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RealIP - Usually with MITM proxies, since the traffic is funnelled from one server, you normally lose the real IP of the player which limits a lot of the functionality that you might have implemented. L2Proxy allows the LoginServer to pass the real IP of the used to the Gameserver during the Login->Gameserver player handoff
Wow, I’m really impressed by your attitude — you truly seem like a great person. You can be sure that everything you’re doing for others will come back to you in good things. Keep making the project awesome and filled with innovative ideas.
My suggestion is that you don’t make the source available; instead, sell it to people who are building their own projects — it’s at least one way they can show appreciation for all the great things you’re doing.
Thank you so much, I loved everything and I’m looking forward to more updates.
Thank you ♡♡♡♡
Why do all players only have one IP address, which is the proxy's?
I did several tests and created a debug to collect all IP addresses that connect to the proxy. It collects them correctly, but when they are sent to the server, they get lost and stay with the proxy's IP address.
Question
heathen
Hi,
Yeah, i'm having a hard time trying to make my server go online.
After solving the hAuthD error, i launched the cached (Cached_Advext64.exe).
That's the screen it gets me (don't know if it should be that):
https://1drv.ms/i/s!ArnSojZ0gTEkqV5shHrVU7AD0PIX
So, i executed the L2Server_Advext64.exe file. Afther a while, my cached log look like this:
https://1drv.ms/i/s!ArnSojZ0gTEkqV_pTIjWxq7nM0XB
What's wrong?
Plus: anyone knows a tutorial on how to make a system folder so i can connect to my server?
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