Hello, I'm testing here but it does not work on Ingredient.java
has this _enchantmentLevel but is incomplete more when I add the error!
package net.sf.l2j.gameserver.model.multisell;
import net.sf.l2j.gameserver.data.ItemTable;
import net.sf.l2j.gameserver.model.item.kind.Armor;
import net.sf.l2j.gameserver.model.item.kind.Item;
import net.sf.l2j.gameserver.model.item.kind.Weapon;
import net.sf.l2j.gameserver.templates.StatsSet;
/**
* A datatype which is part of multisell system. It is either the "result" or the "required part" of a multisell action.
*/
public class Ingredient
{
private int _itemId;
private int _itemCount;
private int _enchantmentLevel;
private boolean _isTaxIngredient;
private boolean _maintainIngredient;
private Item _template = null;
public Ingredient(StatsSet set)
{
this(set.getInteger("id"), set.getInteger("count"), set.getInteger("enchantmentLevel"), set.getBool("isTaxIngredient", false), set.getBool("maintainIngredient", false));
}
public Ingredient(int itemId, int itemCount, int enchantmentLevel, boolean isTaxIngredient, boolean maintainIngredient)
{
_itemId = itemId;
_itemCount = itemCount;
_enchantmentLevel = enchantmentLevel;
_isTaxIngredient = isTaxIngredient;
_maintainIngredient = maintainIngredient;
if (_itemId > 0)
_template = ItemTable.getInstance().getTemplate(_itemId);
}
/**
* @return a new Ingredient instance with the same values as this.
*/
public Ingredient getCopy()
{
return new Ingredient(_itemId, _itemCount, _enchantmentLevel, _isTaxIngredient, _maintainIngredient);
}
public final int getItemId()
{
return _itemId;
}
public final void setItemId(int itemId)
{
_itemId = itemId;
}
public final int getItemCount()
{
return _itemCount;
}
public final void setItemCount(int itemCount)
{
_itemCount = itemCount;
}
public final int getEnchantLevel()
{
return _enchantmentLevel;
}
public final void setEnchantLevel(int enchantmentLevel)
{
_enchantmentLevel = enchantmentLevel;
}
public final boolean isTaxIngredient()
{
return _isTaxIngredient;
}
public final void setIsTaxIngredient(boolean isTaxIngredient)
{
_isTaxIngredient = isTaxIngredient;
}
public final boolean getMaintainIngredient()
{
return _maintainIngredient;
}
public final void setMaintainIngredient(boolean maintainIngredient)
{
_maintainIngredient = maintainIngredient;
}
public final Item getTemplate()
{
return _template;
}
public final boolean isStackable()
{
return (_template == null) ? true : _template.isStackable();
}
public final boolean isArmorOrWeapon()
{
return (_template == null) ? false : (_template instanceof Armor) || (_template instanceof Weapon);
}
public final int getWeight()
{
return (_template == null) ? 0 : _template.getWeight();
}
}
Hello everyone!
I have a problem with editing mobs. I took some Mobs from here without sound and added them,
they looked good !!! BUT BUT !
When I hit him it does generate the effect, but when he hits it it doesn't.
Is this effect controlled from Npcgrp.dat?
PD_ I add capture of the event / effect I mention.
I await your answers, thank you!
Alguém que saiba trabalhar com Engine.dll e Core.dll? Tenho hwid no servidor o código adaptado, mas não tenho parte do cliente, pois meu cliente é c4.. Alguém que faça esse tipo de serviço
Question
l2jkain
Hello, I'm testing here but it does not work on Ingredient.java
has this _enchantmentLevel but is incomplete more when I add the error!
5 answers to this question
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