The question isnot about l2, but about java and didnt know where to post this.
So im making a game with LWJGL but for a reason when i load a thread after loading the loaders,shaders etc the game freezes. I use thread for networking, when removed the threads the networking was ok, but ofc it stopped to w8 for a message and so on.
The game source: www.mediafire.com/file/2ff82c2995yc3dq/src.rar
And one more qustion
Would this code work to take the xyz from a string?
elseif(message.startsWith("\\move:")){float x, y, z;int clientID =Integer.parseInt(message.substring(6));int countX =0;int num =7;while(num !=0){
num /=10;++countX;}
x =Float.parseFloat(message.substring(6+ countX));int countY =7+ countX;int num1 = countY;while(num1 !=0){
num1 /=10;
countY ++;}
y =Float.parseFloat(message.substring(countY));int countZ = countX;int num2 = countZ;while(num2 !=0){
num2 /=10;
countZ++;}
z =Float.parseFloat(message.substring(countZ));
player.increasePosition(x, y, z);returntrue;}elseif(message.startsWith("\\cp:")){Utils.alert("get xyz","get xyz");float x, y, z;
x =Float.parseFloat(message.substring(4));int countY =4;int num1 = countY;while(num1 !=0){
num1 /=10;
countY ++;}
y =Float.parseFloat(message.substring(countY));int countZ = countY;int num2 = countZ;while(num2 !=0){
num2 /=10;
countZ ++;}
z =Float.parseFloat(message.substring(countZ));returntrue;}
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Question
Celestial_Bloodlust
Hello everyone!
The question isnot about l2, but about java and didnt know where to post this.
So im making a game with LWJGL but for a reason when i load a thread after loading the loaders,shaders etc the game freezes. I use thread for networking, when removed the threads the networking was ok, but ofc it stopped to w8 for a message and so on.
The game source: www.mediafire.com/file/2ff82c2995yc3dq/src.rar
And one more qustion
Would this code work to take the xyz from a string?
Thx in advance
1 answer to this question
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