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Posted

In this Guide i will show how to get all buffs without block buff

e.x: Chant of Victory when you get Magnu's Chat will be not remove but you should have and the 2 buffs

 

Like L2 Light Server

 

Now let's take the Dance of Fury

<skill id="275" levels="1" name="Dance of Fury" enchantLevels1="30" enchantLevels2="30" >
  <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
  <enchant1 name="magicLvl" val="#enchantMagicLvl"/>
  <enchant2 name="magicLvl" val="#enchantMagicLvl"/>
  <table name="#ench1time"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
  <table name="#ench2MpConsume"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
  <set name="weaponsAllowed" val="512"/> <!-- Dual Sword -->
  <set name="mpConsume" val="60"/>
  <set name="nextDanceCost" val="30"/>
  <set name="target" val="TARGET_PARTY"/>
  <set name="skillRadius" val="1000"/>
  <set name="reuseDelay" val="10000"/>
  <set name="hitTime" val="2500"/>
  <set name="skillType" val="BUFF"/>
  <set name="isDance" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <set name="aggroPoints" val="549"/>
  <enchant1 name="aggroPoints" val="655"/>
  <enchant2 name="aggroPoints" val="655"/>
  <enchant2 name="mpConsume" val="#ench2MpConsume"/>
  <for>
    <effect name="Buff" time="120" count="1" val="0" stackOrder="1" stackType="dance_of_fury">
      <mul order="0x30" stat="pAtkSpd" val="1.15"/>
    </effect>
  </for>
  <enchant1for>
    <effect name="Buff" time="#ench1time" count="1" val="0" stackOrder="1" stackType="dance_of_fury">
      <mul order="0x30" stat="pAtkSpd" val="1.15"/>
    </effect>
  </enchant1for>
</skill>

Ok  in this Lines

<for>
    <effect name="Buff" time="120" count="1" val="0" stackOrder="1" stackType="dance_of_fury">
      <mul order="0x30" stat="pAtkSpd" val="1.15"/>
    </effect>
  </for>
  <enchant1for>
    <effect name="Buff" time="#ench1time" count="1" val="0" stackOrder="1" stackType="dance_of_fury">
      <mul order="0x30" stat="pAtkSpd" val="1.15"/>
    </effect>
  </enchant1for>
</skill>

Now in this look this stackOrder="1" stackType="dance_of_fury" delete it

and this text will show like

<for>   
    <effect name="Buff" time="120" count="1" val="0">
      <mul order="0x30" stat="pAtkSpd" val="1.15"/>
    </effect>
  </for>
  <enchant1for>
    <effect name="Buff" time="#ench1time" count="1" val="0">
      <mul order="0x30" stat="pAtkSpd" val="1.15"/>
    </effect>
  </enchant1for>
</skill>

 

and you will ready to use this buff with Chant of Fury (if i remember good)

 

Credits to me :)

Posted

an error aparred :O Now in this look this stackOrder="1" stackType="dance_of_fury" delete it

and this text will show like

 

Code:

<for> 

    <effect name="Buff" time="120" count="1" val="0">

      <mul order="0x30" stat="pAtkSpd" val="1.15"/>

    </effect>

  </for>

  <enchant1for>

    <effect name="Buff" time="#ench1time" count="1" val="0">

      <mul order="0x30" stat="pAtkSpd" val="1.15"/>

    </effect>

  </enchant1for>

</skill>

and you will ready to use this buff with Chant of Fury (if i remember good)

 

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