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geodata z check


Question

Posted (edited)

Hello.

Now im trying to find where is problem, but can't :D

function:

    public boolean canSeeTarget(final L2Object cha, final L2Object target)
    {
        // If geo is off do simple check :]
        // Don't allow casting on players on different dungeon lvls etc
        return Math.abs(target.getZ() - cha.getZ()) < 1000;
    }

check:

		if (skill.getCastRange() > 0 && !GeoData.getInstance().canSeeTarget(this, target))
		{
			sendMessage("target z:"+target.getZ()+" cha z:"+this.getZ()+"Z:"+ Math.abs(target.getZ() - this.getZ()));
			sendPacket(new SystemMessage(SystemMessageId.CANT_SEE_TARGET));
			sendPacket(ActionFailed.STATIC_PACKET);
			return;
		}


https://prnt.sc/gk7yg8

cast range = 900
565-565=0

0<1000=true
900>0 = true

so it must be true and false in if.

so where is problem?

and this problem only in fortress of dead

Edited by wongerlt

3 answers to this question

Recommended Posts

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Posted (edited)

And the problem is? Even if the value is +-900, it's still < 1000, so it returns true.

Edited by SweeTs
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Posted
52 minutes ago, SweeTs said:

And the problem is? Even if the value is +-900, it's still < 1000, so it returns true.

canseetarget return false, but why?

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