Hello, I'm testing here but it does not work on Ingredient.java
has this _enchantmentLevel but is incomplete more when I add the error!
package net.sf.l2j.gameserver.model.multisell;
import net.sf.l2j.gameserver.data.ItemTable;
import net.sf.l2j.gameserver.model.item.kind.Armor;
import net.sf.l2j.gameserver.model.item.kind.Item;
import net.sf.l2j.gameserver.model.item.kind.Weapon;
import net.sf.l2j.gameserver.templates.StatsSet;
/**
* A datatype which is part of multisell system. It is either the "result" or the "required part" of a multisell action.
*/
public class Ingredient
{
private int _itemId;
private int _itemCount;
private int _enchantmentLevel;
private boolean _isTaxIngredient;
private boolean _maintainIngredient;
private Item _template = null;
public Ingredient(StatsSet set)
{
this(set.getInteger("id"), set.getInteger("count"), set.getInteger("enchantmentLevel"), set.getBool("isTaxIngredient", false), set.getBool("maintainIngredient", false));
}
public Ingredient(int itemId, int itemCount, int enchantmentLevel, boolean isTaxIngredient, boolean maintainIngredient)
{
_itemId = itemId;
_itemCount = itemCount;
_enchantmentLevel = enchantmentLevel;
_isTaxIngredient = isTaxIngredient;
_maintainIngredient = maintainIngredient;
if (_itemId > 0)
_template = ItemTable.getInstance().getTemplate(_itemId);
}
/**
* @return a new Ingredient instance with the same values as this.
*/
public Ingredient getCopy()
{
return new Ingredient(_itemId, _itemCount, _enchantmentLevel, _isTaxIngredient, _maintainIngredient);
}
public final int getItemId()
{
return _itemId;
}
public final void setItemId(int itemId)
{
_itemId = itemId;
}
public final int getItemCount()
{
return _itemCount;
}
public final void setItemCount(int itemCount)
{
_itemCount = itemCount;
}
public final int getEnchantLevel()
{
return _enchantmentLevel;
}
public final void setEnchantLevel(int enchantmentLevel)
{
_enchantmentLevel = enchantmentLevel;
}
public final boolean isTaxIngredient()
{
return _isTaxIngredient;
}
public final void setIsTaxIngredient(boolean isTaxIngredient)
{
_isTaxIngredient = isTaxIngredient;
}
public final boolean getMaintainIngredient()
{
return _maintainIngredient;
}
public final void setMaintainIngredient(boolean maintainIngredient)
{
_maintainIngredient = maintainIngredient;
}
public final Item getTemplate()
{
return _template;
}
public final boolean isStackable()
{
return (_template == null) ? true : _template.isStackable();
}
public final boolean isArmorOrWeapon()
{
return (_template == null) ? false : (_template instanceof Armor) || (_template instanceof Weapon);
}
public final int getWeight()
{
return (_template == null) ? 0 : _template.getWeight();
}
}
just with this extender that I have shared it is not possible to start with c4 client, you have to make some changes to the extender and it works with c4 client perfectly.
regarding the updates in this last revision
🔹dll is not packaged with vmprotect
New custom zone types have been added:
🔹 NO_NOBLESS
begin MinX=84638 MaxX=92616 MinY=-87170 MaxY=-82018 MinZ=-6000 MaxZ=0 Type=NO_NOBLESS KickOutPos=83007/148057/-3464 end
▶️ This zone checks if the character is noble.
If it does not meet the condition, it will be automatically kicked to the indicated position (KickOutPos).
🔹 CUSTOM_SPAWN_ZONE
begin MinX=77275 MaxX=85704 MinY=10122 MaxY=18066 MinZ=-8000 MaxZ=5000 Type=CUSTOM_SPAWN_ZONE OutPos=83007/148057/-3464 Spawns={{82984/18066/-5256}};{{79275/15147/-5248}};{{82922/14263/-5256}};{{83704/10122/-5288}} end
▶️ This zone allows characters, upon death, to respawn with full buff, CP, HP and MP if they press “Fixed”.
They will only be able to revive in one of the positions defined in Spawns.
🔧 Both zones are fully configurable from territorydata.txt
🔧 Development Repository (SVN)
GX-EXT supports open, collaborative, and professional development. That’s why we provide access to our public SVN repository where you can:
✅ Compile your own version of the project
✅ Optimize and extend its features
✅ Learn from real production-quality source code
🔒 Delayed access: The repository is always 2 months behind the latest commercial release to prevent unauthorized reselling.
🔗 SVN URL: https://svn.l2servers.com.ar/!/#GX-EXT_INTERLUDE
Username: gx
Password: gx
You can use tools like TortoiseSVN to download and work with the code.
Could you tell me what changed in this update?
more one question:
Is it possible to log in through the c4 client instead of interlude? That would be great
Question
l2jkain
Hello, I'm testing here but it does not work on Ingredient.java
has this _enchantmentLevel but is incomplete more when I add the error!
5 answers to this question
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