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Posted (edited)

fda3a6d76c.jpg

 

ive noticed that the ribbonEmitter from skillAction_swordTrail literally only works with retail weapons..

ive tried using custom meshes(ukx/object) in place of retail id's but it doesnt work (it just doesnt show up)

retail meshes in custom id's work fine

retail meshes(for example hd) in custom ukx doesnt work

 

what to do

 

also skillaction_swordtrail is set to use the default effect class of lineageEffect.ribbonset and nothing else what to do

Edited by big man bill

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