System explain: Every day, at certain time range, for example from 19PM to 22PM, players, who are online for 1hour and are not afk for more than (lets say in this code 10mins) will get certain reward.
Can you tell me what to improve or what part could be done differently or even in more simply way?
It's based on IP/HWID protection and I want to figure out if the daily cleanup is done correctly.
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package services;
import java.text.DateFormat;
import java.text.SimpleDateFormat;
import java.util.Date;
import java.util.concurrent.ScheduledFuture;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import l2ro.gameserver.Config;
import l2ro.gameserver.ThreadPoolManager;
import l2ro.gameserver.database.mysql;
import l2ro.gameserver.model.GameObjectsStorage;
import l2ro.gameserver.model.Player;
import l2ro.gameserver.scripts.ScriptFile;
/**
*
* @author L
*/
public class AutoReward implements ScriptFile, Runnable
{
private static final Logger _log = LoggerFactory.getLogger(Player.class);
private static final int REWARD_DELAY = 3600000; // 1h.
private static final int REQUIRED_ONLINE = Config.DAILY_REWARD_REQUIRED_ONLINE * 3600000; // 1h.
private static final int NOT_REWARD_AFK_DELAY = Config.DAILY_REWARD_AFK_TIME * 60000; // 10 mins.(Config 10)
private static final DateFormat TIME_FORMAT = new SimpleDateFormat("HH");
private boolean CLEANED = false;
private ScheduledFuture<?> _task =null;@Overridepublicvoid run(){if(CLEANED && time()>=Config.DAILY_REWARD_END_HOUR || time()<Config.DAILY_REWARD_START_HOUR)
CLEANED =false;if(time()>=Config.DAILY_REWARD_START_HOUR && time()<=Config.DAILY_REWARD_END_HOUR){for(Player player :GameObjectsStorage.getAllPlayersForIterate()){if(player.isOnline()&& player.getUptime()>= REQUIRED_ONLINE
&&(System.currentTimeMillis()- player.getLastNotAfkTime())> NOT_REWARD_AFK_DELAY){if(!isRewardedDB(player)){
player.sendMessage("You will get your reward");
setRewardDB(player);}}}}if(CLEANED ==false&& time()<=Config.DAILY_REWARD_START_HOUR){
CLEANED =true;
wipeRewardDB();}}publicstaticint time(){returnInteger.parseInt(TIME_FORMAT.format(newDate(System.currentTimeMillis())));}publicstaticboolean isRewardedDB(Player player){String value =Config.DAILY_REWARD_PROTECTION.equals("HWID")? player.getHWID(): player.getIP();if(player.getVar("daily_reward")!=null)returntrue;if(mysql.get("SELECT value FROM character_variables WHERE name='daily_reward' AND value='"+value+"'")!=null)returntrue;returnfalse;}publicstaticvoid setRewardDB(Player player){String value =Config.DAILY_REWARD_PROTECTION.equals("HWID")? player.getHWID(): player.getIP();
mysql.set("INSERT INTO character_variables (obj_id, type, name, value, expire_time) VALUES (?,?,?,?,?)", player.getObjectId(),"user-var","daily_reward", value,-1);}publicstaticvoid wipeRewardDB(){
mysql.set("DELETE FROM `character_variables` WHERE `type`='user-var' and `name`='daily_reward'");}@Overridepublicvoid onLoad(){
_log.info("Loaded Service: AutoReward");if(_task ==null)
_task =ThreadPoolManager.getInstance().scheduleAtFixedDelay(this, REWARD_DELAY, REWARD_DELAY);}@Overridepublicvoid onReload(){if(_task !=null){
_task.cancel(true);
_task =null;}
_task =ThreadPoolManager.getInstance().scheduleAtFixedDelay(this, REWARD_DELAY, REWARD_DELAY);}@Overridepublicvoid onShutdown(){//}}
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@Hitcher I agree 100%! Are you running a live server using MyExt64 or just experimenting? I'm currently creating my IDA db's so i can start adding more stuff into the extender.
Question
ruut
It's based on shared L2Ava files, let's say.
System explain: Every day, at certain time range, for example from 19PM to 22PM, players, who are online for 1hour and are not afk for more than (lets say in this code 10mins) will get certain reward.
Can you tell me what to improve or what part could be done differently or even in more simply way?
It's based on IP/HWID protection and I want to figure out if the daily cleanup is done correctly.
2 answers to this question
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