had a lot of projects coming along so I had no time for L2j...

Posted

i wana make a little share ..... here is it

 

if STYLE == "Buttons" :

HTML_MESSAGE += "<tr><td><button value=\""+name+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " giveBuffs "+str(id)+" "+str(level)+" "+buffType+"\" width=150 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>"

if STYLE == "Text" :

HTML_MESSAGE += "<tr><td width=150><center><a action=\"bypass -h Quest " + QUEST_LOADING_INFO + " giveBuffs "+str(id)+" "+str(level)+" "+buffType+"\">"+name+"</a></center></td></tr>"

if STYLE == "IDualButtons" :

if buffType == "dance" :

name = name.replace("Concentration","Concentrat.")

if i == 1 :

HTML_MESSAGE +="<tr><td><img src=\"Icon.skill"+format+"\" width=32 height=32></td><td width=\"103\"><button value=\""+name+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " giveBuffs "+str(id)+" "+str(level)+" "+buffType+"\" width=101 height=32 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"

else :

HTML_MESSAGE +="<td><img src=\"Icon.skill"+format+"\" width=32 height=32></td<td width=\"103\"><button value=\""+name+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " giveBuffs "+str(id)+" "+str(level)+" "+buffType+"\" width=101 height=32 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>"

i = 0

if STYLE == "DualButtons" :

if buffType == "dance" :

name = name.replace("Concentration","Concentrat.")

if i == 1 :

HTML_MESSAGE +="<tr><td width=\"136\"><button value=\""+name+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " giveBuffs "+str(id)+" "+str(level)+" "+buffType+"\" width=136 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"

else :

HTML_MESSAGE +="<td width=\"136\"><button value=\""+name+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " giveBuffs "+str(id)+" "+str(level)+" "+buffType+"\" width=136 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>"

i = 0

 

and this

 

 

elif valType == "custom" :

HTML_MESSAGE += "<combobox var=\""+cfgName+"\" width=110 List=\"Text;Buttons;Icons+Buttons;IDualButtons;DualButtons;DualText\">"

 

 

 

modify the ___init__.py .......hf:D

Posted

thanks for your update, but does it look ok?

What I wanted to say is that the width is a bit too small... the text on the button will go out of the buttons borders

Posted

thanks for your update, but does it look ok?

What I wanted to say is that the width is a bit too small... the text on the button will go out of the buttons borders

didn't see theat ^^ ...problem fixed :D

and btw can u make it for l2j.....i try to make this 1.3 version for l2j but i get a error at line 1334.....i don't understand what i do wrong:|

 

Posted

I have said it before and I will say it again - I will not be making it for Interlude or any other servers that are older than the current server...

I will make it to be compatible with L2jServer... I will try to do it this week...

Posted

Can i change the maximum number of buffs in one scheme from 20? I want more buffs in one scheme. If is possible please tell me where i find this setting.

Posted

if you have 20 buffs per scheme, then it means that you have set maximul available buffs to 20...

change your configuration...

Posted

Oh really, its true, thanks.

 

I have another last question. Can I change the buff set or only the default buff set is usable? Sorry but i dont know anything about the scripts :/

Posted

i don't think will appear one buffer better than this !

This is too good ... for a java server !

 

Don't make lag don't have errors, all codes are clean, and nice!

 

Cool ! Gz man

 

Regards,

xXMisterioXx

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