System explain: Every day, at certain time range, for example from 19PM to 22PM, players, who are online for 1hour and are not afk for more than (lets say in this code 10mins) will get certain reward.
Can you tell me what to improve or what part could be done differently or even in more simply way?
It's based on IP/HWID protection and I want to figure out if the daily cleanup is done correctly.
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package services;
import java.text.DateFormat;
import java.text.SimpleDateFormat;
import java.util.Date;
import java.util.concurrent.ScheduledFuture;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import l2ro.gameserver.Config;
import l2ro.gameserver.ThreadPoolManager;
import l2ro.gameserver.database.mysql;
import l2ro.gameserver.model.GameObjectsStorage;
import l2ro.gameserver.model.Player;
import l2ro.gameserver.scripts.ScriptFile;
/**
*
* @author L
*/
public class AutoReward implements ScriptFile, Runnable
{
private static final Logger _log = LoggerFactory.getLogger(Player.class);
private static final int REWARD_DELAY = 3600000; // 1h.
private static final int REQUIRED_ONLINE = Config.DAILY_REWARD_REQUIRED_ONLINE * 3600000; // 1h.
private static final int NOT_REWARD_AFK_DELAY = Config.DAILY_REWARD_AFK_TIME * 60000; // 10 mins.(Config 10)
private static final DateFormat TIME_FORMAT = new SimpleDateFormat("HH");
private boolean CLEANED = false;
private ScheduledFuture<?> _task =null;@Overridepublicvoid run(){if(CLEANED && time()>=Config.DAILY_REWARD_END_HOUR || time()<Config.DAILY_REWARD_START_HOUR)
CLEANED =false;if(time()>=Config.DAILY_REWARD_START_HOUR && time()<=Config.DAILY_REWARD_END_HOUR){for(Player player :GameObjectsStorage.getAllPlayersForIterate()){if(player.isOnline()&& player.getUptime()>= REQUIRED_ONLINE
&&(System.currentTimeMillis()- player.getLastNotAfkTime())> NOT_REWARD_AFK_DELAY){if(!isRewardedDB(player)){
player.sendMessage("You will get your reward");
setRewardDB(player);}}}}if(CLEANED ==false&& time()<=Config.DAILY_REWARD_START_HOUR){
CLEANED =true;
wipeRewardDB();}}publicstaticint time(){returnInteger.parseInt(TIME_FORMAT.format(newDate(System.currentTimeMillis())));}publicstaticboolean isRewardedDB(Player player){String value =Config.DAILY_REWARD_PROTECTION.equals("HWID")? player.getHWID(): player.getIP();if(player.getVar("daily_reward")!=null)returntrue;if(mysql.get("SELECT value FROM character_variables WHERE name='daily_reward' AND value='"+value+"'")!=null)returntrue;returnfalse;}publicstaticvoid setRewardDB(Player player){String value =Config.DAILY_REWARD_PROTECTION.equals("HWID")? player.getHWID(): player.getIP();
mysql.set("INSERT INTO character_variables (obj_id, type, name, value, expire_time) VALUES (?,?,?,?,?)", player.getObjectId(),"user-var","daily_reward", value,-1);}publicstaticvoid wipeRewardDB(){
mysql.set("DELETE FROM `character_variables` WHERE `type`='user-var' and `name`='daily_reward'");}@Overridepublicvoid onLoad(){
_log.info("Loaded Service: AutoReward");if(_task ==null)
_task =ThreadPoolManager.getInstance().scheduleAtFixedDelay(this, REWARD_DELAY, REWARD_DELAY);}@Overridepublicvoid onReload(){if(_task !=null){
_task.cancel(true);
_task =null;}
_task =ThreadPoolManager.getInstance().scheduleAtFixedDelay(this, REWARD_DELAY, REWARD_DELAY);}@Overridepublicvoid onShutdown(){//}}
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yeah ok, if you say what is fuctional 100% i can't say something different 😛
but if someone find hard to compile it or get vs and all that things i have here one more simple way here to put overlay in your own server or to change your window name with few money.
I've been using this for 2 years now with no issues from Discord. I don't use ogg.dll either. This one works with any l2.exe too; I don’t see any difference between them.
hmm.. ok i just see that, is different code first of all. My sources is totally different based in other way, with else libraries.
I have access to modify everything even to make the clock to stop show how many time users play in server.
1) so maybe keep some personal info more hide.
2) i dont use ogg.dll
3) i create it and give it ready + support to install it.
Plus what is mine can working with what ever .exe you want not just l2 with same simple method.
And i am sure if you try this source to compile it, after 3 hours discord will like shadowban your API too
thats my source
Question
ruut
It's based on shared L2Ava files, let's say.
System explain: Every day, at certain time range, for example from 19PM to 22PM, players, who are online for 1hour and are not afk for more than (lets say in this code 10mins) will get certain reward.
Can you tell me what to improve or what part could be done differently or even in more simply way?
It's based on IP/HWID protection and I want to figure out if the daily cleanup is done correctly.
2 answers to this question
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