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Oh bro! thank you so much. I have found them in AnimationCombo.dat in Interlude. it looks like below.
combo_begin name=[D] anim0=[CastMidAnimName] anim1=[CastEndAnimName] anim2=[MagicNoTargetAnimName] loop=1 combo_end
Now the problem is: I am handling with High Five, there is no AnimationCombo.dat in High Five's system folder.
so where can i find the information in High Five?
Thanks again.
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